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  #171  
Old 11-24-2015, 06:51 AM
Throwback Throwback is offline
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Please remove the 'sticky' targeting.

Example: attack a monster, then try to mouse over another mob to see what effects it has - you can't.

Also a lot of the time if you click a new monster your character will keep attacking the same mob. The sticky targeting is a particular problem for something like a gut build (you have to spread the love) or pretty much any build that switches targets often (conjurer, poison-focused rogues).
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  #172  
Old 11-24-2015, 11:55 AM
acariciar acariciar is offline
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The same sticky problem comes with giants. Once they fill the screen, you can't run away or do anything because they capture the cursor.
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  #173  
Old 01-13-2016, 11:03 PM
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Castruccio Castruccio is offline
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When you get a zombie infection and become poisoned and start losing health per second, is it necessary for the "ouch" sound (the sound of your character getting hurt) to play every single time your health ticks down from poison? What if the sound played for the first 10 times the infection took health, and after that negative health numbers simply displayed above the character's head without the sound.
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  #174  
Old 01-14-2016, 11:23 AM
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Castruccio Castruccio is offline
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Also, when salvaging or using grindstones etc, it would be nice to be able to right click to exit salvage/repair mode instead of having to click the salvage/repair icon again to change my mouse pointer back to normal. That way I could move things around in my inventory faster. I'd salvage what I needed to, then right click, then have the finger pointer back to arrange my inventory.
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  #175  
Old 01-18-2016, 03:57 AM
Sharpoint Sharpoint is offline
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Can there please be an option to stop NPCs from making stuff. In my current world I have an NPC that churns out doors at an incredible rate, taking up valuable inventory space.

Also, rather obviously, allow the making of stuff to be enabled and re enabled at will, please.
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  #176  
Old 01-18-2016, 07:40 AM
Forevener Forevener is offline
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Quote:
Originally Posted by Sharpoint View Post
Can there please be an option to stop NPCs from making stuff. In my current world I have an NPC that churns out doors at an incredible rate, taking up valuable inventory space.

Also, rather obviously, allow the making of stuff to be enabled and re enabled at will, please.
1. Work focus - Rest & Relaxation will stop them from crafting anything (and also disable bonuses)
2. I've suggested to implement special container in player's settlement to receive crafted items from, it could be much nicer.
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  #177  
Old 01-22-2016, 07:08 AM
Throwback Throwback is offline
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I know tuidjy is smashing this game, but I'm really struggling. Particularly playing melee.

Can we get some information about what causes curse? Is it a percentage chance every time you are hit? Or a percentage equal to the life lost when you get hit? I suspect it's implemented in a way that is very hard for defensive-oriented melee characters to avoid.

Also I have no idea how to cure a curse other than a heal pot or a zombie resist pot - both of which I have run out of on my current char (level 2 infected).
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  #178  
Old 01-22-2016, 08:12 AM
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Crisses Crisses is offline
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Quote:
Originally Posted by Throwback View Post
I know tuidjy is smashing this game, but I'm really struggling. Particularly playing melee.

Can we get some information about what causes curse? Is it a percentage chance every time you are hit? Or a percentage equal to the life lost when you get hit? I suspect it's implemented in a way that is very hard for defensive-oriented melee characters to avoid.

Also I have no idea how to cure a curse other than a heal pot or a zombie resist pot - both of which I have run out of on my current char (level 2 infected).
Send people out to forage and in 5 mins you should have more potions.

Go to a lower level area, kill lots of critters, you'll probably get healing potions.

I often do both -- send out a party, go to the same area, kill lots of critters to get food or potions.

Your other hope is wishing wells.... although the effects are random.

Get more items with zombie resistances.
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  #179  
Old 01-22-2016, 09:04 AM
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Shadow Shadow is offline
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Quote:
Originally Posted by Throwback View Post
Can we get some information about what causes curse? Is it a percentage chance every time you are hit? Or a percentage equal to the life lost when you get hit? I suspect it's implemented in a way that is very hard for defensive-oriented melee characters to avoid.
The chance is based on the amount of damage taken from a zombie.
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  #180  
Old 01-22-2016, 04:31 PM
Throwback Throwback is offline
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Quote:
Originally Posted by Shadow View Post
The chance is based on the amount of damage taken from a zombie.
Amount of damage relative to your health? Relative to your level? Or just flat 'amount of damage'. Because if it's just a flat 'amount of damage', I question how melee characters - ones that don't one-shot everything they see - can survive once the zombie's damage reaches a certain level.

Last edited by Throwback : 01-22-2016 at 04:35 PM.
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