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#1
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![]() Beta Patch 1.021 of Din's Curse is now available over on the Din's Curse patch page. Changes can be read here. This patch is mostly polish type things, but does contain some fixes and balance changes like usual. Almost there!
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2
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![]() What does the 'thank you activity' mean?
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#3
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![]() The NPC will just walk over to a player and say thank you.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#4
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![]() Now I'm worried about the sarcastic NPCs coming over to give thanks.
"Thanks for letting half the vendors and townfolk die!" ![]() added a check just to make sure Din can't starve to death Awwww... you're no fun! ![]() I've heard that throwing money at problems is not the solution. I hope to prove that wrong with the fighting townfolk! |
#5
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![]() Quote:
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#6
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![]() It seems like the patches are just getting better and better
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#7
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![]() Is there any way to make the NPC interaction screens "solid"? I mean the window that appears when you're talking to a NPC and click on "Talk", "Quests" and the other options.
It's a little annoying when I miss-click an option and my character closes the window and runs to where I "pointed", as if the window was invisible. |
#8
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![]() Some great fixes there, Shadow. Love the new icons for quests on the minimap, and thanks for making the zoom in and out keys continuous. Good work as usual.
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#9
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![]() I never realized that Dark Ritual wasn't supposed to apply to your character as well as the pets. Is a shame for it will severely hurt my trickster/necromancer, but it fixes an error so yeaaaaaa(
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#10
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![]() If your character is on fire and you run him into a wet location why doesn't that reduce or even cancel the fire?
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