Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Drox Operative > Drox Operative game
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 01-25-2013, 02:03 PM
Professor Paul1290 Professor Paul1290 is offline
Expert
 
Join Date: Aug 2012
Posts: 72
Default Is more "front loading" of content needed?

I noticed starting over and creating a new ship that the combat in the game is very slow and uninteresting starting out due to the narrow selection of gear and relatively low ship speed.

I can understand the need to save some stuff for later to keep things interesting, but I feel like the game does that a bit too aggressively right now.

Do you think some of the content should be moved up front a bit more?
Reply With Quote
  #2  
Old 01-27-2013, 08:28 AM
Sedlex Sedlex is offline
Expert
 
Join Date: Mar 2012
Posts: 71
Default

I think it would be nice to allow players to create a ship at an increasing level depending on the level reached in previous plays. This could be race dependent to keep it interesting.

Something like allowing a player to create a ship at level 10 in a race once the player has reached level 25 with another ship of that race, 20 for reaching 50, and 30 for reaching 75.

I think this would also actually increase replay value by removing some unnecessary grind. Players might feel better about replaying a race they've picked again.
Reply With Quote
  #3  
Old 01-27-2013, 02:34 PM
nox's Avatar
nox nox is offline
Expert
 
Join Date: Jan 2013
Location: Elsewhere
Posts: 64
Default

The prior build I was able to start a game at a higher level than my own ship to widen the equipment selection, but that isn't possible anymore.

I think the current system breaks more things than it solves, and am hoping that the design is changed so that vendors have items of the same level as the game that is created rather than the level of the creating ship.
Reply With Quote
  #4  
Old 01-27-2013, 04:42 PM
Professor Paul1290 Professor Paul1290 is offline
Expert
 
Join Date: Aug 2012
Posts: 72
Default

I almost think the player should be bumped up to starting at what is now level 10, or some of the content from around that level be pulled down to level 1.

It's not so much starting over that goes a bit slow as it is starting out in general.
Right now it feels like starting out it takes a bit too long before the player gets to try out a bunch of the stuff in the game because you start so low and a lot of the content doesn't kick in yet.
I think that has a negative effect on a new player's first impressions of the game.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 09:08 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright 2007 - 2019 Soldak Entertainment, Inc.