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#11
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![]() The Herodius avatar came by and made a lifestone noise the whole time he was in range of my party -- it was a regeneration affect. Much needed, but noisy.
P4 quests -- "optional"? Optional quests shouldn't have a "priority" level. They could be just (O) for Optional. It would make more sense in the HUGE lists of quests that sometimes scroll off the screen when pointing to an area.... I didn't realize until LAST NIGHT that all(?) of the P4 quests were optional. And there's no place in the help system that explains the priority numbers. That might help explain how I could play this game so long and not notice. (in case this seems a little nitpicky: priority and optional are nearly antonyms...something that has priority is required, something that is optional is not required.) Last edited by Crisses : 01-31-2016 at 09:56 AM. |
#12
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#13
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![]() Wishing well heal/repair didn't heal my NPCs or their minion, but says "heals us" in the text?
During an attack on my town, one of my guards was attacking my door. I don't think he actually did damage to it, but it was glitchy. After a town attack, everyone in town crowded around a gate, flaming swords and all, and didn't go back to work. I had come back for a 2nd town attack....and they were still standing there. I got them to go back to work -- not sure if it was proximity or me fiddling with one of the NPC's work settings. Gate guards should only attack things that are in the town, not run out of town chasing things down. They have a problem where they'll go deeper and deeper into the neighboring area if they keep getting into proximity of creatures outside the town. |
#14
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If everyone considers their "honey do" list to be "Technically optional" it would explain the current divorce rates. |
#15
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#16
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![]() If you don't have enough money for the Order of the Moon's special reward for a mutual protection pact, the message "BuyCovenantSpecialItemCantAfford" comes up.
I also could not recruit a conjurer who already had skellies summoned. They were seen as enemies and the message "Enemies Too Close" appeared when attempting to recruit. |
#17
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#19
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![]() I just got around to looking at it, and I noticed that the piercing projectiles hitting the same enemy multiple times was patched out. I actually liked this feature for just messing around with the game and not playing it more seriously. It doesn't look like this was patched through the Assets though, at least I can't find it. Would there be a way to make a mod to re-enable it, so that it works as intended in the base game still?
Last edited by DanSota : 02-14-2016 at 03:32 PM. |
#20
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__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
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