Bug: non-hostile NPC mobs attack summons
I'm currently playing a Necromancer/Archer and in a recent town there were a lot of wars going on between monster factions in the dungeon. As a result lots of quests were generated in the dungeons where named boss monsters asked me to kill numbers of the opposing factions members. Trouble is that as a fragile ranged character, I need to keep behind my summoned creatures. The named quest giver monsters will target my summons, but I do not have the option to target them.
I'd like to see them treat my summons as non-hostile or alternatively, the player have the right to choose whether to accept their quest or be hostile towards them.