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#1
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![]() Maybe just an oversight, but my trusty sidekick doesnt get the same hitpoint-refill on a level-up that I get. He keeps complaining about how unjust it is, but maybe you could help him out? =)
-Thrugg ________ Crime Insurance Forums Last edited by Thrugg : 05-09-2011 at 02:42 AM. |
#2
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![]() You have a chatty recruit.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#3
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![]() Shouldn't the AI get this as well ?
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#4
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![]() I'd say that seems fair enough for the AI to get it also. It's not like level-ups happen all that often, but I was noticing it in the early game where they were more prevalent. I'd have to zip back to town more for my recruit than for me since I was picking up levels (and refilling) along the way, while he'd just slowly get worn down. Course he pops back up after lying down dead on the job, but it seems like a small perk for the little feller.
-Thrugg ________ Vaporgenie Last edited by Thrugg : 05-09-2011 at 02:42 AM. |
#5
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![]() I'd rather things were the same for the ai and the player too.
Btw I noticed than when I get resurrected (during raids), I come back with half my health bar while the recruits and ai come with a full bar. This discrepancy looks weird too. |
#6
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![]() If their health goes up when they level, then it could happen during raids. What do you guys think about that? I'm not sure I like that idea. :-/
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Delilah Rehm Writer for Soldak |
#7
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![]() There are two parts to that discrepancy actually. The player only starts with half health, but resurrects faster than the recruits do.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#8
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![]() Quote:
![]() Even if it did, though, it would only happen at MOST once per badguy during the raid, and I tend to kill each one about 10 times before finally defeating the covenant, so I don't think it would be a big deal. In any case, it's only fair for them, they need all the help they can get, and I'd be in favor of it, but I won't cry if it doesn't happen. (to dramatically improve your raiding, watch the lifebars of your followers. When any one is in danger (say, about 25%), hit the "end raid" icon. This will zap everyone home and they will heal without dying. Ergo, no XP for your target. Also, healing up seems to suck less lifestone than letting them die and resurrect. Also, it lets your spellcasters recharge Mana/Faith instead of starting to attack in melee, where they are mostly worthless. Once healed, go kick some more ass.)
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"I'm not giving in, to security under pressure I'm not missing out, on the promise of adventure I'm not giving up, on implausible dreams Experience to extremes..." - RUSH, The Enemy Within |
#9
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![]() Quote:
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