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  #1  
Old 07-21-2012, 11:58 AM
void void is offline
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Default Suggestion: Make traps attackable

It would be really nice if you could target and destroy traps. It's particularly annoying when there is one e.g. right on top of an anomaly, and there is nothing whatsoever you can do about it besides just taking the damage.

I tried setting CanAttack 1 in TrapBase, but no dice :-)
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  #2  
Old 07-21-2012, 12:21 PM
Shardz Shardz is offline
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Quote:
Originally Posted by void View Post
It would be really nice if you could target and destroy traps. It's particularly annoying when there is one e.g. right on top of an anomaly, and there is nothing whatsoever you can do about it besides just taking the damage.

I tried setting CanAttack 1 in TrapBase, but no dice :-)
Yes, I agree. If your ship can take down herds of enemies in one swipe, it can take out a little floating Tesla mine. And I'm not 100% positive since there is so much going on during battle, but I could swear I've seen the AI shoot at them to clear a path.
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  #3  
Old 07-21-2012, 02:32 PM
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fluffybot fluffybot is offline
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It always has seemed sort of weird that nuclear blasts and EMP waves don't seem to bother space mines, but I figured it was for balance purposes. As it is, those traps keep you on your toes and can greatly influence your approach to combat, which is nice.

That said, it'd be nice to allow modders to change that kind of behavior which, judging by your post, isn't possible.
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  #4  
Old 07-21-2012, 05:30 PM
Valgor Valgor is offline
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It would be nice if enemies could trigger traps as well.
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  #5  
Old 07-21-2012, 05:38 PM
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It would be nice if enemies could trigger traps as well.
Couldn't agree more.
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  #6  
Old 07-21-2012, 11:47 PM
weelillad weelillad is offline
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Quote:
Originally Posted by Valgor View Post
It would be nice if enemies could trigger traps as well.
It would be nice, but I expect the end result would be 75% of enemies killing themselves on traps. Which won't be fun.

And with regards to shooting traps, I think it's a good idea because sometimes they do spawn in the most inconvenient places. And I think that they should trigger for full effect when shot, whether it's an alarm or mine. My only concern is clutter: current traps cannot be selected, and if we make them selectable so that we can shoot them, we might start finding it difficult to select targets quickly and accurately.
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  #7  
Old 07-22-2012, 12:18 AM
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fluffybot fluffybot is offline
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Originally Posted by weelillad View Post
It would be nice, but I expect the end result would be 75% of enemies killing themselves on traps. Which won't be fun.
On the contrary, enemies spawn fairly frequently; the downside would really be the lack of traps in a system because enemies clear them all out for you. There's really no winning in terms of traps, sadly. I still stand by friendly fire traps though: I've run into too damn many of them and I want some retribution already!
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  #8  
Old 07-22-2012, 01:16 AM
weelillad weelillad is offline
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Well at the very least, Acanth ship will change from my worse enemies to my best friends, if enemies can trigger traps.
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  #9  
Old 07-22-2012, 03:08 AM
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RoboAV RoboAV is offline
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Just let the repulsar/tractor beam affect traps. You can shoot them away.

It would be neat if the traps became active for enemies after you used a repulsar or tractor beam on them.

Last edited by RoboAV : 07-22-2012 at 04:49 AM.
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  #10  
Old 07-22-2012, 03:27 AM
Chumpy Chumpy is offline
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Exploding barrels were a lot of fun in Din's Curse, especially for a run-and-gun archer character. Now that every character is run-and-gun, it would be nice to have some equivalent terrain.
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