Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > News > Din's Legacy
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #11  
Old 07-24-2019, 05:04 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,015
Default

Quote:
Originally Posted by Castruccio View Post
My framerate in Zombasite holds at a steady 60 in the same kinds of outdoor areas. To only get half of that in Din's Legacy is pretty crazy.
Yeah, last time I looked the heightmap and shadow mapping were most of the culprit. I am planning on another optimization run soonish so hopefully I can improve the frame rate some. Some day I'll hopefully have time to do some bigger optimization work like glsl, moving vertex work to GPU, and much more multi-threading.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, & Din's Legacy
Patreon
Reply With Quote
  #12  
Old 07-25-2019, 11:06 AM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 1,989
Default

Quote:
Originally Posted by Shadow View Post
Some day I'll hopefully have time to do some bigger optimization work like glsl, moving vertex work to GPU, and much more multi-threading.
I don't think these things are alike. GLSL isn't a huge transition, and once you get there, adding transforms into them isn't that hard either. In general, if anything fails, it'll be immediate and fast.

Multithreading, on the other hand, is a huge undertaking. There *will* be many subtle bugs. The safest way to do multithreading in C++ is probably OpenMP: when you get to a very large computation in a loop, farm it out to other threads using a simple #pragma. Getting a real performance improvement though will take a lot of work.
__________________
Mods: DC Balance UI | DoP UI | Drox Guild Time Silence | DL Texture | Join our Discord!
Reply With Quote
  #13  
Old 07-25-2019, 03:50 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,015
Default

Quote:
Originally Posted by Bluddy View Post
I don't think these things are alike.
I wasn't trying to imply those were similar in effort.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, & Din's Legacy
Patreon
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 04:33 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright 2007 - 2019 Soldak Entertainment, Inc.