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  #1421  
Old 07-03-2018, 03:03 PM
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I finished up adding a bunch of new special rooms to Din's Legacy today. Some of the new ones: Monolith, Chamber of Gold, Hall of Death, and Encampment.
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  #1422  
Old 07-09-2018, 06:19 PM
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Working on a UI pass for Din's Legacy, for those that have played our previous games, any specific changes you would like to see in the UI?
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  #1423  
Old 07-11-2018, 07:24 PM
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It's interesting how much more dangerous a monster can be when you extend their attack range.
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  #1424  
Old 07-13-2018, 05:16 PM
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I'm done with the Din's Legacy UI pass (some of it will show up in Zombasite). Next week hopefully I can do a skill and monster pass.
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  #1425  
Old 07-17-2018, 05:25 PM
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I've changed a ton of things with the monsters in Din's Legacy in the last couple days.
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  #1426  
Old 07-17-2018, 07:39 PM
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What kinds of changes?

Monster stat rebalances? Item drop changes? NEW SPECIAL ABILITIES? :O
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  #1427  
Old 07-17-2018, 07:47 PM
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Quote:
Originally Posted by Destro* View Post
What kinds of changes?

Monster stat rebalances? Item drop changes? NEW SPECIAL ABILITIES? :O
You can see all of the monster changes from the last 2 days in this forum post.
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  #1428  
Old 07-17-2018, 07:49 PM
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I also did a previous pass a while back and still have several things left on my list to do on the monsters. As always, I'm open to suggestions.
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  #1429  
Old 07-19-2018, 04:48 PM
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I did a lot of skills work today in Din's Legacy - new skills, reintroduced some old skills, lots of modifications, and even added some new specialties.
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  #1430  
Old 07-20-2018, 12:09 PM
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There are currently 37 class specialties in Din's Legacy.
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