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#1
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![]() Hi folks.
I noticed several of you reached lvl 100, I read your feedbacks and I agree with most of the points you made (some I haven't experienced yet). But, no one mentioned "problem" I am having atm. I finished 3 sectors and for that time, I moved from lvl 32 to lvl 33, and I am in process of finishing another sector and I am still 3/4 of lvl 33. Issues I have: XP rewards for doing jobs is same as it was when I was lvl 10, or perhaps even lvl 1. I don't remember but 1500xp for killing boss is nothing at lvl 33. I can only imagine how much 1500xp means when you are lvl 70... So, I guess what I want to say is, leveling up is a problem. Mobs that took 1 rocket to die an gave 75-100xp now take at least 2 (better) rockets to die (very time consuming when fighting 20 of them) and give 26-40xp. Mobs are bigger and stronger, take more hits to kill, debuff you etc BUT they give less XP. Faction jobs give the same XP as they always (as far as I can remember) did. Loot is the same for the past 5 levels, mostly computers loot that I don't even use. This brings me to another point: Why invest 50+ points (or 30+ for that matter) into something that you only need one or two components? another point: My ship has roughly 1100 attack (gives 96% to hit lvl 33 ship) and I don't have a single computer thing that gives attack except from the part that came with the Human ship (I am using human ship). My defense sucks a bit, it's 500 (like I said, I don't use computer parts for att/def). what happens is I am missing lvl 26 mobs ~30% of the time. This is without any debuffs on me, just to make it clear. So I have 96% chance to hit lvl 33 ship, but apparently I have ~70% chance to hit anything else? ![]() Best weapon I have is 86dps rail with added crit and attack (usual drops or store items are 46-54 dps ones) and It takes at least two hits from that rail to kill a white lvl 26-27 mob, assuming it doesn't miss (miss roll, not miss aim). That same mob can drain 200 of my shields during that time (I have 700 shields). When it dies, I gives me 14xp. Now, is there something I am missing? I am getting bored killing 200 things to get one box on xp bar. It takes me 30 minutes for nothing :S Without lvl up game looses it's "charm". I killed so much things trying to lvl up in past 3 sectors that in 2 of them I had a "legend win"... :S Any thoughts or help is appreciated. |
#2
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![]() Ship Components Strength, & Stat Spread please... hard to help ya without Tactical Info.
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#3
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![]() Quote:
![]() click for the big image. I cannot mess around with my setup (much) due to power issues, I can change weapon in red slot and that I do, alternate from beam (68dps) and rail (84dps, I think) those are the best I could find. Still, my chance to hit lvl 34 (I am 34, not 33, sorry, it's been a long night :P ) is 95% yet I often miss normal white mobs (not special or bosses). That shouldn't happen. Like I said, it happens often and I am not debuffed. Even when they debuff me (-30% attack) I still have over 90% chance to hit them. But like I said, game has become a drag for me, level ups are slow, loot is getting old (I tried normal, expert (same mobs lvl as me) and I see no difference. This is 5th sector since I was lvl 30/31 if I am not mistaken. If you need additional info I will try and provide. PS. I am happy with my ship, it's just that I feel like I should have 120dps rail, not this 80dps, and that one was a lucky drop, they are usually around 55dps. |
#4
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![]() Here is the stats sheet:
[spoiler] USS_FailNot Level 34 Light Battlecruiser (Human) StatsShields: 659 / 659 Armor Plating: 407 / 415 Structure: 731 / 731 Energy: 209 / 209 DPS: 123.0 Attack: 1142 Defense: 431 Max Speed: 200 Radar: 309 Money: 502,808 credits Attributes Tactical: 52 Helm: 43 Structural: 38 Engineering: 48 Computers: 32 Command: 35 Crew points Left: 0 Resistances Thermal Resistance: 57 Cold Resistance: 0 Radiation Resistance: 42 EM Resistance: 24 Explosion Resistance: 55 Skills Equipment Heavy Armor V Heavy Component Rarity: Uncommon Type: Armor Durability 407 / 415 +128 Attack +415 Max Armor Plating +48 Radar Requires 37 Structural Sell value: 113 credits Retail value: 502 credits Nuclear Drive V Heavy Component Rarity: Elite Type: Drive Durability 121 / 121 +170 Defense +148 Attack +10 Explosion Resistance +13% Find Components Chance +305 Thrust +11 Max Power Load Requires 43 Helm Sell value: 146 credits Retail value: 653 credits Excellent Breeder Power Plant III Heavy Component Rarity: Rare Type: Power Plant Durability 123 / 158 +6 Kinetic Resistance +9 Explosion Resistance +812 Max Power Load Requires 40 Engineering Sell value: 108 credits Retail value: 587 credits Magnetic Accelerator Cannon IV Heavy Component Rarity: Uncommon Type: Ballistic Weapon Durability 137 / 146 +184 Attack +211 Power Load +62 Radar Target: Current enemy Range: 0 to 31 units Energy needed: 36 67 - 185 Kinetic damage Reuse time: 1.50 seconds 84.0 damage per second Requires 52 Tactical Sell value: 330 credits Retail value: 2,087 credits Superior Force Field I Medium Component Rarity: Uncommon Type: Shield Durability 105 / 105 +204 Attack +49% Find Extra Credits +121 Power Load +222 Max Shields +0.43 Shields Regen Requires 33 Engineering Sell value: 90 credits Retail value: 387 credits Force Field III Medium Component Rarity: Elite Type: Shield Durability 112 / 112 +23 Defense +10 Thermal Resistance +15 Thrust +151 Power Load +16 Max Power Load +270 Max Shields +0.52 Shields Regen Requires 43 Engineering Sell value: 109 credits Retail value: 475 credits Superior Solar Array V Medium Component Rarity: Rare Type: Power Collector Durability 137 / 137 +22 Defense +10 Thermal Resistance -16 Power Load +288 Max Power Load Requires 28 Engineering Sell value: 77 credits Retail value: 325 credits Excellent Reinforced Bulkhead III Medium Component Rarity: Uncommon Type: Structure Unbreakable +529 Max Structure +17 Max Power Load Requires 34 Structural Sell value: 715 credits Retail value: 14,305 credits Cance (Human)[/color] Light Component Rarity: Rare Type: Crew Health 146 / 146 Happiness: 93.5 +6 Tactical +7 Helm +7 Computers Requires level 30 Crew pay cost: 722 credits Sell value: 97 credits Retail value: 416 credits Absorption Field III Light Component Rarity: Rare Type: Resistance: All Durability 137 / 137 +20 Defense +24 Kinetic Resistance +24 Thermal Resistance +30 Radiation Resistance +24 EM Resistance +24 Explosion Resistance +108 Power Load +49 Radar Requires level 25 Sell value: 281 credits Retail value: 1,470 credits Energy Leecher I Light Component Rarity: Common Type: Battery Other Durability 103 / 103 +143 Attack +71 Power Load Passive skill 12.0 energy gained per hit (you're the attacker) Requires 33 Engineering Sell value: 90 credits Retail value: 385 credits Superior Parallel Recharger III Light Component Rarity: Uncommon Type: Battery Regen Boost Durability 111 / 192 +10 Energy Regen +13 Thermal Resistance +20 Thrust +148 Power Load Requires 42 Engineering Sell value: 99 credits Retail value: 675 credits Shield Manager IV Light Component Rarity: Elite Type: Shield Capacity Boost Durability 225 / 225 +21 Defense +11 Kinetic Resistance +13% Find Components Chance +11 Thrust +122 Power Load +167 Max Shields +0.32 Shields Regen +64% durability Requires 31 Engineering Sell value: 90 credits Retail value: 388 credits Shock Mine V Medium Component Rarity: Elite Type: Mine Weapon Durability 326 / 326 +12 Radiation Resistance +12 Explosion Resistance +17% Tweaked Find Chance +226 Power Load (113 in race specific slot) +15 Max Power Load +122% durability Range: 0 to 19 units Energy needed: 75 60 - 174 Explosion damage within radius Explosion Radius: 125 Reuse time: 3 seconds 39.0 damage per second Requires 46 Tactical Sell value: 148 credits Retail value: 667 credits Excellent Co-Processor II Light Component Rarity: Very Rare Type: Computer Boost Unbreakable +117 Defense +182 Attack +14% Tweaked Find Chance +98 Power Load (49 in race specific slot) +12 Max Power Load Requires 27 Computers Sell value: 241 credits Retail value: 1,194 credits Cromerso (Human)[/color] Light Component Rarity: Very Rare Type: Crew Health 154 / 154 Happiness: 91.5 +9 Tactical +9 Helm +29 Defense +21 Max Power Load Requires level 30 Crew pay cost: 851 credits Sell value: 103 credits Retail value: 447 credits FunStats Kills: 10708 Deaths: 1 Kills Per Death: 10708 Credits Found: 107,445 credits Time Played: 2d 3h 21m 19s Max Damage Dealt: 1092 Max Damage Taken: 400 Max Damage Dealt At Once: 4471 Escape Pod Success: 1 Installed Components Worth: 24,963 credits Inventory Worth: 61,812 credits Quests Solved: 505 Secrets Found: 72 Strongest Monster Defeated: Oozing Schistos (Lvl 30) Toughest Battle Won: Veteran Gleria Chimera (Lvl 24) at Lvl 24 Strongest Monster Killed By: None Weakest Monster Killed By: None Sectors Won: 9 Sectors Lost: 2 Sectors Abandoned: 0 Allies Risen to Power: 19 Races Destroyed: 7 Planets Destroyed: 121 Doomsday Weapons Used: 0 Diplomatic Wins: 2 Military Wins: 1 Economic Wins: 1 Fear Wins: 3 Legend Wins: 2 Drox Operative / Soldak Entertainment [/spoiler] |
#5
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![]() 'Strongest Monster Defeated: Oozing Schistos (Lvl 30)" and you're 33 lvl complaining that xp flow has stopped...? Come on, mate, you'd better play in your league
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#6
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![]() Yup. You've outlevelled your current Sector. It's always best to have your next Sector ya start = to or a level above your current level, & play at maximum pace for the xp bonus, & I find it to not pay to worry about what Races think of ya too hard... resist the temptation to get picky about what Quests ya cash in for cash & xp cause ya need to cash in plenty of quests to grow properly.
Also, some of the strong xp quests require ya to talk to the planet giving them & can't be accepted from the Relations Screen, including but not limited to Planet Colonization Missions. ![]() Lastly, one of the buggers of +Computer Races is that there's a shortage of AOE Damage Hit Roll Weapons for crowds of enemies... the only one I know well is the 'Shock Torpedo' Family of weapons that my Utopian Alt is currently trying out... & it's not impressing me in its performance all that much... ![]() Last edited by Tyrax Lightning : 03-29-2013 at 04:30 PM. Reason: Fixed a Typo. |
#7
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![]() I am playing sector on "expert" and I have selected monster starting level same as my ship level. That is what game generated. Not my fault really...If there was anything stronger I would have killed it, or I will kill it.
Quests give 400/800/1200xp. Most of them them are fetch quests for 400xp that take a lot of time. Others are "find XY "things" to help us cure<other thing>" and I usually fail those because no matter how many times I circle the sector, drops for the quest are rare and quest eventually fails. Pretty irritating. You know what quests I mean, kill X type of mobs to get loot that race needs for research or a cure. Those loots are very rare, either there are very few mobs and not every one of them drops the item or quest doesn't even say what should I kill so it's kinda...hard. Quote:
I don't think yu folks understand me. For those 2d of play, 1d is from lvl 30 to 34, the rest is 1 to 30 including me figuring out wth is going on in the game. My problem/issue with the game is that I need more XP to level up but I get the same amount of XP for everything I do. Killing a boss for 1000XP was very good when I was lvl 20, 1000XP is nothing on lvl 30. Don't you think that XP should scale up with level? I am not killing lvl 10 mobs, they are now lvl 27-30 (they should be 33/34, I selected that). Those mobs HURT yet they give very little XP. Actually, they give same XP as before (in relation to my ship) they just hurt more. PS. I can't handle fast pace, I mean, I did that once and it was very hard. I am not looking for a challenge that big. I run into problems on normal pace as it is, when I get surrounded by 20-30 mobs and a bounty hunter in the midst, or some boss(s) they get into my structure in seconds and I have to run. All that respawning in the middle of the fight would kill me for sure. (it did before) Quote:
Also, I can't spend a good rumor about me. How can I make them like me besides doing quests and killing around their planets? Once in War, it stays that way (sure, peace threaty is an option for like 100K credits...in their dreams :d ) Quote:
Also, no one comments on my hit chance and me missing those underdogs often? Is that a bug? edit: just an example, quest on a lvl 33/34 universe (made on expert) http://i.imgur.com/RkqHj9M.jpg 156xp? ....I can kill 10 mobs in 5 mins, which is also a problem, they need to give more xp than or I will need 20 days in game time to reach lvl 100, and I really don't think I wan't to be stuck that long on one ship. I am def. doing something wrong. I will try faster pace and mobs above my level in next map. I am just afraid that I am going to be dying horribly and loosing XP thus progressing even slower then I am now :S On last map 2 bounty hunters gave me a headache, I didn;t die (they were lvl 27) but I wen't through 2 stacks of regen items getting in/out of fight trying to single them out and not die :S are you guys dying often? Is that normal? What are the penalties? Last edited by Ludak021 : 03-29-2013 at 05:15 PM. |
#8
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![]() I'm running a human ship at level 56 and I'm still gaining levels pretty well.
I don't know what's wrong in this case, but if nothing else I guess I can say I do NOT think it is normal to have that much trouble leveling. I guess as far as suggestions go, I notice you're running two shields which I personally think might be excessive. I've never tried running more than one shield. I dunno if it'll help in this case, but try removing a shield and putting a computer or radar in that medium slot. Not sure if that would help, but my current build runs two computers/radars in the medium slots and I don't have trouble killing most mobs, so maybe it might help. That probably won't "solve" the issue but I'm not sure what else to say without knowing more. |
#9
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![]() Quote:
Our 2 games must be working differently... I find Colonization Quests plenty profitable & worthwhile, as long as i'm not in a bind about if I can afford to be without one of my Components of a certain kinda Slot. It's especially a good Mission Type if the Colonization Mission is for a Race that the Drox High Command wants kept alive. Also, ya can accept the Mission, Unequip the Colony Module, & sell it to a different Race for a bunch of Cash if ya can find a Race that can afford the Module, in exchange for failing the Quest, but don't be surprised if the Race ya took the Quest from get VERY angry with ya afterwards! XD Quote:
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You can make a Race like ya if ya kill Race Ships that are at war with the Race ya wanna raise Relations with if there is War going on. Quote:
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I had to learn the hard way that Armor is your friend & NOONE is gonna get away with never raising their Structure Stat & leaving it at just 5 forever. XD |
#10
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![]() ya, pic is for real, I am alt-tabed while I type here, It was taken from same sector and same game from which I took stats of my ship. Like I said, all quests I do give up to some 1500xp, I'd say they average at about 400.
as for hit and roll weapons, well I Am using a beam weapon and a balistic weapon. As I understand those are H&R? If so, take a look at my stats, I have plenty of attack, my chance to hit is 95%, I have +attack on almost every component (that's why I managed to get 1000+ attack without utilizing computers almost at all (my shield has +200, my gun has +150, my green shield has +100ish etc)) and those are the weapons I get misses with. Chance fells like 70%, on mobs under my lvl o.O weird. That's why I brought it up. Also, like I said earlier - maybe the mob is level under me, but a green or red mob will crit on me and vaporize my ~700 shields, then go through my plating which is only 450ish and in a matter of seconds they are in my structure bar (I had to put that extra structure yellow part). Loosing one shield is hardly an option, mobs will be in my green bar all the time. Maybe once I can carry that shield recharger and find a bigger shield (like 400+) I will ditch one of the shields (I mean replace both yellow ones for a bigger one), I just don't see how would that help me, I simply don't have the power to put any decent yellow weapon. I was able to roll with EM yellow wep (that 3 times stack debuff) and missiles (+mines) and ofc, that was a lot better then wep + mine but I had to put another shield at around lvl 30, I explained. Now I tank small mobs and I those I could pull of even without a shield, BUT, then something fast, crit striking nasty comes along and bam! I am eating consumables one after another lol. As for bombs, I tried them, I just can't seem to hit with them (id keep them as a side weapon if I could) and when I do, they do they don't do much dmg :S Bombs I am getting are around 20-24dps. Missiles are 70-80dps, my beam is 70, and my particle is 90. My mine is almost 40. So sure, bombs help but dmg is low, for now. Maybe I will find some epic bomb sometime :P Weapons still confuse me a bit (difference between nuclear, fusion, fission etc if there is any at all) And as for level of mobs I am playing, I played the game on "Normal" from the start. I thought that will manage my diff. level to be, well, not easy, not hard but normal. It felt decently chalenging at times (bosses and such) so I didn't think much of it, just kept it there at normal. It's not my fault really that the highest lvl mob I killed was some lvl 30 boss. I am sure he was not easy though. I will try different settings but I don't know what many of them actually mean. I figured that "pacing" is respawn time of mobs and that's about it) Also, sorry that I am not quoting everything/everybody atm :P And sorry if I am boring you with these wall-lenght posts :P cheers. |
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