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#21
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#22
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![]() i think i got something, with my necromancer/gladiator i'am unable to raised champion and elite skellies on the monsters corpses(in town) during invasion mode. i've tried on 3 invasions (all lost unfortunately) so far.
did some fellow necromancers spotted this ? |
#23
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![]() I'm still having no gate levels, then later in the game the gates miraculously appear. In obvious places already explored. After save and exit, of course. 1.0.22
Also, I'm attaching the funniest NPC moment I've encountered yet in DIn's... ![]() Last edited by EternalChampion : 02-21-2011 at 02:45 AM. Reason: Wrong jpg size |
#24
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![]() I also had the Warmaster just disappear in front of me. Talking to him, got some quests, and *poof* he disappeared. No messages why; nothing. 15-20 minutes later I had a 'find a new Warmaster' quest. I had to look in the log so as to find what happened. Turns out he was starving and died... all apparently while I was getting quests from him. But there was no wail of pain, no dying, no body, no status info... he just disappeared.
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#25
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I put untrained skills in the bar at level 1, to train my muscle memory (which keys to hit) and to keep track of which skills I'd like to get. When putting them in the bar, the game clearly warns the player that the skill is untrained, and it stays dim which prevents use. |
#26
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![]() Yes, I was going to say the same thing. It was a rescue someone quest in my inventory that I had to accept and solve to finally save my town once.
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Stephen A. Hornback |
#27
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#28
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#29
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Hmm, I bet that is because they are marked as quest monsters.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#30
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![]() It seems different with Plans vs. Rescue Notes. Only some Plans have a level requirement, and you simply can't read those without enough levels. If you save the town before the timer on the unread Plans quest runs out, you can just leave and avoid the Reputation penalty and other escalation consequences for a failed mandatory quest. It still counts as a failed quest for the end of town summary, but who cares if there's no RP loss?
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