Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Depths of Peril > Depths of Peril strategy/tactics
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #11  
Old 01-28-2008, 11:44 AM
SamMcMackin SamMcMackin is offline
Champion
 
Join Date: Jan 2008
Location: Minnesota
Posts: 107
Default

tweak these values higher:

XpMultMonsterNormal 1.0
XpMultMonsterCommon 2.0
XpMultMonsterUncommon 3.0
XpMultMonsterRare 4.0
XpMultMonsterVeryRare 5.0
XpMultMonsterUnique 6.0
XpMultMonsterLegend 7.0
XpMultMonsterBoss 25.0

located in assets003 in the database/systems.gdb


also, always try to edit things in 003, unless the files doesnt exist then move to 001. if you change it in 001 and it is also in 003 then it takes the 003 version.
__________________
ChickenFeathers, Level 8x Warrior, Leader of Raven's Nest.
I did it, I found out how to rename them!!
Click here to find out how.

Want to know how to change your covenant's icon?
Reply With Quote
  #12  
Old 01-29-2008, 06:53 AM
Randall Randall is offline
Amateur
 
Join Date: Jan 2008
Posts: 5
Default

i did it, and reached level 100 with my first character, since then when i play with either of my characters i get negative xp


Last edited by Randall : 01-29-2008 at 08:58 AM.
Reply With Quote
  #13  
Old 01-30-2008, 01:45 AM
kaeruu kaeruu is offline
Expert
 
Join Date: Jan 2008
Posts: 57
Default

That also happened to me once. My best judgment is that I overdid it. Either turn of the crazy xp multiplier after you've reached 100 of just get a lower xp amount (I did 100000 per monster) which made me reach about lvl 80+. I had no problems after that.

P.S. I finally discovered how to have 6 people in a party outside raids, hehehe. I have a question again to you shadow. I manage to get all of my recruits in doing quests, yet only two of us gets xp for finishing them (myself and my first party member). How do I change this?
Reply With Quote
  #14  
Old 01-30-2008, 03:03 AM
SamMcMackin SamMcMackin is offline
Champion
 
Join Date: Jan 2008
Location: Minnesota
Posts: 107
Default

I have had an idea about this for a while now but never tested, want to try it out? In systems.gdb look for:

// Group sizes

MaxRaidGroupSize 6
MaxAdventureGroupSize 2
MaxRecruits 5

try making the groupsize more like 6 so everyone can be in your party for xp reward. just an idea, let us know how it turns out.
__________________
ChickenFeathers, Level 8x Warrior, Leader of Raven's Nest.
I did it, I found out how to rename them!!
Click here to find out how.

Want to know how to change your covenant's icon?
Reply With Quote
  #15  
Old 01-30-2008, 04:01 AM
Delve Delve is offline
Elite
 
Join Date: Dec 2007
Posts: 606
Default

That does it alright.

I wouldn't mess with MaxRecruits though, causes the game to crash for me, possibly for memory constraints.

edit: If you edit MaxAdventureGroupSize any recruits you take with you will indeed get kill XP. They won't however get quest XP. They'll also get in your way and block your path like never before. If you though dungeons were tough to manuever in with just one follower...

Also, AI covenants don't appear to take the increased party size into account, though they may take into account the fact that you're leaving your lifestone almost completely defenseless, I can't really test that efficiently.
__________________
//TODO: Insert witty one-liner here.

Last edited by Delve : 01-30-2008 at 04:13 AM.
Reply With Quote
  #16  
Old 01-30-2008, 05:23 AM
laclongquan laclongquan is offline
Amateur
 
Join Date: Jan 2008
Posts: 23
Default

Well well... the fact that enemy covenant consider your house defenseless is a good thing: Bait, yes! But the fact that they block your way is unbearable.

A mixed bag, this option.
Reply With Quote
  #17  
Old 01-30-2008, 05:45 AM
kaeruu kaeruu is offline
Expert
 
Join Date: Jan 2008
Posts: 57
Default

That's actually still exactly my question. I can't get them to get quest xp, so then my question is how? It would be really convenient if you have 4 chars that you can level up with you 'til lvl 100, especially if their special. I mean, what if you find a priest, a warrior and a wizard who're all lvl2 with 4 special traits each?

Anyway, I'm testing another thing. I made recruits capable of getting the "giant" special trait. I don't know if it'd work, but it could be really funny to have a warrior recruit about 3x the normal size. Imagine giants attacking lifestones, haha. I was also able to make recruits come one after the other (when a recruit disappears from the recruiting area, another one pops out automatically), Ijust modified the event timings and chances (0 time between events and 100%chance of new recruit).

Oh and another thing. I've modified the items given to you each time you create a new game, like, a warrior gets Sven's complete set in a new game, the mages get Eanlee's, etc. It's fun, though I admit it kinda kills the fun in hunting for loot. So I disabled it, haha.

Last edited by kaeruu : 01-30-2008 at 05:54 AM.
Reply With Quote
  #18  
Old 01-30-2008, 06:42 AM
Delve Delve is offline
Elite
 
Join Date: Dec 2007
Posts: 606
Default

Quote:
Originally Posted by laclongquan View Post
Well well... the fact that enemy covenant consider your house defenseless is a good thing: Bait, yes! But the fact that they block your way is unbearable.

A mixed bag, this option.
I said may, I have no proof. Still a mixed bag as you can, with caution, go much further with 5 recruits tagging along than just one. Plus you have the option of recruiting several priests for the additional buffs at a tradeoff of pure damage output.

As for XP, I don't know if it's possible to change that. The game obviously handles quest XP differently, which makes me wonder if it's in code. Anyway, quest XP isn't going to make a huge impact. You may have some recruits lagging after a while but there's a trick. Send everyone back home, and then invite your weakest member first. That member will get the quest XP, being first in line. Cycle your recruits every now and then and you should be fine.
__________________
//TODO: Insert witty one-liner here.
Reply With Quote
  #19  
Old 01-30-2008, 08:21 AM
kaeruu kaeruu is offline
Expert
 
Join Date: Jan 2008
Posts: 57
Default

Quote:
Originally Posted by Delve View Post
As for XP, I don't know if it's possible to change that. The game obviously handles quest XP differently, which makes me wonder if it's in code. Anyway, quest XP isn't going to make a huge impact. You may have some recruits lagging after a while but there's a trick. Send everyone back home, and then invite your weakest member first. That member will get the quest XP, being first in line. Cycle your recruits every now and then and you should be fine.
But still, it would be much easier, and faster if they all get the xp *evil grin*.
Reply With Quote
  #20  
Old 01-30-2008, 09:49 AM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 8,742
Default

Yeah, quest XP only goes to the first follower. It actually does this to prevent a loophole. It's to prevent people from solving lots of quests, coming back to town, starting a raid with all of their recruits, and then solving all of the quests.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, & Din's Legacy
Patreon
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 01:22 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright 2007 - 2016 Soldak Entertainment, Inc.