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#1
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![]() Beta Patch 0.901 of Drox Operative is available over on the Drox Operative patch page. Changes can be read here. This patch addresses some of the movement issues, running out of entities issues, and several other minor issues.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2
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![]() Wow! Awesome! Great changes. I was most looking forward to the bomb/mine nerf. Thanks for noticing they were a little too good
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#3
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![]() Thank you.
I have to test it, but it seems to be a very good first patch !
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* Errance sur la Terre, de la Laponie à l'Anatolie, et + si affinité... Vagabondance.net * * Mon blog indécent sur les jeux indé... Jeux1d100.net *
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#4
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![]() Wow! Thanks a lot!
The changes sound great! Good thing we just finished a game. ![]() |
#5
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![]() Shadow, please make this sticky. Thanks.
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Stephen A. Hornback |
#6
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![]() Lots of interesting changes! Time to start a new game, then.
![]() (Suggestion: Would love for patches to detect where the game was installed to and offer this location as the destination.) |
#7
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![]() The new energy changes have made my missiles-and-bombs build completely useless. I'm level 18, with a +3energy regen charger and +100en max - that's a pretty decent equipment investment, 120 power load and 2 equipment slots - and here's the result.
Firing a bomb OR a missile takes 50 energy. I have 229 max energy. This means I can fire four times before running out of energy. My energy regen rate is 6.5 per second. This means that once I run out of energy, I must wait 7.6 seconds each time between firing weapons. As a result, combat against any more than 3 units at once has become completely infeasible without spamming energy consumables. Given that most enemies I fight at this level are hordes, I may have to simply switch to an all-laser build now and stay with it until the game is patched again. |
#8
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![]() Lasers won't make you any better off... Same energy drain. I too was having a hard time keeping my energy up while playing today. I suppose the engineering stat is a little more important now? I've now got 3 slots devoted to energy (2 batteries and one recharger) and I still have pretty serious energy issues.
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#9
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![]() When I press W, if I hold it for more than a second the ship starts and stops repeatedly.
Why does W need to stop movement when we have S? |
#10
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![]() Quote:
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