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#1
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2
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![]() Woah, that intelligence change is extremely interesting and potentially HUGE!
And also, "removed XP debt from abandoning a scenario with a hardcore character", wow! I'm actually really excited for 1.002 now. The Holy Fire build that I started over the weekend and bailed out on is definitely getting tried again this weekend Last edited by Destro* : 09-11-2019 at 09:40 PM. |
#3
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![]() Hm, i always wanted to do a heal character, but with potions heals don't really mean much unless you're healing your minion hoard.
I wonder if some mechanic can be made, like overheal turning into a shield to make healing yourself more useful? Or maybe even heals refreshing your current shields hp too. (not sure if this is ingame currently) |
#4
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__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#5
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![]() Wooo. No more easy combo is going to be a very interesting change. That's huge. Same with the mutate chance ratios changing... 45 to 65 is a 31% increased chance of getting something from the specialty you pick. Absolutely massive.
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