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#31
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![]() It might be nice to not have your covenant placed in the same spot in town every time; either random placement like the other covenants, or be able to choose your starting spot.
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Penny for your thoughts? Most people give them to me for free whether I want them or not. |
#32
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![]() Just a couple of thoughts.
- I also like the idea of either gender for any character. - I'd like to be able to pick my starting skill. I have a mage that's specializing in fire and ice and I started a second mage to specialize in Lightening and Earth. They both do have the fire arrow when I would have preferred to start my other character with the first lightening or earth spell. I think this would be useful for any character/class combination. - I saw a post somewhere but I cannot locate it where someone said by the time you got a full set it was pretty much obsolete, maybe a way around this would be to have set items drop where the level and base stats would increase appropriately. (I mean like a "nimble axe" at level 2 would have a dmg of 1-5 and a "nimble axe# at level 20 would have a dmg of 3-20. The addition of the "nimble bonus wouldn't change") [I hope this makes sense, I don't watch to see how the dmg increases over the levels]. - definately would like to be able to mod each of my PC covenants to change the graphic instead of one default graphic. - maybe it would be possible to add in some randomly generated stories behind some of the quests...this might be a big undertaking though. (Edit) Add in better pathing for characters in the underground areas. I don't like having to click within a certain radius before my character will walk anywhere otherwise it's "Area is Blocked" or equivalent message. Last edited by Celes : 03-25-2008 at 12:28 AM. |
#33
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![]() Some interesting stuff in there, I have a few ideas of my own but I think I'll refine them a bit more and share them when I feel they are worth it.
But there is one thing I'd still like to share if you plan to make an expansion: if you indeed add multiplayer please do not focus too much on it at the expense of single player. I love Diablo and still play it from time to time. Or I did until I tried the Depths of Peril demo and now bought the full game. I played Diablo 2 a little bit, found it ok and liked the improvements but I always came back to Diablo. The reason? Diablo is a much more solid single player experience thanks to its list of quests and monster randomly chosen at the beginning of the game. The result is that you never know what you're gonna get when you roll a new character. Diablo 2 instead focused on multiplayer. On that aspect it is a nice game but it translated poorly into single player. The areas are too big for one person, you encounter the same quests every game, the same monsters at the same place with the same uniques... The only random elements are the map layouts and loot drops. It kills the replayability for single player. I know some other people who, like me, enjoy that aspect of Diablo to be able to start and complete a game in a few hours but have it very different each time. I actually pointed them to Soldak's website and they checked the demo. From what I heard they liked it and may buy the full game. The reason they liked is the same as mine: it has the good parts of Diablo with random quests and random monsters and it is tailored for single player with small maps, and of course it has its own personnal strenghts, the covenant system being certainly the most obvious one. So all this to say that: please do not focus entirely on multiplayer at the expense of solo mode. If enough people ask for it, it might be a good idea to bring it (and it also seem you started working on it before if I read things correctly) but other people, including me, bought the game because they just enjoy the single player experience. Doing an expansion with mostly multiplayer additions and only a few single player changes wouldn't make me happy: I might not care for the multi and at the same time would feel like missing on features the expansion would bring but it wouldn't feel too good to pay for it and use only 1/4 of the content. My advice would then be that if you add multi you also make sure there is also a good deal of perfectly viable content for the solo mode. Or you can do an expansion that only adds multi and another one that is only focused on solo if it is at all possible, this is just an idea. Anyway I'm pretty sure you also consider this, after all DoP in its current state is a single player game and the people who play it enjoy it as it is. Multi could add some interesting stuff but as I said I remembered the transition to Diablo 2 where the whole game was based on multi and not at all adapted for solo. You made and delivered an excellent game so I have faith in you for the future. I just wanted to share my thoughts after reading many comments asking for multiplayer.
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It is pitch black. You are likely to be eaten by a grue. |
#34
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![]() I want...
Weeeh, wishlists are fun ![]() ![]() Douweeh. |
#35
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![]() *Make the windows move able eg = when we open the skills/inventory/stats
windows , we can't move it around by clicking and dragging it *Having/Catch pets/monsters that can help you attack monsters *Allow an account to have more than 1 character *Items can be stored in kapra/storage like other online games and can be passed to other characters of the same account. *Larger adventure parties *More maps ! |
#36
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![]() Quote:
Originally Posted by Tirium -something useful for Rogue offhand (or did i miss something?) Dual wielding for the win! ![]() |
#37
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![]()
I only have so many suggestions because I have spent so much time playing this game. I really didn't think it would be this good when I bought it. Always a pleasant surprise. ![]() |
#38
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![]() Any merchant can auto identify everything for a small fee, that is the compromise WRT identifying things.
I'd like to be able to go into options and have the ability to automatically use skills that require a successful hit. I rarely use these skills because I'm too busy making sure I'm not dying to notice that I hit successfully. |
#39
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![]() Quote:
Also, what determines how long something takes to identify? I can't seem to see a pattern. |
#40
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![]() MP
and Choose Start Skill (plz i think its easy, and u can add something to tutorial, or help) i dont like my ice mage have a fire magic :P |
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