Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Old > Kivi's Underworld Open Beta
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

View Poll Results: To Save or not to save? That is the question.
I realllly want to be able to save in Kivi. 6 30.00%
I'd like to be able to save in Kivi. 4 20.00%
I don't care. 4 20.00%
I wouldn't like to be able to save in Kivi. 4 20.00%
I detest the thought of saves in Kivi. 2 10.00%
Voters: 20. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #11  
Old 10-21-2008, 09:47 AM
Cat Cat is offline
Amateur
 
Join Date: Aug 2008
Posts: 13
Default

Given the nature of the game, I'd think way-point auto-saves would be a good idea.

e.g. Reach X totem, click totem, progress is saved to that point.

Small / medium maps wouldn't require more than 1-2, and even the larger maps would only need four, maximum.
Reply With Quote
  #12  
Old 10-21-2008, 01:46 PM
DaveyJJ DaveyJJ is offline
Amateur
 
Join Date: Sep 2008
Location: Waterloo, Ontario, Canada
Posts: 23
Default

Quote:
Originally Posted by Celes View Post
Personally, I like being able to save, especially when you get interrupted a lot or have to run out or whatever.

The solution for DoP might work here. What about adding a hardcore option that doesn't allow for saving? Have the saves for those that want them, kill the saves with the hardcore option for people that don't.
Oh, this is a very good idea and a pretty darn good compromise among the user base here I think. Make the hardest difficulty rating or two have no save ability at all and, if programmatically possible within the timeframe you want to release in, add save ability in some form (waypoints, full saves etc) at the lower difficulty ratings. Helps differentiate the difficulty levels even more.

If there isn't time to get the saves programmed, just put that on the 1.1 update list maybe.

But a good idea, Celes.
__________________
DaveyJJ <- Cocoa Touch Games

Cocoa Touch Games <- Fun, simple, joyful games for the iPhone and iPod Touch
Widget Monkeys <- Seriously simple fun

"Does this rag smell like chloroform to you?"
"I tried to get a tattoo once but passed out. It wasn't wetting my arm that bothered me, I just couldn't press firmly for 30 seconds."
Reply With Quote
  #13  
Old 10-21-2008, 11:31 PM
Logorouge's Avatar
Logorouge Logorouge is offline
Expert
 
Join Date: Jul 2008
Posts: 36
Post

I like the idea of a "No Saves Hardcore Mode". Those who want to save can and those who don't want, they will be recognize as hardcore players. Very nice.
Reply With Quote
  #14  
Old 10-24-2008, 10:02 AM
Delilah Rehm's Avatar
Delilah Rehm Delilah Rehm is offline
Elite
 
Join Date: Jun 2007
Location: Texas
Posts: 734
Default

Wow. I'm really surprised at how close this poll is running!
__________________
Delilah Rehm
Writer for Soldak
Reply With Quote
  #15  
Old 10-24-2008, 12:37 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,064
Default

There are now saves in the game. They are the save on exit with background autosave variety, so you never need to worry about them. If you always complete the adventure, you won't even notice that they are there.

For those that are worried about exploits, I'm sure there are some, but it saves almost everything including your current position, so it's not like you save/exit and get to go back to a safe position.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, & Din's Legacy
Patreon
Reply With Quote
  #16  
Old 10-24-2008, 12:44 PM
Delve Delve is offline
Elite
 
Join Date: Dec 2007
Posts: 606
Default

Does it save status effects? That's one thing I always found incongruous in DoP.
__________________
//TODO: Insert witty one-liner here.
Reply With Quote
  #17  
Old 10-24-2008, 01:52 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,064
Default

Status effects are one of the few things it doesn't save. This might change before we are finished though.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, & Din's Legacy
Patreon
Reply With Quote
  #18  
Old 10-24-2008, 06:26 PM
Delve Delve is offline
Elite
 
Join Date: Dec 2007
Posts: 606
Default

That would leave open an exploit to remove fire/poison damage and slowing effects. Granted it will also eliminate any bonus item effects, but still.
__________________
//TODO: Insert witty one-liner here.
Reply With Quote
  #19  
Old 10-24-2008, 07:02 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,064
Default

I know. I haven't decided yet if I want to do anything about that or not or for that matter what I would do.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, & Din's Legacy
Patreon
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 07:06 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright 2007 - 2019 Soldak Entertainment, Inc.