Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Zombasite > Zombasite
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 10-18-2015, 12:54 AM
jureidinim jureidinim is offline
Expert
 
Join Date: Jul 2011
Posts: 62
Default Food and Foaraging

There are times i find fruits and other food types as drop loot - in previous games this was a collectible loot type. Here though once i pick it up its used. Is this how it is supposed to work?
The food/potion you carry around is in such short supply, i have had to just quit games because i run out and its near impossible to get anymore.
foraging takes long and then has an even longer downtime between attempts.

Once you are out of the potions, its downhill from there - well for me anyways.
Some areas are teeming with monsters that there's no way to avoid taking damage.

How is everyone keeping their health potions topped up?
Reply With Quote
  #2  
Old 10-18-2015, 01:38 AM
DanSota's Avatar
DanSota DanSota is offline
Expert
 
Join Date: Aug 2014
Location: The States
Posts: 66
Default

Quote:
Originally Posted by jureidinim View Post
There are times i find fruits and other food types as drop loot - in previous games this was a collectible loot type. Here though once i pick it up its used. Is this how it is supposed to work?
The food/potion you carry around is in such short supply, i have had to just quit games because i run out and its near impossible to get anymore.
foraging takes long and then has an even longer downtime between attempts.

Once you are out of the potions, its downhill from there - well for me anyways.
Some areas are teeming with monsters that there's no way to avoid taking damage.

How is everyone keeping their health potions topped up?
In this game, your whole clan has a food supply and that's what collecting food does. It goes to your clan stockpile, and getting enough is actually a win condition. This time around, potions take the place of food by healing you over time. If you're having trouble with potions, make sure you have a fair number of clan members, then click on the Clan Info button. There, you'll see in the bottom left corner a button called Herb Foraging. Simply click it and you'll be able to send the people you pick to an area you pick to gather health and mana potions for you. It takes them 10 minutes to finish a trip, and then I believe its an hour before you can send them again.

Reply With Quote
  #3  
Old 10-18-2015, 09:41 AM
jureidinim jureidinim is offline
Expert
 
Join Date: Jul 2011
Posts: 62
Default

Yes - I know of the foraging for herbs mechanic. I just find that I eventually run out of potions because at some point the monster number climbs to where you must take damage, but I am now out of potions waiting for the 1 hour countdown to finish before i can send them out again for more.
So I end up just waiting in the clan hq for the timer to run down down - not actually playing.

I play semi-hardocre so every death reduces vitality which in turn reduces hitpoints. Without potions coming in this becomes a snowball effect to perma-death.

Just wondering if somehow I'm doing it wrong why I keep running out of potions and then eventually having to abandon the area and start again. I know thats part of the game, I just seem to be having to do that a lot.

**Edit ... I mean start a new character all over again, as the timer countdown carries over to a new area if you abandon an old one and the same lack of potions carries over as well.

Last edited by jureidinim : 10-18-2015 at 09:45 AM.
Reply With Quote
  #4  
Old 10-18-2015, 10:42 AM
Zengrath Zengrath is offline
Expert
 
Join Date: Nov 2008
Posts: 81
Default

My guess is that on a hardcore character with such high risks is you may have to fight lower level areas. if your level 10 try doing level 6 areas for example. doing a low level area where you can easily kill enemies should help you restock on potions etc. then move back up to a harder area once you feel your ready.
Reply With Quote
  #5  
Old 10-18-2015, 11:02 AM
jureidinim jureidinim is offline
Expert
 
Join Date: Jul 2011
Posts: 62
Default

Quote:
Originally Posted by Zengrath View Post
My guess is that on a hardcore character with such high risks is you may have to fight lower level areas. if your level 10 try doing level 6 areas for example. doing a low level area where you can easily kill enemies should help you restock on potions etc. then move back up to a harder area once you feel your ready.
And I am only semi-hardcore.. lol..
I don't mind it being difficult, but it just grinds the game to a complete halt as I have no option but to literally watch a timer countdown for 20-30 minutes until i can send NPC's out to forage for herbs again. That just seems wrong.

The actual food I find sometimes s rare enough - It would be nice to get the option to at least keep it for later use.. Right now I'm forced to "eat" it as soon as I find it, even if I don't need to.
(**Edit** the "crunch" sound fooled me into thinking i was actually eating this as I picked it up.. lol.. i realize now this type of food goes straight to Clan food.)

And the timer carrying over between game areas doesn't make sense to me. I would think it should reset if I start anew area - and at least give me some restock of potions in the new area.

Last edited by jureidinim : 10-18-2015 at 12:03 PM.
Reply With Quote
  #6  
Old 10-18-2015, 12:30 PM
Castruccio's Avatar
Castruccio Castruccio is offline
Elite
 
Join Date: Oct 2010
Posts: 506
Default

I think the timer needs to be lowered from an hour. That amount of time seems arbitrary, and doesn't jive very well with the flow of the game. Maybe something like 30 minutes would be better.
Reply With Quote
  #7  
Old 10-18-2015, 12:41 PM
jureidinim jureidinim is offline
Expert
 
Join Date: Jul 2011
Posts: 62
Default

Yeah - 1 hour is quite long.

Also wouldn't mind there being two timers. Not sure why Foraging for food and looking for herbs should run on the same timer. If I have 4 clan mates, why can't i send two for food and two for herbs at the same time?
Reply With Quote
  #8  
Old 10-18-2015, 01:38 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 8,781
Default

BTW, the skills of the NPCs you send out to forage matters a lot.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, & Din's Legacy
Patreon
Reply With Quote
  #9  
Old 10-19-2015, 01:05 PM
Tuidjy's Avatar
Tuidjy Tuidjy is offline
Elite
 
Join Date: Jun 2012
Location: La La Land (California)
Posts: 847
Default

I think the one hour arbitrary limit is just jarringly unjustified, especially since you may have two or twenty two clan members.

I would love to see a per-member variable like 'stress' that is increased as a member adventures - with the player, or on a mission. So a stressed out member cannot be sent out, but if you have two sets of hunters, you can rotate them.

I have to say, I love the game, but the whole 'clan' aspect of the game needs work. There need to be a better way to survey your clan, manage the missions, and there should definitely be a way to send multiple missions and set clan members on aggressive or defensive behaviors when the city is attacked.
__________________
No good deed goes unpunished...
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 05:58 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright 2007 - 2019 Soldak Entertainment, Inc.