Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Din's Curse > Din's Curse modding
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #61  
Old 03-24-2011, 07:40 AM
forevernomad forevernomad is offline
Expert
 
Join Date: Mar 2011
Posts: 34
Default

ahh synergy skills, makes sense now.

Out of curiosity, would you be willing or able to add universal skills, like:

-light intensity
-lock picking
-disarm traps
-barter
-repair
-transmute
*Adept - reduced item requirements for your class masteries:-
eg. -10% level and stat requirements, swords/armour for warriors, staffs/cloaks for mages etc.

Have these as skills that every class has access to if you're willing to spend the points.

Last edited by forevernomad : 03-24-2011 at 07:49 AM. Reason: *added
Reply With Quote
  #62  
Old 03-25-2011, 11:22 AM
Magitek's Avatar
Magitek Magitek is offline
Champion
 
Join Date: Apr 2010
Posts: 101
Default

Quote:
Originally Posted by forevernomad View Post
ahh synergy skills, makes sense now.

Out of curiosity, would you be willing or able to add universal skills, like:

-light intensity
-lock picking
-disarm traps
-barter
-repair
-transmute
*Adept - reduced item requirements for your class masteries:-
eg. -10% level and stat requirements, swords/armour for warriors, staffs/cloaks for mages etc.

Have these as skills that every class has access to if you're willing to spend the points.
Hard to say, there's a limitation with the number of skills any class can have at one time; so really the only option would be to stick a "general" tree beside existing subclasses.

It goes a bit outside what my mod has intended to do, so it should probably be a separate mod. I'm also not sure if all of the things listed are actually possible under the current mod system. As for actually attempting it, I don't really have the motivation to begin another project with Din's Curse at the moment.

I'm not adverse to the idea, but it's a reasonable amount of effort, and I've lost interest in working on Din's Curse mods for the time being.
__________________
Din's Additionals Mod: http://www.soldak.com/forums/showthread.php?t=2266
93 skill modifications, fixes and replacements over all class skill trees.
25 new skill additions. Now supports the new Demon War expansion!
Reply With Quote
  #63  
Old 03-25-2011, 11:38 AM
forevernomad forevernomad is offline
Expert
 
Join Date: Mar 2011
Posts: 34
Default

Yea, should have really thought about how much work that would be before unfairly posing the question as it stands, sorry about that.

I will rephrase it.

As you've had plenty of experience with modding the skills, could you say which would or would not be possible and to your knowledge what pitfalls should I be aware of, that you probably learnt the hard way, if I were to attempt it myself.
Reply With Quote
  #64  
Old 03-27-2011, 09:40 AM
Magitek's Avatar
Magitek Magitek is offline
Champion
 
Join Date: Apr 2010
Posts: 101
Default

Quote:
Originally Posted by forevernomad View Post
As you've had plenty of experience with modding the skills, could you say which would or would not be possible and to your knowledge what pitfalls should I be aware of, that you probably learnt the hard way, if I were to attempt it myself.
While I believe it's possible to make a general tree for each class with a bit of fluffing around, it's probably impossible to implement any crafting skills, or anything that modifies NPC reactions.

I can't really offer any brilliant advice on the modding side of things, personally I just started messing with the database files without any preparation and it worked out alright for me, I didn't really stray far off base however. Most of the modding relies on hardcoded functions unfortunately so if a certain function doesn't exist you can forget about doing what you wanted.

You could always bark at Shadow till he caves to get what you want implemented
__________________
Din's Additionals Mod: http://www.soldak.com/forums/showthread.php?t=2266
93 skill modifications, fixes and replacements over all class skill trees.
25 new skill additions. Now supports the new Demon War expansion!
Reply With Quote
  #65  
Old 04-14-2011, 04:41 AM
Magitek's Avatar
Magitek Magitek is offline
Champion
 
Join Date: Apr 2010
Posts: 101
Default

1.024
http://www.mediafire.com/download.php?ev4q9i8tj2g9uqc

1.024 Demonwar
http://www.mediafire.com/download.php?qruw5ha56kly5dh

Demonwar users are required to install both in their respective directories. (din's curse/assets and the dw version in din's curse/expansions/demonwar/assets)

Alternative links:

1.024
http://www.fileserve.com/file/RFsVGmy

1.024 Demonwar
http://www.fileserve.com/file/EUkptz2
__________________
Din's Additionals Mod: http://www.soldak.com/forums/showthread.php?t=2266
93 skill modifications, fixes and replacements over all class skill trees.
25 new skill additions. Now supports the new Demon War expansion!
Reply With Quote
  #66  
Old 04-02-2013, 06:21 AM
Magitek's Avatar
Magitek Magitek is offline
Champion
 
Join Date: Apr 2010
Posts: 101
Default

Two years have passed, 'bout time for an update!

1.025
http://www.mediafire.com/?kc82o59kem6xhc1
1.025 Demonwar
http://www.mediafire.com/download.php?qruw5ha56kly5dh

Demonwar users are required to install both in their respective directories. (din's curse/assets and the dw version in din's curse/expansions/demonwar/assets)
__________________
Din's Additionals Mod: http://www.soldak.com/forums/showthread.php?t=2266
93 skill modifications, fixes and replacements over all class skill trees.
25 new skill additions. Now supports the new Demon War expansion!
Reply With Quote
  #67  
Old 04-02-2013, 06:33 PM
Satanzdiscotech Satanzdiscotech is offline
Amateur
 
Join Date: Aug 2010
Posts: 3
Default

Quote:
Originally Posted by Magitek View Post
Two years have passed, 'bout time for an update!

1.025
http://www.mediafire.com/?kc82o59kem6xhc1
1.025 Demonwar
http://www.mediafire.com/download.php?qruw5ha56kly5dh

Demonwar users are required to install both in their respective directories. (din's curse/assets and the dw version in din's curse/expansions/demonwar/assets)
I broke my install a few months back, I'll have to give it a go when I fix it.

Last edited by Satanzdiscotech : 04-02-2013 at 11:24 PM.
Reply With Quote
  #68  
Old 04-08-2013, 03:43 PM
Axegrinder's Avatar
Axegrinder Axegrinder is offline
Expert
 
Join Date: Nov 2008
Posts: 59
Default

Thanks for the update. Looking forward to playing the mod again.
Reply With Quote
  #69  
Old 04-29-2013, 05:04 AM
tomtam tomtam is offline
Amateur
 
Join Date: Nov 2011
Posts: 1
Default

Fast question:
will this mod works with Steam version (1.026) and with Bluddy's mods (UI and Balance)? There is no conflict?

Thanks.
Reply With Quote
  #70  
Old 04-29-2013, 10:59 AM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,396
Default

Quote:
Originally Posted by tomtam View Post
Fast question:
will this mod works with Steam version (1.026) and with Bluddy's mods (UI and Balance)? There is no conflict?
I don't know about working with Bluddy's mod, but any mod should work with the Steam version fine.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
Patreon
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 08:34 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright 2007 - 2019 Soldak Entertainment, Inc.