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  #1  
Old 08-25-2013, 02:45 PM
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Tuidjy Tuidjy is offline
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Default [Balance] Chips are great idea, but are hardly worth using as they are

I have not used any of the chips I have found, and I have played since the extension pack has been released. Why?

Well, first of all, chips drop at a ridiculously low rate. I often go through a level 80+ sector without finding a single chip.

Second, 95% of chips are utter drek. -24 to power load at level 100? +52 max power? 8% projectile speed?

What about the remaining 5%? Well, in most categories, they are simply not as good as what you can get on the items when they drop. Sure, +52% damage on a chip is nice. But that one was scavenged (the only way to actually get useful chips) after dropping 2,000,000 credits. But guess what? Every single one of my weapons already has 60%+ damage modifiers. And chips do not stack with existing modifiers.

So, in order for a chip to be useful. 1. You have to find the one in a hundred that is not useless or worse than the available natural modifiers. 2. You have to find an item that has a chip slot. 3. It must be lacking the respective modifier. 4. It has to still be a highly rare item.

Good luck.

There is one single effective use for chips. ONE SINGLE ONE, and it is damn close to an exploit.

1. Fly to a level 100 Scavenger planet and scavenge heavy armor until you get a Structure 150 component with a chip slot and WITHOUT a durability modifier.
2. Fly to a Lithosoid planet and blow 300,000 credits to enhance it to 3300 durability.
3. Fly to your stash, and pick a worthless chip that you found earlier and kept for a scavenging sample.
4. Fly to a Scavenger planet, and blow a couple of millions until you get a durability 95%+ chip.
5. Slot the chip and receive a 6000+ armor component. It's better than any armor you can get any other way.

There is no other use for chips, unless by an amazing coincidence you find a really good item that has a chip and lacks the modifier you happen to have on a chip. But guess what, you were not lucky, you were unlucky. That item rolled for a rarity high enough to get the chip slot. You would have been better off if, instead of the chip slot, it had rolled for the modifier. Chances are, it would have been more useful than whatever you have on the chip.
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  #2  
Old 08-25-2013, 06:12 PM
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RoboAV RoboAV is offline
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Agreed. Have not seen a situation where a chip was more than shrug-worthy useful. Definitely have not had a Kool-Aid man style 'Oh Yeah!' moment with one.

I keep hoping I'll find crew with a chip slot so I can turn them into a Borg.
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Old 08-25-2013, 07:28 PM
CaptainWinky CaptainWinky is offline
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Chips sometimes power up items. I don't mean by giving you the -8 max power load or +10% tweaked find rate or whatever...I've noticed that sometimes putting a chip on an item not only gives you the benefit of the chip but actually changes the item into an artifact and tweaks its other stats accordingly. I threw a random chip onto a space scanner (or whatever the medium slot item that gives pluses to attack and critical hit is) and it turned into an artifact and got a HUGE upgrade, from +1500 attack to +4100 and from +80% crit to +160%.

As for finding chips, I agree that they are really rare. It's worth befriending the Scavengers and saving a junk chip so that you can scavenge for more chips at Scavenger planets whenever you want. That can get expensive fast so be careful.
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Old 09-04-2013, 05:19 AM
Valgor Valgor is offline
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I will repeat here what I suggested some time ago : Chips should come with a set of rather powerful mods, instead of just a single negligible one.
For example, an "Offense Chip" could offer +x% Attack, +y% damage and on top of that, a healthy boost to weapon speed.

What I'd also like to know, has anyone ever found a rare or elite chip?
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Old 09-04-2013, 01:01 PM
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Tyrax Lightning Tyrax Lightning is offline
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Quote:
Originally Posted by Valgor View Post
I will repeat here what I suggested some time ago : Chips should come with a set of rather powerful mods, instead of just a single negligible one.
For example, an "Offense Chip" could offer +x% Attack, +y% damage and on top of that, a healthy boost to weapon speed.

What I'd also like to know, has anyone ever found a rare or elite chip?
Nope, I haven't.

& I have to agree, that this is a cool idea but needs fleshed out more... i'm having trouble finding stuff to stick found Chips in, & the Chip Bonus is obsolete by the time I do... plus, it's alarming me that sticking a Chip into a Socketed Component seems to keep LOWERING that Component's Retail Value... O_0
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Old 09-04-2013, 01:09 PM
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Tuidjy Tuidjy is offline
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What would make chips worth using on weapons (for me) would be if socketed weapons came without any other modifiers, but had a chance to roll high numbers of sockets. A blank virus with 4 empty sockets would be worth 10,000,000 credits to me, easily.

By the way, I have never seen an item which claimed multiple empty sockets, but I think that I have had items that claimed a free socket right after I socketed something in them. I cannot be sure, because I was messing with crappy chips, and was not playing attention. Lately, I have been socketing chips in really good items to see the effect mentioned by Captain Winky, but I have not had any luck so far.
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Old 09-04-2013, 01:40 PM
Forevener Forevener is offline
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Dear Shadow, please make chips improve existing modifiers further instead of trying to 'override' them.
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Old 09-04-2013, 02:07 PM
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RoboAV RoboAV is offline
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Chips are divided into types and certain types of chips will only fit into certain types of components. Ok. It makes no sense to install bonus critical hit damage on a power plant, but it does limit how often chips can be useful.

Let's take this further. Only a certain percentage of components have a chip slot. Just because a component has a chip slot does not inherently make it desirable. In my calculations as to whether to install any given component, the chip slot falls into the, 'hey, that's a nice bonus' category. So, among the components I'm going to use in ship, only a wee percentage are going to have chip slots. This further reduces the usefulness of chips.

Be like the squirrel. The drop rate on chips seems to fall off a cliff at some point. So I had better have my cheeks stuffed with chips for when I do find a slotted component.

Also, the bonuses aren't so staggering that I just can't wait to find a component to slot it in.

Take away the little thumbnail on components with an empty slot and just give EVERY component a slot (or two). This will enormously increase the chance that I will actually use a chip and really add my ability to customize a ship. You're still limited by type of bonus vs. type of component and whether the component already has this type of bonus.
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  #9  
Old 09-05-2013, 01:22 AM
CaptainWinky CaptainWinky is offline
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Quote:
Originally Posted by Tuidjy View Post
By the way, I have never seen an item which claimed multiple empty sockets, but I think that I have had items that claimed a free socket right after I socketed something in them. I cannot be sure, because I was messing with crappy chips, and was not playing attention. Lately, I have been socketing chips in really good items to see the effect mentioned by Captain Winky, but I have not had any luck so far.
I think I have seen two or three items with two sockets in all my IotA playtime.

If you were messing around with the chips, could it be that you were trying to put a chip on an item that already has the same modifier as the chip? I agree with Forevener, it would be nice to be able to stack modifiers. It seems like when I find an item with a socket, it already has most of the modifiers that I have chips for.

As for the artifact-making effect, I'll see if I can reproduce it reliably. I have Scavenger in my current sector so I'll find some items with sockets and buy a bunch of chips, then try to get some before-and-after screenshots. Since I can only get it to happen once in a while, it could be a bug of some sort.
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  #10  
Old 09-05-2013, 02:51 AM
CaptainWinky CaptainWinky is offline
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Okay, I managed to get a couple of unusual upgrades using chips. I went through my stash and found all the old items I had with a chip socket on them, then scavenged a bunch of chips. The majority of items didn't change in any unexpected way. This power plant, however, got a very nice boost from adding a +13 EM Resistance chip.

Before:


After:


Not only did I get the effect from the chip, but the max power load was doubled! Notice that the rarity went from "Elite" to "Artifact" as well. I was just messing around with these items but that power plant is a keeper for sure.

Here's a Deadly Aim which I added a reduced power load chip to.

Before:


After:


The rarity changed from Very Rare to Elite, but I didn't get any special boosts other than the effect of the chip. Maybe if I'd used a different type of chip I would have gotten a crazy boost to the crit chance on this item.

Most of the items I used had rarities inferior to Elite. Perhaps it's possible that the mega-upgrade only happens when adding a chip to an Elite or better item. I'll keep playing with it and see if I can find a more reliable way to get sick upgrades.

Last edited by CaptainWinky : 09-05-2013 at 02:55 AM.
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