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Old 11-06-2012, 05:43 PM
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Shadow Shadow is offline
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Join Date: Jun 2007
Location: Dallas, TX
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Default Drox beta patch 0.930

Beta Patch 0.930 of Drox Operative is available over on the Drox Operative patch page. Changes can be read here. This patch hopefully fixes the slowdown problem introduced in the last patch and fixes a few other minor issues.
Steven Peeler
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
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Old 11-07-2012, 12:03 PM
Valgor Valgor is offline
Join Date: Feb 2010
Posts: 600

Monster uprising quests report as being solved immediatly upon accepting them, and the kill counter doesn't work outside of the quest screen either.
War quests exhibit the same problem, though they also don't report completion once they're actually completed.
These are basically the same issues as with the "Make system safer" quests from a few patches back, which seem to have been solved in 0.928 .

I'm actually noticing a slight increase in performance during larger battles now (compared to how it was before), even though I didn't experience any unexpected slowdowns.

Last edited by Valgor : 11-07-2012 at 12:41 PM.
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Old 11-08-2012, 05:28 AM
alstein alstein is offline
Join Date: Oct 2010
Posts: 118

The bounty hunter issue seems to be fixed now. Only one real test case though for me.
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Old 11-08-2012, 06:20 AM
Sedlex Sedlex is offline
Join Date: Mar 2012
Posts: 71

"Ancient weapon added to shipyard"

- can't see it anywhere
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Old 11-08-2012, 05:35 PM
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Axegrinder Axegrinder is offline
Join Date: Nov 2008
Posts: 59

Much less slowdown with this patch. Thanks big guy!
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Old 11-09-2012, 06:52 PM
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Crisses Crisses is offline
Join Date: Jan 2011
Location: Middletown, NY
Posts: 644

Slowdown fixed as far as I can tell (Mac).

Bug: When critters are too close to a planet for you to repair/heal, it still makes the repair/heal sound...
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Old 11-10-2012, 08:04 PM
Sedlex Sedlex is offline
Join Date: Mar 2012
Posts: 71

Impact analysis mid slot item doesn't seem to give the crit rate bonus announced.
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Old 11-11-2012, 06:07 AM
Sedlex Sedlex is offline
Join Date: Mar 2012
Posts: 71

Would be nice to be able to target enemies when the player has no direct-fire weapons equipped. I basically can't see special enemy characteristics when I'm running fighters or area-of-effect weaponry as primary.
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