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  #1  
Old 11-06-2012, 05:43 PM
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Default Drox beta patch 0.930

Beta Patch 0.930 of Drox Operative is available over on the Drox Operative patch page. Changes can be read here. This patch hopefully fixes the slowdown problem introduced in the last patch and fixes a few other minor issues.
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  #2  
Old 11-07-2012, 12:03 PM
Valgor Valgor is offline
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Monster uprising quests report as being solved immediatly upon accepting them, and the kill counter doesn't work outside of the quest screen either.
War quests exhibit the same problem, though they also don't report completion once they're actually completed.
These are basically the same issues as with the "Make system safer" quests from a few patches back, which seem to have been solved in 0.928 .

I'm actually noticing a slight increase in performance during larger battles now (compared to how it was before), even though I didn't experience any unexpected slowdowns.

Last edited by Valgor : 11-07-2012 at 12:41 PM.
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Old 11-08-2012, 05:28 AM
alstein alstein is offline
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The bounty hunter issue seems to be fixed now. Only one real test case though for me.
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  #4  
Old 11-08-2012, 06:20 AM
Sedlex Sedlex is offline
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"Ancient weapon added to shipyard"

- can't see it anywhere
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Old 11-08-2012, 05:35 PM
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Much less slowdown with this patch. Thanks big guy!
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  #6  
Old 11-09-2012, 06:52 PM
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Slowdown fixed as far as I can tell (Mac).

Bug: When critters are too close to a planet for you to repair/heal, it still makes the repair/heal sound...
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Old 11-10-2012, 08:04 PM
Sedlex Sedlex is offline
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Impact analysis mid slot item doesn't seem to give the crit rate bonus announced.
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Old 11-11-2012, 06:07 AM
Sedlex Sedlex is offline
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Would be nice to be able to target enemies when the player has no direct-fire weapons equipped. I basically can't see special enemy characteristics when I'm running fighters or area-of-effect weaponry as primary.
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Old 11-11-2012, 07:50 AM
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Bug: I'm pretty sure that a quest should NOT be in a Dimensional Pocket....if it is supposed to be possible, could it at least say which system the pocket is in?

https://dl.dropbox.com/u/8998700/Dro...onalPocket.jpg
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Old 11-11-2012, 10:02 AM
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Quote:
Originally Posted by Sedlex View Post
Would be nice to be able to target enemies when the player has no direct-fire weapons equipped. I basically can't see special enemy characteristics when I'm running fighters or area-of-effect weaponry as primary.
You can right click on them if you aren't using the right click slots.
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