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#1
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![]() It would be really nice if you could target and destroy traps. It's particularly annoying when there is one e.g. right on top of an anomaly, and there is nothing whatsoever you can do about it besides just taking the damage.
I tried setting CanAttack 1 in TrapBase, but no dice :-) |
#2
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![]() Quote:
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#3
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![]() It always has seemed sort of weird that nuclear blasts and EMP waves don't seem to bother space mines, but I figured it was for balance purposes. As it is, those traps keep you on your toes and can greatly influence your approach to combat, which is nice.
That said, it'd be nice to allow modders to change that kind of behavior which, judging by your post, isn't possible. |
#4
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![]() It would be nice if enemies could trigger traps as well.
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#5
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![]() Couldn't agree more.
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#6
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![]() It would be nice, but I expect the end result would be 75% of enemies killing themselves on traps. Which won't be fun.
And with regards to shooting traps, I think it's a good idea because sometimes they do spawn in the most inconvenient places. And I think that they should trigger for full effect when shot, whether it's an alarm or mine. My only concern is clutter: current traps cannot be selected, and if we make them selectable so that we can shoot them, we might start finding it difficult to select targets quickly and accurately. |
#7
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![]() On the contrary, enemies spawn fairly frequently; the downside would really be the lack of traps in a system because enemies clear them all out for you. There's really no winning in terms of traps, sadly. I still stand by friendly fire traps though: I've run into too damn many of them and I want some retribution already!
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#8
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![]() Well at the very least, Acanth ship will change from my worse enemies to my best friends, if enemies can trigger traps.
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#9
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![]() Just let the repulsar/tractor beam affect traps. You can shoot them away.
It would be neat if the traps became active for enemies after you used a repulsar or tractor beam on them. Last edited by RoboAV : 07-22-2012 at 04:49 AM. |
#10
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![]() Exploding barrels were a lot of fun in Din's Curse, especially for a run-and-gun archer character. Now that every character is run-and-gun, it would be nice to have some equivalent terrain.
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