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  #1  
Old 02-12-2011, 09:42 PM
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m0stly_harmless m0stly_harmless is offline
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Default Displeased with some of the changes...

Ok, I'll start with this - I know you can't please everyone.

But I have to say that I am really disappointed in the direction the game has taken with some of these lastest changes...

- Many of the character classes are severly gimped. Their skill sets need to be re-vamped - and those classes that were useful keep getting their powers nerfed (thunderbolt's stun-lock was actually useful against monsters like TARIS and now that's been taken away from us as well).
- This new food classification system is absolutely absurd and unbalanced. The regular stuff isn't always available, but the better stuff is at a higher price.
- It feels that I am much to high of a level (23 - on this NEW character) for the armour/weapons/food that is being found or sold.
- Bags seem to be rarer than set-items now. They used to be bountiful, now they're impossible to get/find.
- The monters seem to be hitting much harder now compared to before and succeeding in laying down crits much more often.
- The cost of food and potions is often severly high compared to the amount of gold one can find or get for items which means I'm spending my time being BROKE.

There are some good points still, but one doesn't bitch about those things to get changes made. :P

These last changes have actually made the game unpleasant for me and my brother to play - which is sad because we really enjoyed playing Din's online together (we've logged many, many DAYS worth of time playing this online). It's to the point where I'm posting this and he's looking for an alternative.

We applaud the work you do on Din's and it's Addon, but man, some things just shouldn't be messed with.
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Old 02-12-2011, 09:47 PM
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Jorlen Jorlen is offline
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I have to agree on some things here.

I have decent AC but I can't take hits anymore, and get crits often, and we aren't really playing with the higher difficulty settings that are available.

Changing thunderbolt, which has been a core skill for us since the beginning, was a little jarring as well.
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Old 02-12-2011, 11:18 PM
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DeathKnight1728 DeathKnight1728 is offline
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Well what is the chance of stun? If it is lower than 25% then a change should make it to 25% or 40%. Those are much more reasonable than what it is now. I heard it was 10% but i dont think that is correct.
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Old 02-13-2011, 12:07 AM
Baki Baki is offline
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stunning blow? 5% iirc
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Old 02-13-2011, 12:11 AM
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DeathKnight1728 DeathKnight1728 is offline
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stunning blow? 5% iirc
The chance of stunning blow on thunderbolt is 5%?
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Old 02-13-2011, 05:39 PM
Manumitted Manumitted is offline
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Quote:
Originally Posted by DeathKnight1728 View Post
Well what is the chance of [Thunderbolt] stun? If it is lower than 25% then a change should make it to 25% or 40%. Those are much more reasonable than what it is now. I heard it was 10% but i dont think that is correct.
The trouble is that Thunderbolt is so fast even before the inevitable Cast Time gear that you get 4 chances at re-stun every time you stun a mob. With Cast Time gear, the 4 chances become up to 7. 7 chances at a 25% occurrence will hit that occurrence at least once 87% of the time. Even the 4 chances succeed 68% of the time. At 10% stun, 4/7 chances become 35%/52% success. Unless the mob is within melee range with a fast weapon, you can add at least one more chance to these figures to represent the time it needs to close the range and swing its weapon.

I agree with the OP that food, drink, and potions escalate in price too rapidly, but I think that's intended as a money sink to balance the increasingly valuable gear that the player is selling by the cartload. This idea seems to break down once players start dying constantly in the late game. I personally stockpile the more cost-effective food and potions (some on mules) or use lower-leveled characters to buy for their betters, who reciprocate by passing down phat loots. Food and potions 3 tiers down from the "proper" stuff are still very effective for me.

I also linger in conveniently arranged towns after saving them to do some item-farming as I milk the respawns. Once you're a bit overleveled for the town, it's easy to put on the item/magic-finding suit without much risk of death. Aside from keeping one's purse full, this approach increases the quality of one's main gear over time, making higher town levels less hazardous.

Last edited by Manumitted : 02-13-2011 at 05:47 PM.
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Old 02-13-2011, 12:44 AM
Bluddy Bluddy is offline
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Quote:
Originally Posted by m0stly_harmless View Post
- Many of the character classes are severly gimped. Their skill sets need to be re-vamped - and those classes that were useful keep getting their powers nerfed (thunderbolt's stun-lock was actually useful against monsters like TARIS and now that's been taken away from us as well).
- This new food classification system is absolutely absurd and unbalanced. The regular stuff isn't always available, but the better stuff is at a higher price.
- It feels that I am much to high of a level (23 - on this NEW character) for the armour/weapons/food that is being found or sold.
- Bags seem to be rarer than set-items now. They used to be bountiful, now they're impossible to get/find.
- The monters seem to be hitting much harder now compared to before and succeeding in laying down crits much more often.
- The cost of food and potions is often severly high compared to the amount of gold one can find or get for items which means I'm spending my time being BROKE.
Balancing DC is a monster of a task what with all the classes and the fact that the game needs to remain balanced for 100 levels. Your feedback is very important, so don't get discouraged.

Of the things you said, I can say that bags don't seem that rare to me. By bags do you mean real bags that hold 8 items? Because those are rare, but 6 item holders are quite plentiful in my experience, especially if you check up on vendors.

I see people complaining about the cost of food a lot. I think maybe the inflation rate should be lowered. The current inflation assumes that people should pay more money for stronger portions/food as they build up gold. However, in higher levels, the chances of dying are higher, so there's already a need for consuming more potions and food. Going broke because you're trying to survive is probably not a fun experience for most people. And since the main way to make money is from selling junk, it means that once you've hit a difficult dungeon floor you're really stuck, which is not good.

I'm also a little iffy about the quality food items, if only because you now have similar looking food that doesn't stack and takes up even more space in your inventory.
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Old 02-13-2011, 05:16 AM
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Kruztee Kruztee is offline
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Quote:
Originally Posted by Bluddy View Post
I'm also a little iffy about the quality food items, if only because you now have similar looking food that doesn't stack and takes up even more space in your inventory.
For what it's worth, I agree with this 100%

I really don't see the advantage of having the quality food items. There was already enough variety for me without them.
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Old 02-13-2011, 09:17 AM
Caal Caal is offline
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Quote:
Originally Posted by Kruztee View Post
For what it's worth, I agree with this 100%

I really don't see the advantage of having the quality food items. There was already enough variety for me without them.
I agree also. If more foods really are needed, add maybe 3-4 new ones and readjust the steps between all the foods.
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  #10  
Old 02-13-2011, 09:49 AM
tacitus tacitus is offline
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I haven't found problems with food/potion economy issues, that might be character/playing differences. But ... sheesh ... the bag availability. Gee I see a wandering bag vendor and they have 2 bags and when they restock they have only 1 bag. I found "bag vendor" in the dungeon - and they had NO bags. Sigh.
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