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Old 11-20-2009, 03:47 PM
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Default Earthquakes and systems working together

So yesterday I added in an earthquake event. It's a pretty simple thing, every once in a while there will be an earthquake that shakes things up and will damage things nearby. However because there are so many systems that work together it has a bigger impact than you'd expect.

Everything in the area getting damaged a little bit will probably be minor to the player, except when they are foolishly running around with low health. It will usually flatten fragile things like barrels and crates. Really unstable things are going to cause problems, like exploding barrels and energy vortexes will go boom. Of course this can set off a chain reaction of other unstable things.

The damage will also wake up any monsters in the area. Any monster hiding and waiting to ambush the player will likely come out and be a little bit upset. I guess this could be a good or bad thing for the player. It will screw up their ambush, but you might have more monsters to deal with than you would have otherwise. This will also effect any monsters scared of pain who have low morale.

Next, if close enough to the player, it will shake their screen around. This doesn't really change any gameplay but it does feel pretty cool.

If the earthquake hits near a weak area in the dungeon (cracks, leaks, etc) it might very well bring down the ceiling on any poor sucker below it. Hopefully for your sake, that's the monsters and not you. Even if it doesn't cause cave-ins, it will likely weaken the area around you making it more susceptible to further damage.

World modifiers are impacted because the Unstable, Explosion Hazard, and Chaos world modifiers now have more earthquakes than usual.

I'm even thinking of adding a quest involving earthquakes.
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Old 11-20-2009, 05:16 PM
getter77 getter77 is offline
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The world surely needs a game involving a semi-magical Geologist versus Earthquakes. Give him a name like Monguin Minchew and away it goes!
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Old 11-20-2009, 07:17 PM
Cadfan Cadfan is offline
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I was thinking some titanic monster thrashing in its sleep, deep beneath the earth.
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Old 11-20-2009, 10:46 PM
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DeathKnight1728 DeathKnight1728 is offline
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This game is going to rock. Earthquakes will add so much more realism to the game even though it already has a lot.
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Old 11-20-2009, 10:48 PM
Guenwhyever Guenwhyever is offline
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Be sure not to make it happen too often!

I'd rather think "oh cool, what's gonna happen now :3" than "oh man, exact same earthquake as 30 minutes ago"!
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Old 11-21-2009, 12:22 PM
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You shouldn't see them too often unless there is something specifically causing a lot of earthquakes.
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Old 11-22-2009, 09:43 AM
getter77 getter77 is offline
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What manner of scale are you rigging up for them anyways? I would imagine a Richter'ish variety up to "insert disaster movie here" level would surely help keep players on their toes as to seeing them in their time in a given world.
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Old 11-22-2009, 11:00 AM
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Compared to the real world they are pretty small and localized, lasting only a few seconds. However, in the real world you don't tend to adventure in caves and dungeons with dangerous creatures and around lots of things that can blow up.
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Old 11-23-2009, 12:03 PM
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So, no village hamlets split in parts perhaps with sinking shops and the like into the abyss of lava?
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Old 11-23-2009, 02:40 PM
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That would be really cool, but no I can't sink half of the town. It can hurt people in town though.
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