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  #131  
Old 02-16-2011, 07:37 PM
Manumitted Manumitted is offline
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1. Reduce the duration of a freeze-slow by one second for every 25 points of fire damage taken as the victim thaws out the hard way.
2. Allow the concussion of a fire-based burst effect attack to evaporate ice patches just as it does to acid puddles.
3. Allow direct targeting of floor hazards with something other than Flaming Oil instead of having to wait until a mob draws near and using a burst effect attack.
4. Rename the Blade dagger to Parazonium, an actual historical oversized dagger such as this vaguely named item is supposed to be.
5. A few of the Defender's skills could stand a renaming to reduce confusion when people talk about block/parry in general. Defender Block ought to be renamed Mega/Massive/Perfect Block or something, and the Blocking/Parry skills ought to be renamed Block/Parry Mastery.
6. Item curses affecting second-char-screen items or skills, like "-25% Crit," "-30% Magic Find," "-40 Perception," "-15 Light," "-2 Mana Regen," or "-3 Spell Mastery." Skill-based curses wouldn't have the Curse +1 prerequisite of attribute curses to avoid "train skill / equip cursed item / detrain skill" shenanigans. The skill would simply be stuck at L0 until trained to Curse +1.
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  #132  
Old 02-16-2011, 10:18 PM
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Crisses Crisses is offline
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Quote:
Originally Posted by Manumitted View Post
2. Allow the concussion of a fire-based burst effect attack to evaporate ice patches just as it does to acid puddles.
Note that the immolation trap (hunter) DOES evaporate ice patches...no critters in the area required. The ice patches trigger the trap.
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