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Old 05-25-2010, 04:57 AM
svetlano svetlano is offline
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Well, in the end i decided to not wait for the Steam version and bought the game, loving it so mutch.
I see some minor aspect i would change though: like, for example the drop rate and quality of rare and very rare items.
I feel like they are dropping too mutch and their quality it's just average and very often it happens that i prefer to stick with green stuff.
I'd reduce the drop rate of those and make them stronger, more diversified, particular, and for example with some visual improvements like glowing , shadowing sparkling and so on, so when it happens you drop one, you really feel you got a beast of a item.
Let's say from what i've seen so far, that i'd do a mass items upgrade, insert more sets, actually, sometimes it feels like you are dropping tons of "more of the same" stuff.
I will discuss this better later when i'll be at least 30 hours of gameplay.
But as now, it is for me the only "complaint" i have with the game, and in my opinion in a Dungeon Crowler items add really a big value and keep the game fresh like the outstanding randomization of the world the game already has.
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Old 05-25-2010, 05:05 AM
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Kruztee Kruztee is offline
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You might enjoy the rare magic items mod here.
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Old 05-25-2010, 05:19 AM
svetlano svetlano is offline
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Quote:
Originally Posted by Kruztee View Post
You might enjoy the rare magic items mod here.
Well let's say nice mod, but at the moment i think that is the core game that needs a mass items revamp to be the very best Dungeon Crawler out there and i think Steven can do it better than other developers did, so i "beg" him to think about it.
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Old 05-25-2010, 05:39 AM
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Kruztee Kruztee is offline
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I doubt at this stage whether a mass items revamp is on the cards, although Shadow has shown to be open to tweaking specific items in past patches if it can be demonstrated that changes are to the benefit of the game. Certainly, I would say that the drop system is pretty much set in stone these days and won't change much (I doubt that it will be changed at all).

The game is very easily moddable. You can pretty much do whatever you want to the items and drop system. Take a look at the SDK and have a crack at it yourself. If you don't feel confident doing that, I'm sure somebody around here is willing to help you (me included) so that you can tailor the game exactly to to way you like it.
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Old 05-25-2010, 06:27 AM
svetlano svetlano is offline
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Quote:
Originally Posted by Kruztee View Post
I doubt at this stage whether a mass items revamp is on the cards, although Shadow has shown to be open to tweaking specific items in past patches if it can be demonstrated that changes are to the benefit of the game. Certainly, I would say that the drop system is pretty much set in stone these days and won't change much (I doubt that it will be changed at all).

The game is very easily moddable. You can pretty much do whatever you want to the items and drop system. Take a look at the SDK and have a crack at it yourself. If you don't feel confident doing that, I'm sure somebody around here is willing to help you (me included) so that you can tailor the game exactly to to way you like it.
I'm not into programming at all, is this a visual system ?
I'd like definitely toy around with it. I still think the items and drop rate needs a revamp in the core game, it's the same feeling i had playing Dephts of Peril, but sure, i can play around with the modding system, could you point me to some clues about it ?
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Old 05-25-2010, 10:35 AM
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Jorlen Jorlen is offline
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So basically you're saying the uniques / set items need to drop less, and be better?

Completely agree and so do many others here and it has been suggested.
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