Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Old > Din's Curse BETA
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 03-23-2010, 12:56 PM
Cadfan Cadfan is offline
Elite
 
Join Date: Jan 2009
Posts: 307
Default Simple Feature Request

When you find an unknown portal, can it be marked on the map?

Once you've used an unknown portal, can you switch its noise from the "unactivated portal" sound to the "activated portal" sound?

Once you've used an unknown portal, can you change its name to something like "Wild Portal to Level X"? So that way we can remember where they all go? They get especially confusing when you find a teleport room filled with them.
Reply With Quote
  #2  
Old 03-23-2010, 06:53 PM
ShaggyMoose's Avatar
ShaggyMoose ShaggyMoose is offline
Elite
 
Join Date: Dec 2007
Location: Back in Sydney!
Posts: 456
Default

This is a great request, especially the last. I have also had issues when I find a room with three of these and have to test each of them every time I visit it...
Reply With Quote
  #3  
Old 03-23-2010, 08:03 PM
transigent8's Avatar
transigent8 transigent8 is offline
Amateur
 
Join Date: Jan 2010
Posts: 18
Default

I just ran into these Teleporter rooms you speak of today and adventurer stickies for what portal goes where would be majorly helpful in keeping our stalwart Cursed from going off into the 9th Hell when we should be going to the Happy Hunting Grounds (was that in Arvandor?).
Reply With Quote
  #4  
Old 03-24-2010, 01:44 PM
Jude's Avatar
Jude Jude is offline
Expert
 
Join Date: Jun 2008
Posts: 65
Default

Seems like a good idea to me, too.
Jude
__________________
Jude's Wondrous Universe
http://www.wondrousuniverse.com
Reply With Quote
  #5  
Old 03-24-2010, 02:20 PM
udm udm is offline
Elite
 
Join Date: Sep 2008
Posts: 502
Default

I like this idea too.

Actually, since we're on this topic, what about being able to pin down points on maps and write short notes on them? For example, there may be a vendor somewhere in a confusing dungeon, so right clicking adds a note to that point, which you can then label as 'Vendor' or something.
Reply With Quote
  #6  
Old 03-26-2010, 05:05 AM
ecliptic's Avatar
ecliptic ecliptic is offline
Expert
 
Join Date: Mar 2010
Posts: 36
Default

I'm wondering how much effort it would be to have the features on the map move smoothly with it in the minimap. It's kind of jarring how the features only update when you move to the next tile, but the map smoothly scrolls otherwise. Purely aesthetic, but such things do make a difference to the overall perception of quality.
Reply With Quote
  #7  
Old 03-26-2010, 08:53 AM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,053
Default

Quote:
Originally Posted by ecliptic View Post
I'm wondering how much effort it would be to have the features on the map move smoothly with it in the minimap. It's kind of jarring how the features only update when you move to the next tile, but the map smoothly scrolls otherwise. Purely aesthetic, but such things do make a difference to the overall perception of quality.
None of it updates smoothly anymore. I think it's jarring because they update at different times though (the background and the blips).
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, & Din's Legacy
Patreon
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 10:51 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright 2007 - 2019 Soldak Entertainment, Inc.