![]() |
![]() |
![]() |
![]() |
![]() |
#1
|
|||
|
|||
![]() Has anybody else noticed a severe framerate drop once two dominating races (read : lots of ships and colonies, during the late game) go to war, especially in larger sectors?
|
#2
|
||||
|
||||
![]() No, I haven't. But my machine kicks ass, so that might be why.
![]() ePeen++ |
#3
|
|||
|
|||
![]() no problem right now with 0.903, just a thing: a long line of ships stay still, like were blocked
__________________
Random Tower of games: http://randomtower.blogspot.com |
#4
|
|||
|
|||
![]() Quote:
I'm playing in a E6420@2.13Ghz. I suppose that might be the problem in my case, although it's a little above the recommended settings. |
#5
|
|||
|
|||
![]() Mine is a notebook with a P8600 at 2.4 Ghz; the graphics card is a 9600M GT with 521 MB video memory.
I've checked the framerate during those intense periods; it doesn't change, regardless of resolution or quality settings, so I guess it's got nothing to do with the graphics. |
#6
|
|||
|
|||
![]() Yes, I too suspect that it's CPU.
|
#7
|
||||
|
||||
![]() I happen to think that the game is great so long as a war is going on. I think thats why before i couldnt get into the game, now when I get bored with the game, i go over and start hate rants on an agressive side while wooing the other. Its a heck of a lot of fun!
![]() |
#8
|
|||
|
|||
![]() Here, here!
I get a severe performance hit in late game. It seems completely independent of any wars going on, though. The determining factor could be how many settled planets there are and ships are going around. First, I am running on a pretty old machine, Pentium IV (Single Core), ~2.6 GHz, AGP graphics card (which is pretty buff, for the technology, though). Fiddling with the graphics options makes no noticable difference. My first game was under .903 with a Large sector. It became next to unplayable at the end, but I pulled through. Going to Small sector sizes henceforth, the problem subsided. I got a noticable perfomance drop at the later stages, but it remained playable... ... under .903. After the update to .905, small sectors slow down very much also. I can get a temporary respite from the lag by ending and resuming the game. I always quit to desktop so far, just in case that makes a difference. This respite only lasts for a couple of minutes at best. Because of these symptoms teh working hypothesis is that the CPU is bottlenecked by the AI in some way when the empires expand. Last edited by sbach2o : 07-03-2012 at 05:16 AM. |
#9
|
||||
|
||||
![]() There was a bug that was making some ships get stuck around forever that might be causing some of this. This particular bug is fixed in version 0.906.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#10
|
|||
|
|||
![]() Thanks. I'll report back.
|
![]() |
Thread Tools | |
Display Modes | |
|
|