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#11
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![]() i feel that if one, as a priest, heals a member of another covenant should get a diplomacy bonus with the house in question.
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#12
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![]() Quote:
you could have hotspots in town that the covenants try to occupy (thus gaining more influence), the crystalls for example, spots in town (like shops, relics, statues, portals, that you can either buy, demand, conquer and stop others from using them. (or perhaps accept a bribe). i also love the idea of having two or three player's portals/gateways but a penalty when you use them.
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#13
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![]() i would love to be able to give the members of my covenant new names
plus provide them with more gear, like boots and stuff.
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#14
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![]() With that in mind, i wonder if the idea of an action/morale system would be cool with shadow. What i mean is that when even though raids are cool, they would be much cooler if there was actually a morale system. So for example, you have baldor a warrior in the shining blades faction, he manages to kill 3 enemy recruits in a raid without dying. For the next minute or so, he has a boost to his stats making him into even more of a killing machine. This could work for any class, fighter, rogue, mage, priest. It would only have to be balanced so that the fighters and other weapon based chars get a damage and or attack boost, and the mages get a magic damage boost or something else. It would defenitely make raids go a lot quicker
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#15
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![]() this is very cool! and if the other houses had real leaders you could buff friendly ones or reduce their morale by killing them first when they are at war with you.
boost their morale by giving gold or items directly to other NPCs could also be an option. you could take sides in a conflict without fighting yourself.
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#16
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![]() when you have a number of recruits in the house items get complicated. how about an auto-reminder, when you find an item that is "better" than the equip of one of my house members...
the recruit could get a question mark over their heads so we know: hey, they could have better armour... when you deny them the good stuff, they could leave (= self kick) the house.
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#17
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![]() how about rare, unique... food and drinks?
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#18
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![]() Rare or unique drinks would only be viable if they gave a permanent effect. Otherwise it would just be a one shot deal. Or they could be reusable every minute or something.
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#19
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![]() e.g. Horn of Plenty, however something like this would be extreemly powerfull (too powerfull without a serious cooldown)
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#20
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![]() on the other hand: they could be combined with a special effect like light intensity increased, like a potion or a spell...
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