Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > News > News/Blog comments
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #11  
Old 01-24-2019, 09:47 AM
Duyroan Duyroan is offline
Amateur
 
Join Date: Jan 2019
Posts: 2
Default

Well, I don't know the technical details about the engine, but I will share my thoughts based on ideas of cost efficiency.

If something is NOT broken, don't fix it.

If the current engine used by you is sufficient to handle the game content you are going to ship with your future games (dynamic world, quests, progressive world development, etc.), just keep with it.

TBH, when we get into business aspect(s) of game development, it's all about budget management.

From OP, it seems the main motive of engine change is just for graphic enhancement.

The fancier the graphic, the higher the development cost, and hence less time available for game design, and gameplay usually suffers a lot in the end. This is what the "AAA" developers go for these days, as they only strive for "1st week/month sales" via promotion with "impressive graphics / videos".

But your fans base is not attracted by "fancy graphic" when you first publish your games, so it's better off just to spend your time further enhancing the game play experience instead.

For an indie developer, long-term support from a loyal fan base is much more crucial.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 11:12 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright 2007 - 2019 Soldak Entertainment, Inc.