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#1
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![]() If Drox Operative has a dragging point, it's that my cargo holds soon get full of junk, and at that point I need to:
Torchlight introduced the idea of a pet that you can throw all your junk on and send back to town to sell all your stuff for you. That's a good idea. Except this is Drox Operative, and the civilized races tend to frown on people who eject animals hauling several tons of goods and telling them to dogpaddle futilely against the vacuum of space and seek a planet. So, instead, I'd like to hire a freighter to do this for me. Or something. I'm not picky. I would just like to be able to stay in the thick of the action longer without having to unload my cargo bays against planets who are slow to generate the credits I need to sell my stuff. |
#2
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![]() Until/unless Shadow decides to provide a freighter...
Sell loot until the planet runs out of money, then buy health/shields/energy. One health is worth the price of several items, so you can then sell more loot. It won't help with the action, but at least you can unload all your cargo. |
#3
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![]() Or, make a "reprocessing bay" - a cargo bay type item with variable capacity (like a normal cargo bay), that destroys one random item it contains every so many seconds, and awards a random percentage of the item's sale value on doing so.
Make it even more fun by awarding a portion of the item's sale value equal to the stat required to equip it divided by 200. So for instance someone with high structure would get more money from "reprocessing" armor plates and the like. Finally, add a new victory condition called "Janitorial Victory", wherein you win if you successfully reprocess for a stupid amount of credits of random items. For extra brownie points, I suggest the achievement "Putzfrau", for anyone who reprocesses 100'000 items. ... Sorry, it's been a long day at work ![]() |
#4
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![]() No, just tack it onto Legend. We already get Legend points for cleaning up Storage Bays and Space Junk. Maybe then a Legend Victory will be possible for a sector size other than Tiny. (And can we please make the Legend Victory conditions 50, 100, 150, 200, instead of 50, 125, 250, 500.)
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#5
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![]() Quote:
Quote:
One really easy fix might just be allowing me to keep selling regardless of if the planet has the credits to buy, plunging it into the negative credit values. The planet's economy will eventually recover, and I can complete my business quickly. Still, it'd be even better if I didn't have to leave the front lines. Quote:
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#6
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![]() Another thing you might try, just to reduce the amount of junk you pick up, is to go into the Game Options and click Hide Crappy Items. The game will only show the labels for items that it considers worth selling.
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#7
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![]() Quote:
Some folks might ignore everything under yellow con just to reduce the burden of having to sell it, but I'm a bit too hardcore for that. I already ignore white-con because I don't think it's a good use of my cargo space for how many credits I get for it, but ignoring (or not being able to see) anything else would leave me feeling like I'm missing out on something important. I need the credit flow - rumor mongering isn't free, y'know. Last edited by geldonyetich : 12-08-2012 at 02:03 AM. |
#8
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![]() My suggestion : Guarantee one or two Wandering Vendors per system (have them respawn periodically in case they get destroyed), give them unlimited credits for buying up stuff,
but at the same time, have them pay about 25% less for the player's unwanted junk (because they know you want to get rid of it) . Maybe add something like a "trading beacon" that, when activated, attracts Wandering Vendors to the player's position. |
#9
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![]() This isn't a bad idea at all, although I like Sedlex's idea quite a bit:
Quote:
Edit: This could also be an actual component for your ship that could roll specific benefits, like offering a larger % of the credits of the item, the speed at which it can reprocess, a chance to discover a new technology based on the item you're reprocessing, etc. Last edited by Shaemis : 12-08-2012 at 07:56 PM. Reason: Added a bit |
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