Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > News > News/Blog comments
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 02-17-2010, 08:33 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 8,254
Default Din progress report 3

We are now two weeks into the beta of Din's Curse. So far I'm very happy. Everything seems to be going pretty good and most people seem to really like the game, not everyone, but that's expected.

The feedback that I have been getting on our forums, other gaming forums, and by email has been awesome. Actually there has been so much, it's a bit overwhelming. This is a good thing so please don't stop. I'm not able to post responses as much as I would like, but I've been reading everything and changing tons of things based on the feedback.

Today, I released our 4th patch. In those four patches, I have made 309 changes. Well over half of those are changes directly from gamer feedback. There are still many changes coming that I haven't gotten to though. Right now my todo list has 241 items on it. One of these days I will get this back down to zero.

A quick sales note, so far this is our fastest selling game ever. I'm really hoping it stays this way. If it doesn't, I might start taking some contracting work, which would slow down Soldak development. The sales so far is actually interesting to me. On one hand we don't have a finished product, just a beta, and not even a demo yet. Yet the beta is selling quicker than our previous two games. This is kind of strange. On the other hand, we have an established fan base, we've talked a lot more about this game than probably both our other games combined, and I'm still convinced this is our best game ever. So it's strange and not a big surprise at the same time.

So where does that leave us? Well right now I would say we will have at least two more weeks of beta, a bunch of patches to come, and one of these days an actual demo and a final game. And by final, I mean the patches might slow down, not really final.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, & Zombasite
Reply With Quote
  #2  
Old 02-18-2010, 02:00 AM
Guenwhyever Guenwhyever is offline
Expert
 
Join Date: Aug 2009
Posts: 45
Smile

Congratulations Steven.

I (read: my older brother) bought both DoP and Kivi's.
He's gone now though, and I'm still waiting for spare 20$ to magically appear so I can pick up Din's.

Hopefully the games, and the sales, keep coming because so far they have all been amazing.
Reply With Quote
  #3  
Old 02-18-2010, 10:54 AM
GeorgiaBoy GeorgiaBoy is offline
Champion
 
Join Date: Apr 2008
Posts: 249
Default

Winderful news. To keep the money flowing, maybe you could do a beta for an expansion for Din's as well?

GB
Reply With Quote
  #4  
Old 02-18-2010, 11:59 PM
jshar jshar is offline
Amateur
 
Join Date: Feb 2010
Posts: 11
Default

Why is it selling better?

Multiplayer.
Reply With Quote
  #5  
Old 02-19-2010, 09:13 AM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 8,254
Default

Quote:
Originally Posted by jshar View Post
Why is it selling better?

Multiplayer.
I didn't mention all of the other differences, but multiplayer is also a good reason why it might be doing better.

As a side note, I really hope multiplayer sells us a lot of extra copies. Multiplayer was unfortunately a hard decision to make. Long term, I believe it was the right decision to make. Short term, it ate up a lot of cash that the company really couldn't afford.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, & Zombasite
Reply With Quote
  #6  
Old 02-19-2010, 10:23 AM
Delilah Rehm's Avatar
Delilah Rehm Delilah Rehm is offline
Elite
 
Join Date: Jun 2007
Location: Texas
Posts: 734
Default

It feels like we have one foot in the grave, but I believed multiplayer was necessary for the success of Din's. Although Steven's policy of open communication may also be a determining factor, among other things.

Stress ate me alive after Depths of Peril but I've learn better how to cope. Considering the money generated by the gaming industry, Depths fell way below my original expectations.

I'm torn about Din's Curse. Having a great game and getting the word out don't always go hand in hand. Hopefully all of the investments we've made will help Din's cross the line from risky enterprise to financial viability.

The not knowing is killer exciting. Yeah...
__________________
Delilah Rehm
Writer for Soldak
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 09:45 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright 2007 - 2016 Soldak Entertainment, Inc.