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  #11  
Old 11-12-2008, 04:32 AM
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Kruztee Kruztee is offline
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Quote:
Originally Posted by Shadow View Post
There is a hidden button on the main menu which will pop up after you have beaten the game.
Now what was that about patience being a virtue?
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  #12  
Old 11-27-2008, 06:33 PM
baelthazar baelthazar is offline
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Hey all!

I am a huge fan of Depths and I was contemplating getting Kivi's because the demo is so simple, fun, and addictive (and DoP was so excellent, I feel Soldak needs to be rewarded twice ).

I did want to know, just how easy is it to create levels (or adventures)? I'm not a coding wizard or anything (lord knows I had issues with NWN and trying to learn that C+ system). Is the level editor much like a sort of "painter" system of being able to build up walls, place objects (red door, opened by red level event that is pre-programmed) or is it a bit deeper? And I assume that all the editors are built in and I won't need a separate program for that?

Anyway, thanks!

Bael
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  #13  
Old 11-27-2008, 10:40 PM
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The editor is built into the game and is pretty simple. You just place tiles and prebuilt objects for the most part. You can get fancier and make your own objects if you want to, but you certainly don't have to. For your example, you would just place the red door and place a red key, red trigger, or red lever somewhere on the level to open it.
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  #14  
Old 11-29-2008, 12:10 AM
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Is there a way to zoom all the way out in the editor so that the max grid size is in view? My lame brain has a hard time picturing things.
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  #15  
Old 11-29-2008, 12:39 AM
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Oh, and one last question. Is there an undo command? I haven't really figured out how the fill command works and, uh...ouch.
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  #16  
Old 11-29-2008, 10:09 AM
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There is not an undo command so be careful.

The fill option basically takes whatever texture you currently have selected and changes the entire level to use it.

For zoom, you can zoom out as much as you want if you use the console command. For example, go to the console (~ key) and type
zoom 2.0
and you will zoom out pretty far. Just for perspective the game usually locks you to a range between 0.4 and 1.1
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  #17  
Old 12-05-2008, 01:31 AM
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Is there a way to have audio hooks for NPC's? Basically I have a room where I want to have the PC click on an NPC (just like when rescuing), then have the NPC just say the line as well as text it.

Also, is there a way to make them stay instead of disappear once they are clicked on (the NPC's?)

Thank you.
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  #18  
Old 12-08-2008, 12:01 AM
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Is it possible to change the zoom range permanently in a config file somewhere?

Maybe set it so that it will always be able to zoom (with the scroll button) out to like 2.5 or 3.0?
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  #19  
Old 12-08-2008, 02:57 PM
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Quote:
Originally Posted by torikamal View Post
Is there a way to have audio hooks for NPC's? Basically I have a room where I want to have the PC click on an NPC (just like when rescuing), then have the NPC just say the line as well as text it.

Also, is there a way to make them stay instead of disappear once they are clicked on (the NPC's?)
There might be ways to do this, but I will have to look into it.

Quote:
Originally Posted by torikamal View Post
Is it possible to change the zoom range permanently in a config file somewhere?

Maybe set it so that it will always be able to zoom (with the scroll button) out to like 2.5 or 3.0?
Yes, you can. Open up your user.cfg file and change zoomMax to whatever value you want. I believe it defaults to 1.1.
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  #20  
Old 12-08-2008, 10:19 PM
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Thank you!
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