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#1
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![]() Do they sell for the same price as an identified item? Just wondering...
GB |
#3
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![]() Maybe have the vendor offer 1/2 price (or X price--whatever is easiest!)globally for unidentified items?
GB |
#4
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![]() Quote:
Right now you can either spend a few coins at the vendor and have it all instantly identified with one click or sink the time required to click on them all individually and identify them yourself before selling. Reducing the cash received would result in either a means to lower the gold you have on hand (is there too much of it out there?) or a way to get you to invest time identifying objects you can't use that you want to sell. The current system is pretty good as is I think. |
#5
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![]() I agree with Howler. I have no need to identify items that my character cannot equip due to skill restrictions. The current system lets me simply sell them, and I'm very grateful for that.
Forcing the player to waste time ID'ing useless equipment seems counter prodcutive. |
#6
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![]() Quote:
![]() GB |
#7
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![]() for me, having unidentified items is just a waste of time and gold
when a unique mesquite staff (for example) drops, i already know what it is... annoys me that i either have to spend time or money to confirm that it is worse than the 5 i've already seen drop |
#8
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![]() What I do is sell the unidentified item to the vendor, who identifies it. Then I purchase it back if appropriate. You pay the same price you sold it for.
I always felt waiting for the item to be identified the usual way was a waste of time. ------------ Confessed faults are half mended. |
#9
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![]() then you have to move the pointer back and forth checking each item or 2, and with the horrible fixed UI, it's pretty tedious
the way i see it, a bag of mixed loot generally costs 2 green items to ID, which is about nothing, reminds me to repair my loot regularly (i hit both buttons in a shop), but kinda just wastes my time without really getting in my way |
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