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  #1  
Old 05-28-2019, 05:48 PM
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Default Upcoming changes in version 0.838

  • added cheat_lockClasses console command
  • vendors in town can now decide to stay
  • localized imp NPC Spin Attack (Orc Schism)
  • NPCs now start with random XP within their current level
  • NPC Diplomat skill now works correctly
  • now when a town NPC creates or obtains an item, they will give it to a random player in the game (Dragonface)
  • now NPCs in town with the correct skills can make crafting cheaper (Dragonface)
  • fixed Therapist job helping random townspeople
  • fixed Enchanter job helping random townspeople
  • fixed a bunch of status effects getting applied as permanent monster enhancements but then disappearing quickly (Destro*)
  • demon gate quest can now spawn new demon types
  • now demon gates are limited to spawning demons
  • now zombie gates are limited to spawning zombies
  • now orc gates are limited to spawning orcs
  • changed PROTOCOL_VERSION to 84
  • wisps now get bigger as they get buffed from other wisps (Bluddy)
  • decreased monster Fleet of Foot bonuses by 20% (Bluddy)
  • decreased monster Power Burn enhancement by 20% (Bluddy)
  • Torva Shaman fire aura now only buffs friends (Bluddy)
  • added OnePerInflicterKeepOldResetTime option to status effects
  • totem status effects are now less powerful but they are per inflictor now, so there can be more than one (Bluddy)
  • now quests in tower are marked with ^ instead of v (Excellion)
  • fixed a problem on some gates/dungeon entrances not showing correct quest info (Varkon)
  • fixed gates to unknown destinations showing the destination name
  • fixed xp listed in quest text not taking into account world modifiers that change it (usually pacing modifiers) (Nyithra)
  • fixed duplicate scout word in scout killed message
  • fixed it so don't get 2 quests to kill a newly zombified NPC
  • increased RespawnTimeMultActivePlayerAndQuest from 2.0 to 3.0 (Castruccio)
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  #2  
Old 05-30-2019, 05:48 PM
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  • Earthquake, Darkness, and Fog machines can now start uprisings (Bluddy)
  • fixed restore house quest (Sarah)
  • added breaking ancient tomb seal leads to curse quest (Dragonface)
  • now if player dies chance of adding a new level modifier to that level (Haunted, Undead, etc)
  • moved world setup options around a little to fit better
  • removed out of food icons from main menu
  • now once a player has won a scenario, it is unlocked and can be choosen directly on the world setup screen (Darkness)
  • no longer spawn Warmaster, Steward, and Apothecary in scenarios where they aren't needed (Bluddy)
  • fixed some scenarios not starting with any quests
  • now automatically increase MaxLevelFailures when generating a level when it is the only one (Varkon)
  • invasion and demon invasion now start with another uprising
  • updated female Brigandine skin
  • updated male plate, steel, and turtle scale skins
  • hooked up 1 new male plate skin
  • fixed male Crusader chest plate skin
  • hooked up 8 new mutation icons
  • now precache crafting and experience orb sounds (Dragonface)
  • minimap now shows blips farther out especially in town where you have full map (Destro*)
  • added a button/menu to see event history better (Bluddy/Snuggy Serian)
  • pressing ctrl no longer cancels player actions except attacking and moving
  • can now buy an entire stack of items by pressing ctrl when buying (Doesn't Learn From Mistakes)
  • added buy stack tip
  • fixed a targeting issue with skills like heal not being able to target player if previously has another valid target (Fulano)
  • made UI gargoyles a little brighter (hella)
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  #3  
Old 05-31-2019, 03:32 PM
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"now once a player has won a scenario, it is unlocked and can be choosen directly on the world setup screen (Darkness)"

The casual player in me is super hyped by this. However, the hardcore player in me wishes for a character creation modifier to make scenario's random, while also imposing an additional restriction like 'you cannot change area's until you win/lose a scenario'.

Just my 2c. Thank you for this change regardless!
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  #4  
Old 05-31-2019, 04:49 PM
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Castruccio Castruccio is offline
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Quote:
Originally Posted by Destro* View Post
"now once a player has won a scenario, it is unlocked and can be choosen directly on the world setup screen (Darkness)"

the hardcore player in me wishes for a character creation modifier to make scenario's random, while also imposing an additional restriction like 'you cannot change area's until you win/lose a scenario'.
Agree with this 100%. Hope there will still be an option to have things be random or unknown.
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Old 05-31-2019, 06:17 PM
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Quote:
Originally Posted by Castruccio View Post
Agree with this 100%. Hope there will still be an option to have things be random or unknown.
It still defaults to random.
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