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  #1  
Old 06-01-2016, 05:24 PM
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Default Zombasite patch 0.935

Patch 0.935 of Zombasite is available over on the Zombasite patch page. Changes can be read here. This patch improves the UI more, improves secret levels, and fixes a bunch of other minor issues.
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  #2  
Old 06-02-2016, 03:07 PM
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I am still seeing enemies that will just not lose their "Stealthied" effect, even after I have been fighting them, shooting them from ambush, making them run over caltrops, etc... Their effect is no longer a death penalty, but they still should not be able to gain it as I am sticking shuriken in them, and to keep them after I have been fighting them.

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Old 06-02-2016, 03:41 PM
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Quote:
Originally Posted by Tuidjy View Post
I am still seeing enemies that will just not lose their "Stealthied" effect, even after I have been fighting them, shooting them from ambush, making them run over caltrops, etc...
Yeah, I know. So far I've just dealt with the way too high damage bonus.
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  #4  
Old 06-03-2016, 07:08 PM
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Are "Beastmaster" and "Guard vendor" different NPC types? Because I couldn't sell a guard that I found in the field to a Beastmaster. A message came up saying I could only sell those to a guard vendor.
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Old 06-03-2016, 09:03 PM
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Quote:
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Are "Beastmaster" and "Guard vendor" different NPC types? Because I couldn't sell a guard that I found in the field to a Beastmaster. A message came up saying I could only sell those to a guard vendor.
I don't think we actually have guard vendors. You're supposed to be able to sell guards to any vendor.
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  #6  
Old 06-03-2016, 10:54 PM
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Quick note, you can pick the same class twice now with hybrid mode. I imagine that's not intended.
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