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  #11  
Old 11-01-2019, 11:44 AM
Bluddy Bluddy is offline
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Join Date: Jan 2011
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Some great suggestions there! All sound well thought-out.
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  #12  
Old 01-17-2020, 12:55 AM
eidolad eidolad is offline
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Join Date: Sep 2012
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Minor crew enhancements:

1. auto-pay all crew and/or "pay to 100% happiness with single click for all crew"

2. more crew drops and/or more crew available for hire at planets

3. customizable crew career progression (so I can grow an engineer etc.)


Steal (um I mean, adapt) ideas from other games:

1. The impenetrable directional shield from [redacted] that lasts for a short time...this one system alone makes a great impact on gameplay. Use Q and E to rotate the shield...



Planets:
1. More planetary health with self-repair: this is the Achilles heel of Drox 1: planets are tissue paper.

2. hunker down mode: planets have so much underground space for colonists to hide and wait out an assault.

3. Anarchy/Feral: planets awaiting planetary assault and/or have lost their govt. due to bombardment.

4x:

1. Let Drox settle or take over one or more planets. Perhaps the next evolution of the Operatives is to play the game as a king.

a. variant: play as a "stealth king": the planet appears to be part of another empire but actually does what you say.


Bounty Hunter missions (or even a game mode!)

1. Hunt down and kill "rogue" Drox Operatives.
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