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#1
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![]() Which do you use to keep your ship alive, and why?
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#2
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![]() I use both just because psychologically it seems 'right', but I'm guessing that shields aren't very useful since they recharge so slowly, and I can probably drop them.
I can't imagine surviving very long without armor, given the weakness of shields. |
#3
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![]() My high level Drakk ship (Tactical/Engineering focused), which I haven't played in a while, used both so I could alternate between shield and nanite recovery in tough situations.
I made a Lithosoid ship that got +700 armor pretty early on, but now it takes forever to recharge without a friendly planet. Since abandoning that ship, though, I've discovered you can swap out damaged armors for full ones, so I may wind up just filling my cargo hold and diving back in. Other than that, I use shields, because heck, I already have to invest a ton of points in Engineering, and shield rechargers are cheaper. Plus shields recharge instantly after a Self-Destruct, unlike armor. Haven't gotten a shield-only character to high level yet. |
#4
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![]() I used to use both, but generally stick to shields only because I ignore the structure stat and have high engineering. Shield regen is a serious problem, though. I would like to see a 'shutdown' mode where you get a heavy penalty to movement and are unable to fire weapons, but you get a massive shield regen boost. The mode would last for a set period of time. If an enemy fleet happens to spot you just as you flick that switch, you're boned.
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#5
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![]() Quote:
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#6
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![]() I've been more concerned about Shields on my ships. The regen rate may be ridiculously slow, but it recharges quickly at Ancient Recharge Stations. I ran one ship with no armor at all for a while, and my current ship I haven't upped structure (or whatever stat armor uses) at all, so I'm using one relatively low-level piece of armor.
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#7
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#8
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![]() BTW, do people use heavy armor? At the level I'm at (16), using heavy armor means sacrificing a heavy weapon, which is a big deal. So I always use medium armor.
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#9
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![]() Quote:
That being said, I'd like to see some "heavy component" versions of other hardware. Shields, Repair Modules, and the like. Give me the option of using "high-powered" versions of these suckers. Same power and stat requirements, much better results. |
#10
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![]() Quote:
I feel like there should be a lot more medium slots than heavy slots, and a lot more light slots than medium slots. The way that the 3 stay around the same doesn't seem right to me. |
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