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#11
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I just had some fake (as in, they were really Changelings in disguise) Savage Clan Orks that had no textures on them.
Except for the gear they were wearing (helmet, shield and sword) they were completely black. Also, Frenzy Targs appear only "half-frozen" when afflicted with the Frost debuff. Will you/Can you change that eventually? |
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#12
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For reference, I was level 45, had 438 max hp, and had armor sufficient to absorb about 80% of physical damage for the following.
1. I was one-shot killed from full health by an earthquake in a region with mostly level 47 monsters. 2. I was one shot killed from full health over and over by level 50 sentries. Maybe I was biting off more than I could chew at that level, but... just seemed a little overdone. Something strange is going on in Dire Realm lvl 1. The apothecary needs more Bat Wings. Dire Realm lvl 5 is now overrun with Sentries. An altar has built to serve the god Mortus. Jarost (a Savage Clan Orc) has been spotted in Dire Realm lvl 2. Accepted Kill Jarost quest Accepted Find plans quest Ember was killed by a Spectre in Dire Realm lvl 1! Dire Realm lvl 1 Gate activated! Solved Find plans quest We have disrupted plans to build an earthquake machine. Accepted Gather 5 Bat Wings quest Accepted Area overrun with Sentries quest Accepted Destroy Mortus's altar quest Ember was killed by a in Dire Realm lvl 1! (Note typo, this was an earthquake.) Lucia (Weaponsmith) has arrived in town and will leave shortly. Due to the influence of Mortus's Altar, an uprising of Sentries has started in Dire Realm lvl 6. Jarost has sent the assassin Dire (a Lich) to town! Jarost has sent a Shade scout to town. Shade scout has been killed. Dire has been killed. Accepted Avenge the death of Cassa's mother quest Solved Kill Dire quest Solved Kill Shade scout quest Accepted Sentries uprising quest Solved Avenge the death of Seamus quest Lucia (Weaponsmith) has left town. Jarost has been killed. Dire Realm lvl 2 Gate activated! Solved Kill Jarost quest Solved Avenge the death of Cassa's mother quest Scorchblow (a Wrath) has been spotted in Dire Realm lvl 3. Ember was killed by Scorchblow in Dire Realm lvl 3! Treasure location marked on world map (Dire Realm lvl 3). Accepted Find the buried treasure quest Accepted Kill Scorchblow quest Ember was killed by a Savage in Dire Realm lvl 3! Ember was killed by Scorchblow in Dire Realm lvl 3! Ember was killed by Scorchblow in Dire Realm lvl 3! Ember was killed by Scorchblow in Dire Realm lvl 3! Scorchblow has been killed. Ember was killed by a Savage in Dire Realm lvl 3! Dire Realm lvl 3 Gate activated! Solved Kill Scorchblow quest Ember was killed by a Wrath in Dire Realm lvl 3! Solved Find the buried treasure quest 50SP 32CP stolen 51SP 6CP stolen We are now at war with the Horrors. Ember was killed by a Horror in Dire Realm lvl 4! 50SP 88CP stolen Ember was killed by a Sentry in Dire Realm lvl 5! Solved War with Horrors quest Ember was killed by a Savage in Dire Realm lvl 5! Ember was killed by a Sentry in Dire Realm lvl 5! Found Lesser Armory Ember was killed by a Sentry in Dire Realm lvl 5! The town wants to build a Life Steal Obelisk. Ember was killed by a Sentry in Dire Realm lvl 6! Accepted Build a Life Steal Obelisk quest We are now at war with the Sentries. Ember was killed by a Sentry in Dire Realm lvl 6! Mortus's Altar has been destroyed. Dire Realm lvl 6 Gate activated! Ember was killed by a Sentry in Dire Realm lvl 6! Solved Destroy Mortus's altar quest Solved Area overrun with Sentries quest Solved Sentries uprising quest Solved War with Sentries quest Solved Gather 5 Bat Wings quest Urdak (a Carnage Clan Orc Shaman) has been spotted in Dire Realm lvl 2. Solved Avenge the death of Keely quest Now level 46: +5 attribute points and +11 skill points! Ember was killed by a Horror in Dire Realm lvl 2! Accepted Kill Urdak quest Urdak has been killed. Solved Kill Urdak quest Life Steal Obelisk added to town Solved Build a Life Steal Obelisk quest Reward chest (lvl 54) now available in town center! One relatively short town, 16 deaths, most of which involved being hit only one or two times. Against enemies who have to hit more often, I protect myself and survive, but defending against two hit kills is tough, and defending against one hit kills is impossible. Again... I was playing a harder town than recommended. So maybe this isn't really a problem. But between now and when I'm going to actually be at the level of these monsters, its not like my hit points will be doubling. I feel like it was maybe caused by the incredible damage that these guys do, instead of by me playing at higher levels. I mean, doesn't this mean that the Sentries were attacking for about 2250 damage before armor was applied? Last edited by Cadfan : 02-28-2010 at 06:01 PM. |
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#13
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When I can't use a skill because I'm out of mana, if I press the button, I get a rapid fire noise that I think is a single sound that's supposed to play once, but is repeating very fast.
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#14
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The sentry variations do BRUTAL damage. My level 20 priest was getting one shotted...I remember a level 19 champion doing 300 damage on a crit. You really have to soften them up at range so that they don't even get a chance to swing. I'd imagine they're quite frustrating if you're playing pure melee.
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#15
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If you're playing against mobs that are 5 levels above your character, then I don't think it's unintended that you're going to die a lot.
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#16
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I think I'm having some non-spawning named monsters. I've had two meeting quests that I was never able to find, and two quests to kill a monster that I was unable to find. I really looked, too. I can't prove I didn't just miss them, but I'm pretty sure.
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#17
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I think I've had that problem in 9.05. I've run around a level clicking all the walls and still can't find a monster I'm suppose to kill for a quest. Even if they are actually there they might be a little too well hidden.
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#18
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Does this happen on any particular dungeon/cave?
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, & Drox Operative |
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#19
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It was a Torture Dungeon. In my case, it was at least partly my fault. I re-scoured level 1 of the dungeon, and discovered a secret room that contained two named monsters and an evil altar.
I never figured out why I didn't find the meetings on level 4, but I'm not going back to look again. I finally, finally beat that town. It kept generating new mandatory quests right as I was running towards the warmaster to complete the final quest in my list. In one case, I had to gather some blood marble for Lemongrad. I did so, and turned it in. It instantly told me that I had passed the quest, then that I had failed the quest, then that Lemongrad had betrayed us and needed killing. I think something pretty cool happened there story-wise (Lemongrad wanted the blood marble for some reason, but instead of helping the town with it, he accepted it, then ran off), but the messages didn't get that across well. I had a secret open up onto a solid wall. I saw a Frenzy Targ throw back his head, roar, then charge towards me shaking the ground. I hadn't seen that before. Maybe I've been killing them too quickly, or maybe they don't get scared fast enough. Ring merchant, no rings. Activated Defense Totems should have higher hit points, in my opinion. I'm ok with the ones in town as they are, but the ones in dungeons just die as soon as you activate them. They provoke all the monsters nearby, who then kill them. I get exp for certain quests that I didn't complete. It seems like as long as someone kills a hunter monster, I get the exp, even if I'm not in the right level of the dungeon. This means that hunter quests usually end easily, since hunters run around and attack stuff until they get killed. I got a quest from a named monster. I think it glitched though, because I was never able to find him again and the quest vanished from my quest list. Maybe something else happened, and I didn't notice exactly how it went down at the time. I feel like quests from monsters are a prime opportunity for a non exp based reward. Like maybe a reduction in the spawn rate for the monster type you aided? Or maybe even something crazy, like all the monsters of that type on that level turning into blue friendlies who attack their enemy species? I expect the quests would need to be harder for that last option, but it would be cool. I kind of want a quest that involves torches. Or at least some sort of lighting based interaction with the dungeon. |
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#20
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You know what would be cool? A quest where a monster is heading towards the town, and you have to intercept him. Spawn the monster on level X, then have it walk to the stairs to level X-1. Wait a few seconds, then delete him and respawn him on level X-1 at the stairs from below, and repeat the process. If he gets to the town, he spawns next to the dungeon entrance.
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