Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Depths of Peril > Depths of Peril game
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 09-11-2007, 07:03 PM
Quitch Quitch is offline
Amateur
 
Join Date: Sep 2007
Posts: 22
Default Questions and suggestions

My thoughts after a couple of games (losing the first, winning the second).

1. When raiding, or indeed fighting in any way, I find myself all too often clicking on someone to talk to them. Since viewing henchmen stats is already covered via a shortcut key, a way to disable this would be handy. Would make it a hundred times easier to attack a lifestone.

2. Why doesn't the "display recruit" key default to the one currently in your party?

3. It would be nice, once I've won a raid and used the portal home, for the raid to end automatically. Can I take them outside while it thinks I'm still raiding?

4. What's the point of war? To whittle down the enemy lifestone health in advance of a raid? To defend a friend's base?

5. The game power ratings massively overrate guards. AFAIK they don't respawn, which means they're no where near as good as heroes and recruits. When looking to raid I look purely at hero/recruit ratings.

6. The "like/dislike" status line colours need to be far more distinguishable. I'm not colour blind, but I feel like it looking at those lines. I really can't tell like from dislike.

7. You gain a massive amount of influence from destroying a lifestone, but since when one raids everyone joins in, it becomes almost random as to who gets the points.

8. Why is a non-rading AI who isn't at war standing by the beast master with several recruits?

9. It would be nice to have an indication of which items need identifying.

10. I would like to know in advance whether my henchmen can use an item of weapon or armour.

11. When I complete the goal of a recruiting task the timer disappears and I can recruit in my own time. When the AI finishes the task the timer doesn't disappear, unless they return to town and recruit them.

12. The AI seems too lax in recruiting. When that level seven warrior appears, and no one has a recruit that high, they should be hitting the portals to get back, get the quest, get out into the field, and then using them to get back again. Recruits are, IMO, a million times better than guards.

13. It would be nice to have an XP bar for recruits down the left side.

14. Okay, we've faced them in the field and we've got a cost associated with them, but couldn't we get just a few more details on guards, like HP, DPS, abilities etc.? Right now you just find the most expensive guard you wish to buy, unless others know the creatures in much greater depth than me.

15. Can we arrange the beastmaster creatures by cost or something?

16. AI seems happy to buy any old junk I throw at it. Not only does this drain its money, it means I can unload my inventory while in the field, saving me returning to town. I can even do it from deep inside a dungeon.

17. Failed quests stay in my quest journal???

Thanks for listening
Reply With Quote
  #2  
Old 09-12-2007, 01:20 AM
Ubbax Ubbax is offline
Amateur
 
Join Date: Jul 2007
Posts: 14
Default

Very nice list Quitch you pretty much covered my own questions and points as well as saved me the time of writing it up

I know that there is a pause key and I have remapped it to E but I wonder if it could be added to the interface. Perhaps just a small little button stuck on the end of the Interface on the lower right hand side. Maybe make it the Dragons eye or something.

Please make my Warrior companion stop slaughtering everthing in a wide swath on the way back to town or when heading out. I know he's good at what he does and so enjoys the destruction and mayhem he creates on our journeys. In fact I cannot ever recall him dying. Try as I might he just cannot comprehend Mages, like myself, simply don't endure mass beatings very well. Perhaps I should use smaller words when explaining.. Then there's all that phat loot I have to leave laying everywhere as well since he refuses to man up & share the load.

Quote:
Originally Posted by Quitch;
My thoughts after a couple of games (losing the first, winning the second).
Lord I must suck something aweful. Seven or Eight games now and no wins. All my games have ended with my Mage never higher than level 6 and the last 3 or 4 Covenants getting together and gang banging me out of existence.

I was so disgusted I uninstalled the game; only to re-install it after much laughter and derision from my young nephews and of all people a woman who generally never even plays games, none of whom seem to suffer my ineptitude.

Actually considering the small quarters these Raids take place in I wonder if perhaps no more than two Covenants should be able to ban together in an attack. Of course I'm playing a Mage which during a raid dies in the blink of an eye and has trouble targeting anything with a spell.

Quote:
Originally Posted by Quitch;
1. When raiding, or indeed fighting in any way, I find myself all too often clicking on someone to talk to them. Since viewing henchmen stats is already covered via a shortcut key, a way to disable this would be handy. Would make it a hundred times easier to attack a lifestone.
Agreed, I too find myself doing this all to often especially in Raids when 2 or more Covenants having a few recruits each decide it's time to terminate me.

Quote:
Originally Posted by Quitch;
5. The game power ratings massively overrate guards. AFAIK they don't respawn, which means they're no where near as good as heroes and recruits. When looking to raid I look purely at hero/recruit ratings.
I do the same but I cannot distinguish the lines so I have to jot down the types of Recruits & Levels for each Covenant as I see them.

I've also observed my Guards attacking Raiders which are not hitting my Lifestone. I wish they would focus their attacks on the enemy characters actually trying to damage the Lifestone.

Quote:
Originally Posted by Quitch;
6. The "like/dislike" status line colours need to be far more distinguishable. I'm not colour blind, but I feel like it looking at those lines. I really can't tell like from dislike.
This was the whole reason I came to the forum to post.
Sadly this has prevented me from purchasing the game.

It's long been accepted roughly 10 percent of the male population suffers from some form of color blindness.
Recent estimates place this number as high as 20 percent.

I do suffer from Color Blindness or more properly I suffer from Color vision deficiencies.
I have a great deal of difficulty telling similar color shades apart. Close shades of green & yellow are probably the worset.
People whom suffer from this problem tend to require bold colors very distinct from each other.

Unfortunately Steven, especially for the Relationship lines, you have picked the most common shades even those with mild Color deficiencies will be unable to distinguish between. For myself I simply cannot distinguish any of those thin graph lines apart and this problem becomes compounded once the lines start to weave & cross among themselves.

Quote:
Originally Posted by Quitch;
12. The AI seems too lax in recruiting. When that level seven warrior appears, and no one has a recruit that high, they should be hitting the portals to get back, get the quest, get out into the field, and then using them to get back again. Recruits are, IMO, a million times better than guards.
I've been scooped by the AI a few times while headed back to talk with the Recruit after completing their quests. I've also seen Covenants which had say a Rogue, Warrior, & Priest appear to ignore new Warrior recruits but jump right in as soon as a Mage appeared.

Still I whole heartedly agree that Recruits appear much better than guards.

Quote:
Originally Posted by Quitch;
15. Can we arrange the beastmaster creatures by cost or something?
I second this plea. Please...

Quote:
Originally Posted by Quitch;
16. AI seems happy to buy any old junk I throw at it. Not only does this drain its money, it means I can unload my inventory while in the field, saving me returning to town. I can even do it from deep inside a dungeon.
Well this is something I really don't have a problem with. It saves me running back to town constantly to unload my small inventory.

Yes I'm aware of bags and how to use them but in the early stage of the game when money is scarce, and you've skills to pay for, 1 1/2 silver pieces is a lot to pay for a bag. Perhaps I'm just not finding many.

I jotted down a list of 18 - 20 items and what an NPC Merchant would pay me and then compared it to what another Covenant would pay; in every case I was offered less money than the NPC Merchant was willing to pay.

Ubbax
"We don't stop playing because we grow old...
We grow old because we stop playing."

-George Bernard Shaw
Reply With Quote
  #3  
Old 09-12-2007, 05:24 AM
AnalogKid AnalogKid is offline
Champion
 
Join Date: Aug 2007
Location: SoCal
Posts: 111
Default

Lots of good comments here. I noticed a few that seem to be something that I can clear up...

Quote:
4. What's the point of war? To whittle down the enemy lifestone health in advance of a raid? To defend a friend's base?
Mostly the second. Also, it's very occasionally useful in the field if you see an opponent about to solve a quest you're on. You can declare war and kill them so that you can rescue/kill/pickup whatever. This is pretty rare, though, because it depends on being in the right place, right time.
Quote:
17. Failed quests stay in my quest journal???
Just select the quest and click "decline". It'll remove any quest from your journal, failed or not.
Quote:
Please make my Warrior companion stop slaughtering everthing in a wide swath on the way back to town or when heading out. I know he's good at what he does and so enjoys the destruction and mayhem he creates on our journeys. In fact I cannot ever recall him dying. Try as I might he just cannot comprehend Mages, like myself, simply don't endure mass beatings very well. Perhaps I should use smaller words when explaining.. Then there's all that phat loot I have to leave laying everywhere as well since he refuses to man up & share the load.
Ubbax, you also mentioned a few things about not doing so well and dying with your mage. I just finished the game for the first time with my mage (normal aggressiveness, always equal or higher covenants, ended lvl 23, never lost a game) and I thought I'd make a few comments that might be helpful (can't help with the colors). :P

- It sounds like you're not using the teleport stone to move in/out of town much more quickly. It will ensure you don't get beat to recruits, it will prevent your meat shield from attacking worthless enemies while you walk out of town, and it will make going back to town for vendor trips instantaneous. If you already use it, cool. If not, it's in your starting inventory. Make it a hotkey and make it your friend.

- I started playing a warrior and kicking ass, but it got harder in middle levels (~15-20) when my DPS just couldn't keep up with badguy armor & health. Of course a Priest can do well with healing, and I thought Rogues and Mages were pretty inferior, based on the Demo. A lot has changed since the Demo. Can't say much about Rogues yet, but the Mage can dominate. Two builds I've used:

"Earthquake Mage" - concept is to do massive AoE damage to everything. Earthquake is the most efficient spell for that purpose (better than sweeping flames & fire mastery, even). Just pump it and Earth Mastery (in full game, not Demo). Some cold AoE is nice to slow them down so you can run circles while nuking the whole screen. Very effective. Earthquake even interrupts monster spells.

"Bolt Mage". Pick your favorite bolt + mastery (I prefer Arctic Blast). Don't spend a single skill point on anything other than those two skills. Kill everything in 2 shots or less, except champs/elites who take about 4. Walk slowly, use right button to target at the very edge of the visible screen (zoomed all the way out), and you can kill most things before they even get to you to attack. You MUST get rid of your meat shield and recruit a Priest or Mage to be your adventuring partner, because otherwise your meat shield will attract monsters before you're ready for them.

In both cases, pump INT and use equipment that pumps INT, ignoring armor, defense, or anything else except regen over time. At lvl23 I can 2-shot lvl30 normal opponents with ~20% critical chance that has done 800+ dmg if it criticals, ~180 average dmg. If I get mobbed I use the teleport stone and run, then go back through a different gate and slowly walk up to where I was, sniping at the mob as it approaches me. Normally I can kill the whole mob before they get to me (Arctic Blast helps there because of the slowdown).

If I get hit, I rely on my Priest followers' Toughness (which almost doubles my health) and the teleport stone to run away before dying. I didn't spend on Dex and I don't care about defense or armor or even crowd control with this build. The best defense is an embarrassingly good offense!

There are many other ways to play mages, but those two are simple and effective. I really hope you enjoy this game because I think it's a lot of fun and definitely worth buying.
__________________
"I'm not giving in, to security under pressure
I'm not missing out, on the promise of adventure
I'm not giving up, on implausible dreams
Experience to extremes..." - RUSH, The Enemy Within
Reply With Quote
  #4  
Old 09-12-2007, 05:35 AM
LDiCesare LDiCesare is offline
Expert
 
Join Date: Aug 2007
Location: France
Posts: 39
Default

Quote:
1. When raiding, or indeed fighting in any way, I find myself all too often clicking on someone to talk to them. Since viewing henchmen stats is already covered via a shortcut key, a way to disable this would be handy. Would make it a hundred times easier to attack a lifestone.
Agreed. I also have lots of pain selecting my own lifestone to heal because of all hte buddies in front.

Quote:
4. What's the point of war? To whittle down the enemy lifestone health in advance of a raid? To defend a friend's base?
Yes, but also between raids: You don't heal at your lifestone during a raid but can during a war.

Quote:
9. It would be nice to have an indication of which items need identifying.
Indeed.

Quote:
14. Okay, we've faced them in the field and we've got a cost associated with them, but couldn't we get just a few more details on guards, like HP, DPS, abilities etc.? Right now you just find the most expensive guard you wish to buy, unless others know the creatures in much greater depth than me.
Yes, it's really a "who costs most" right now.

Quote:
16. AI seems happy to buy any old junk I throw at it. Not only does this drain its money, it means I can unload my inventory while in the field, saving me returning to town. I can even do it from deep inside a dungeon.
I just gift them the stuff...

Quote:
17. Failed quests stay in my quest journal???
And it should stay this way. You may not notice the quest failed message when busy in the middle of a battle. This way, next time you check, you know it and can decline the quest to clear it yourself.
Reply With Quote
  #5  
Old 09-12-2007, 10:56 AM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,493
Default

Quote:
Originally Posted by Quitch View Post
3. It would be nice, once I've won a raid and used the portal home, for the raid to end automatically. Can I take them outside while it thinks I'm still raiding?
They should not follow you out of town.

Quote:
Originally Posted by Quitch View Post
4. What's the point of war? To whittle down the enemy lifestone health in advance of a raid? To defend a friend's base?
It's used more often by the AI then players but it does allow you to kill enemy recruits in town or out in the world, it does intimate the AI a bit, and it continues after raids.

Quote:
Originally Posted by Quitch View Post
5. The game power ratings massively overrate guards. AFAIK they don't respawn, which means they're no where near as good as heroes and recruits. When looking to raid I look purely at hero/recruit ratings.
I'll look at the balance some, but guards can make a big difference. In a full raid you can only bring 6 attackers but the defending covenant can have 10 defenders. So guards can make raids much harder.

Quote:
Originally Posted by Quitch View Post
7. You gain a massive amount of influence from destroying a lifestone, but since when one raids everyone joins in, it becomes almost random as to who gets the points.
It's based on what covenant did the most damage.

Quote:
Originally Posted by Quitch View Post
8. Why is a non-rading AI who isn't at war standing by the beast master with several recruits?
Several as in more than one? If so that is kind of strange.

Quote:
Originally Posted by Quitch View Post
16. AI seems happy to buy any old junk I throw at it. Not only does this drain its money, it means I can unload my inventory while in the field, saving me returning to town. I can even do it from deep inside a dungeon.
If they don't eventually want an item they will sell it to the vendors. They might also sell it to one of the other covenants.

Quote:
Originally Posted by Quitch View Post
17. Failed quests stay in my quest journal???
This is so if you missed the quest failing you aren't confused why all of a sudden your quest is missing.

I didn't respond to a bunch of these, but I will look into doing something about many of them.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
Patreon
Reply With Quote
  #6  
Old 09-12-2007, 11:16 AM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,493
Default

Quote:
Originally Posted by Ubbax View Post
I know that there is a pause key and I have remapped it to E but I wonder if it could be added to the interface. Perhaps just a small little button stuck on the end of the Interface on the lower right hand side. Maybe make it the Dragons eye or something.
So you know that the game is paused? The full game does have the word paused at the top of the screen somewhere always when paused now.

Quote:
Originally Posted by Ubbax View Post
This was the whole reason I came to the forum to post.
Sadly this has prevented me from purchasing the game.

It's long been accepted roughly 10 percent of the male population suffers from some form of color blindness.
Recent estimates place this number as high as 20 percent.

I do suffer from Color Blindness or more properly I suffer from Color vision deficiencies.
I have a great deal of difficulty telling similar color shades apart. Close shades of green & yellow are probably the worset.
People whom suffer from this problem tend to require bold colors very distinct from each other.

Unfortunately Steven, especially for the Relationship lines, you have picked the most common shades even those with mild Color deficiencies will be unable to distinguish between. For myself I simply cannot distinguish any of those thin graph lines apart and this problem becomes compounded once the lines start to weave & cross among themselves.
I picked the colors that made sense. I'll have to think of a good way to fix this. You can at least see what your relationship with all of the covenants is by highlighting the other covenant's logo.

The relationship line colors are basically green at the high end and red at the low end and then it colors it based on what your specific relationship is between those extremes. So the color is always a variation in between (which means you get yellow/orange colors in the middle).

If I add a way to change the extremes to different colors will this help or will you still have the same problem?

It sounds like you have a similar issue on the power and influence comparison screens, right?

Quote:
Originally Posted by Ubbax View Post
I jotted down a list of 18 - 20 items and what an NPC Merchant would pay me and then compared it to what another Covenant would pay; in every case I was offered less money than the NPC Merchant was willing to pay.
That means the covenant really doesn't want the item. In general if they want the item they will pay more than the vendors, but if they don't they will pay about what the vendor will. Use the Anything you would like? button to see what items they do actually want to buy.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
Patreon
Reply With Quote
  #7  
Old 09-12-2007, 02:05 PM
Quitch Quitch is offline
Amateur
 
Join Date: Sep 2007
Posts: 22
Default

Just let me say the way this game handles new games is awesome. No grinding from level one again, you simply start again, but with those followers you recruited and stash you built up, so it's a fresh game but without tediously repeating stuff you've done. You're not punished for winning, you can continue to build your character.

Awesome

Quote:
Originally Posted by Shadow View Post
I'll look at the balance some, but guards can make a big difference. In a full raid you can only bring 6 attackers but the defending covenant can have 10 defenders. So guards can make raids much harder.
In theory, but since the only punishment for dying (and the respawn time for recruits is tiny) is losing lifestone health, what tends to happen is this (based on my two game experience:

You arrive.
You kill one or two guards.
AI arrives.
Fight lasts more than five seconds.
Every other AI arrives to join in.
AI under attack is pounded and pounded hard.

The AIs are such locusts that if you've got yourself into a position where you're going to come under attack, you're probably boned.

I do like the diplomacy though. In my win game I was staying close to the top two houses, and questing while selling them what they wanted to stay friendly, especially targeting the honourable house. Eventually we became friendly and they dropped to second. There was a house which looked pretty scary, so contacting my friends I arrange a raid, and we smashed 'em.

Never ally with the big guy, always work with the weaker fish to bring him down

I wonder about crystals though. Why do I want them? I get influence to get crystals which I spend on rumours to reduce other peoples influence so they have less crystals and can't rumour me. Sure I can buy guards with 'em, but I don't rate those much. Anything else? I'm unsure as to why crystals exist at all, surely it would have been better to earn money from taxes and buy guards with money, changing item prices accordingly.

Quote:
Originally Posted by Shadow
It's based on what covenant did the most damage.
Ah, makes sense, thanks.

Quote:
Originally Posted by AnalogKid
I started playing a warrior and kicking ass, but it got harder in middle levels (~15-20) when my DPS just couldn't keep up with badguy armor & health.
Hell, I don't find my Warrior's DPS has EVER kept up, and my level six warrior has a Unique weapon. In the end I use him more as a tank, with a relatively decent dex to avoid blows, and most of my skill points are in that massive blow type skill, which I hit over and over.

Last edited by Quitch : 09-12-2007 at 02:10 PM.
Reply With Quote
  #8  
Old 09-12-2007, 03:22 PM
LDiCesare LDiCesare is offline
Expert
 
Join Date: Aug 2007
Location: France
Posts: 39
Default

Quote:
I wonder about crystals though. Why do I want them?
I also wonder about them. I buy a few guards just to be safe, but it's very low priority. I sometimes only go buy when raided (I can spare the time to buy them and come back).
I often end up with tons of crystals as I don't pay maintenance for them, and often have the most influence which helps winning the game through diplomacy but there's little difference between winning and winning an allied victory with less influence.
So I too think that influence and crystals should be useful in some other way. Influence could reduce prices at merchants for instance (and even then I often bathe in silver despite gifting all my found items to other covenants), but then crystals???
Reply With Quote
  #9  
Old 09-12-2007, 08:24 PM
AnalogKid AnalogKid is offline
Champion
 
Join Date: Aug 2007
Location: SoCal
Posts: 111
Default

Quote:
Originally Posted by Quitch View Post
JI wonder about crystals though. Why do I want them? ... Sure I can buy guards with 'em, but I don't rate those much.
I actually find the guards very useful, but I guess that only applies if you're at risk of being attacked (or like to taunt others into attacking, like I do). If you're more dominant than other covenants and keep them friendly until you're ready to attack, then you obviously don't need much homeland security.

One thing about guards, like most things in most games you should go for munchkins. Don't get 4 average guards, just get the 1 most expensive one (and then more of the most expensive when you can). I especially like the saurian mage guardians because they have ranged attacks and regenerate so they are very unlikely to actually get killed before you whip so much crap out of the invading fools that they run crying back to mommy. With regen, they're back to top condition and ready for the next group of morons I can bait into attacking me.

Having said all that, I too would like to be able to trade influence/crystals for items/gold.
__________________
"I'm not giving in, to security under pressure
I'm not missing out, on the promise of adventure
I'm not giving up, on implausible dreams
Experience to extremes..." - RUSH, The Enemy Within
Reply With Quote
  #10  
Old 09-12-2007, 09:08 PM
Thrugg Thrugg is offline
Expert
 
Join Date: Sep 2007
Posts: 31
Default

One other thing, in regards to covenant relations. I've at times had games where I had friends (I guess I dont normally play well with others). I started up trade routes (two tiny), which from the way I read it, start at a negative amount, and get better over time. Is there any way to see the current status of a trade route?

It'd be handy if there was some breakdown page of what your income looks like:

Taxes: 15 crystals
Trade Route (Tiny) with Raid & Pillage: -5 crystals
Trade Route (Medium) with Immortals: 25 crystals
Guard Pay: 15 crystals
Total Income: 20 crystals

Unless I've missed a screen somewhere? Oh and more things to spend crystals on!

-Thrugg
________
LovelyWendie99

Last edited by Thrugg : 05-09-2011 at 01:42 AM.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 08:12 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright 2007 - 2021 Soldak Entertainment, Inc.