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  #1941  
Old 01-17-2022, 04:20 PM
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I'm hopefully going to announce what I'm working on for Soldak's next game later this week.
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  #1942  
Old 01-19-2022, 03:03 PM
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Interestingly, we're going from an isometric game to a side view for our next game and that is going to require a lot of 3D code changes.
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  #1943  
Old 01-20-2022, 05:18 PM
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It is strange looking at basically a Din's Legacy level from a side view point.
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  #1944  
Old 01-21-2022, 01:21 PM
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So I'm testing running left/right and jumping for the next game in what is basically a Din's Legacy town and a large fire starts, which is cool. Except since this is essentially a sidescroller, the fire is in the background and I can't do anything about it.
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  #1945  
Old 01-24-2022, 05:04 PM
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It won't come out this week or anything, but I started working a little on a Din's Legacy patch today.
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  #1946  
Old 01-24-2022, 10:28 PM
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Quote:
Originally Posted by Shadow View Post
It won't come out this week or anything, but I started working a little on a Din's Legacy patch today.
Yay! Thank you.
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  #1947  
Old 02-01-2022, 04:04 PM
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I'm hoping to release a Din's Legacy patch later this week. I'm also hoping Texas can keep its power grid up when this next winter storm gets to us.
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  #1948  
Old 02-02-2022, 03:40 PM
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Going through 2 years of my done list to see what will affect Din's Legacy when I do a patch is not the easiest of tasks.
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  #1949  
Old 02-03-2022, 04:23 PM
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I should have everything mostly ready for a Din's Legacy patch tomorrow. Hopefully my how to do a Din's Legacy patch notes are fairly accurate since its been a while.
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  #1950  
Old 02-03-2022, 08:58 PM
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Quote:
Originally Posted by Shadow View Post
I should have everything mostly ready for a Din's Legacy patch tomorrow. Hopefully my how to do a Din's Legacy patch notes are fairly accurate since its been a while.
Well I guess if you break a bunch of stuff it means we get another patch.
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