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  #21  
Old 04-21-2010, 06:31 AM
Valgor Valgor is offline
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The only thing that ever broke on me was a pair of obsidian gloves. I usually hit the "Repair everything" button everytime I visit a smith.
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  #22  
Old 04-21-2010, 11:18 PM
TheRani TheRani is offline
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Quote:
Originally Posted by Valgor View Post
The only thing that ever broke on me was a pair of obsidian gloves. I usually hit the "Repair everything" button everytime I visit a smith.
Oooh, I see. There are people who actually use obsidian things...
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  #23  
Old 04-22-2010, 07:27 AM
Valgor Valgor is offline
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Well, they were pretty good gloves, with a huge armor bonus and some nice stat boosts as well. Infinitely better than any other gloves I was carrying around at the time,
and their durability was almost full when they dropped, so I thought "Why not?"
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  #24  
Old 07-23-2010, 12:25 PM
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m0stly_harmless m0stly_harmless is offline
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How about taking the "THORNS" modifier away from bosses?

I died 18 times last night trying to kill a Dark Elf boss who had a "THORNS" %50 damage returned modifier.

Very annoying. Specially when delivering a critical...
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  #25  
Old 07-27-2010, 02:56 AM
Backwood Backwood is offline
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Praise be the main gameplay mechanics of Depths of Peril and Din's Curse. Both are well done and, as far as I know, unique in a working production. They achieve what well-funded studios have failed to pull off time and time again, and if there's any kind of pattern to Soldak's games, the future is a bright one.

While I don't know what plans might be for the next game cooked up, I think there are some prime ingredients ready at hand to make another great. Combine the guild systems and AI of diplomacy, war, trade, and so on of Depths of Peril with the dynamic worlds and towns (as well as their salvation or doom) of Din's Curse to create an entire random world, or at least region.

Each guild has their own town, like a series of Din's Curse towns, each with their own goals, quests, and modifiers for the area. Have the towns start pretty basic and expand based on the quests you complete (such as gathering resources for a new Armorsmith shop or collecting a rare artifact for a defense tower), and suffer or stagnate for quests you ignore or fail (townspeople starve if you don't save their farms, or migrate to other towns if you fail them enough).

Use the same basic systems of Depths of Peril regarding other towns and their guilds, letting you trade, ally with, or destroy them (for starters). Compete for resources and fame to attract migrants to your town, or sneak in and sabotage the competition, either directly or by sending minions you've acquired or hired.

Have strong bosses and veritable armies of evil critters that, as in Din's Curse, don't just sit around and wait for some hero to come a smitin'. Maybe you pull a quest that incites the army of dark elves to attack an enemy town, or maybe you team up with another town and their forces to take down a particularly nasty baddy.

Most of this stuff has basically already been done between the games, just not in a grand scale. It'd be great to see your actions carry weight beyond your little town and see the world actively change, even if in simple ways like a few new huts popping up or critters moving into the charred remains of a former opposing town.

These games are great not just because of what they've achieved, but what they still can.
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  #26  
Old 08-05-2010, 04:34 PM
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m0stly_harmless m0stly_harmless is offline
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Meet Taris. A superboss mimic (pictures below). He's also a whole bunch of other choice words that I'm probably not allowed to post here.

I created a new world with lower leveled monsters so I could just collect some coin and health goodies so I could last a little longer below in a harder towns. Apparently, I'm not supposed to do this and I am being punished by being introduced to this menace.

He's horribly good at one-shot criticals which always range in the 2000 - 2500 HP range.

I've died 42 times to this monstrocity. Mimics are a painfull breed to run into in any form, but super bossing one?!?! That's just plain abusive.

I know I've saved the town and all, but now it's become personal and I need to rid myself of this creature. Is there anything I can do to off this thing and maybe mount his head in town somewhere?

Thanks,

Stef.








harmless
Level 68 Necromancer / Weaponmaster (Din's Legend)
Stats

Health: 836 / 836
Mana: 545 / 545

Attack: 1238
Defense: 401
Armor: 1578

Damage: 187 - 1020
Dps: 407.8

Reputation Level: 20

Money: 56SP 15CP

Attributes

Strength: 120
Dexterity: 105
Vitality: 107
Intelligence: 111
Spirit: 101

Points Left: 0

Resistances

Fire Resistance: 62
Cold Resistance: 54
Poison Resistance: 85
Lightning Resistance: 89
Magic Resistance: 38

Skills

Bolt of Gloom lvl 14
Raise Dead lvl 9
Whirlwind lvl 15
Sword Mastery lvl 9
Axe Mastery lvl 10

Points Left: 0

Equipment

Bone Scale Helmet
Rarity: Very Rare Basic Type: Mail
Durability 85 / 85
355 armor
+35 Intelligence
+328% armor
Requires 122 Strength

Requires armor skill: Mail
Sell value: 52SP 39CP
Retail value: 10GP 47SP 86CP

Opulent Amulet
Necklace
Rarity: Elite
+10 Strength
+32 Max Health
+21% Find Items Chance
+26% Magic Find Chance
+27 Light Intensity
Requires level 46
Sell value: 4SP 92CP
Retail value: 98SP 42CP

Aversion's Pauldron
Serpentskin Pauldron
Rarity: Set Basic Type: Leather
Durability 72 / 72
175 armor
+23 Armor
+27 Poison Resistance
+170% armor

Aversion's Set
: Aversion's Rondel,
Aversion's Pauldron, Aversion's Gloves,
Aversion's Harness, Aversion's Bracers,
Aversion's Charm

With 3 items:
+25 Intelligence

With all 6 items:
+50 Intelligence

Requires level 53
Requires armor skill: Leather
Sell value: 9SP 96CP
Retail value: 1GP 99SP 24CP

Cloak of Shadows
Gabardine Cloak
Rarity: Elite Basic Type: Cape
Durability 53 / 53
106 armor
+18 Defense
+233 Attack
+40 Armor
+79 Max Health
+27 Fire Resistance
+25% armor
Requires level 53
Requires skill: Cape
Sell value: 11SP 29CP
Retail value: 2GP 25SP 92CP

Blackguard Tunic
Fortified Chain Chestpiece
Rarity: Elite Basic Type: Mail
Durability 43 / 43
245 armor
+6 Dexterity
+4 Spirit
+28 Armor
+13% Magic Find Chance
+125% armor
Requires 80 Strength
Requires armor skill: Mail
Sell value: 19SP 85CP
Retail value: 3GP 97SP 12CP

Brujar's Manic
Fortified Chain Bracers
Rarity: Artifact Basic Type: Mail
Durability 61 / 61
76 armor
+14 Dexterity
+12 Vitality
+35 Lightning Resistance
+205% armor
Requires 90 Strength
Requires armor skill: Mail
Sell value: 8SP 17CP
Retail value: 1GP 63SP 43CP

Ogre Hide Gloves
Rarity: Very Rare Basic Type: Leather
Durability 61 / 61
141 armor
+22 Armor
+56 Maximum Mana
+131% armor
2.8% chance to cast level 11 Petrify when hit
Requires level 56
Requires armor skill: Leather
Sell value: 15SP 81CP
Retail value: 3GP 16SP 38CP

Dense Bone Scale Girdle of Reconstitution
Rarity: Uncommon Basic Type: Mail
Durability 57 / 57
57 armor
+3.4 Health Regen
+186% armor
Requires 108 Strength
Requires armor skill: Mail
Sell value: 3SP 11CP
Retail value: 62SP 21CP

Holy Might
Ivory Scale Greaves
Rarity: Elite Basic Type: Mail
Durability 79 / 79
252 armor
+14 Strength
+19 Vitality
+16 Defense
+79 Max Health
+190% armor
Requires 120 Strength
Requires armor skill: Mail
Sell value: 42SP 83CP
Retail value: 8GP 56SP 75CP

Fate
Ivory Scale Boots
Rarity: Elite Basic Type: Mail
Durability 80 / 80
171 armor
+19 Strength
+197 Attack
+19 Cold Resistance
+35% Magic Find Chance
+190% armor
Requires 120 Strength
Requires armor skill: Mail
Sell value: 17SP 90CP
Retail value: 3GP 58SP 6CP

Sven's Gold Ring
Ring
Rarity: Set
+21 Spirit
+9 Fire Resistance
+9 Cold Resistance
+32 Poison Resistance
+9 Lightning Resistance
+67% Find Extra Money

Sven's Set
: Sven's Helmet,
Sven's Pauldron, Sven's Breastplate,
Sven's Belt, Sven's Legplates,
Sven's Boots, Sven's Vambrace,
Sven's Gauntlets, Sven's Amulet,
Sven's Gold Ring, Sven's Silver Ring

With 3 items:
+16 Strength
+16 Vitality

With 7 items:
+32 Strength
+32 Vitality

With all 11 items:
+32 Strength
+32 Dexterity
+32 Vitality

Requires level 63
Sell value: 13SP 5CP
Retail value: 2GP 61SP 3CP

Sven's Silver Ring
Ring
Rarity: Set
+2.5 Health Regen
+6 Fire Resistance
+6 Cold Resistance
+6 Poison Resistance
+25 Lightning Resistance
+25% Find Items Chance

Sven's Set
: Sven's Helmet,
Sven's Pauldron, Sven's Breastplate,
Sven's Belt, Sven's Legplates,
Sven's Boots, Sven's Vambrace,
Sven's Gauntlets, Sven's Amulet,
Sven's Gold Ring, Sven's Silver Ring

With 3 items:
+16 Strength
+16 Vitality

With 7 items:
+32 Strength
+32 Vitality

With all 11 items:
+32 Strength
+32 Dexterity
+32 Vitality

Requires level 63
Sell value: 5SP 68CP
Retail value: 1GP 13SP 68CP

Good Luck Charm
Jewelry
Rarity: Elite
+4 Dexterity
+119 Attack
+33% Find Extra Money
+8% Find Items Chance
+13% Magic Find Chance
Requires level 20
Sell value: 3SP 57CP
Retail value: 22SP 14CP

Good Luck Charm
Jewelry
Rarity: Artifact
+4 Dexterity
+119 Attack
+33% Find Extra Money
+8% Find Items Chance
+26% Magic Find Chance
Requires level 20
Sell value: 3SP 84CP
Retail value: 27SP 33CP

Stormrage
Crusader Axe
Rarity: Elite Basic Type: Two-Handed Axe
Durability 57 / 57
Two-handed
74 to 376 Damage Speed 1.48
152.0 damage per second
+18 Magic Resistance
+18% Find Items Chance
+9 Light Intensity
+25% damage
+158% maximum damage
+11 to 14 Lightning Damage
Requires 116 Strength
Requires 116 Dexterity

Requires weapon skill: Two Handed Axe
Sell value: 29SP 44CP
Retail value: 5GP 88SP 95CP


Fun stats

Kills: 32210
Deaths: 477
Kills Per Death: 67

Gold Found: 160GP 11SP 25CP
Time Played: 4d 8h 19m 50s
Max Damage Dealt: 3954
Max Damage Taken: 1517
Max Damage Dealt At Once: 8490
Max Health Healed: 924

Best Trap Disarmed: lvl 0

Strongest Monster Defeated: Breedingagony (Lvl 66)
Toughest Battle Won: Darkritual (Lvl 67) at Lvl 66
Strongest Monster Killed By: Breedingagony (Lvl 66)
Weakest Monster Killed By: Taris (Lvl 64)

Quests Solved: 1647

Equipment Worth: 47GP 38SP 52CP
Inventory Worth: 66GP 86SP 70CP

Secrets Found: 222

Towns Saved: 23
Towns Abandoned: 42
Towns Lost: 8

Din's Curse / Soldak Entertainment

Last edited by m0stly_harmless : 08-05-2010 at 04:42 PM.
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  #27  
Old 08-05-2010, 04:48 PM
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Jorlen Jorlen is offline
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Quote:
Originally Posted by m0stly_harmless View Post
Meet Taris. A superboss mimic (pictures below). He's also a whole bunch of other choice words that I'm probably not allowed to post here.

I created a new world with lower leveled monsters so I could just collect some coin and health goodies so I could last a little longer below in a harder towns. Apparently, I'm not supposed to do this and I am being punished by being introduced to this menace.

He's horribly good at one-shot criticals which always range in the 2000 - 2500 HP range.

I've died 42 times to this monstrocity. Mimics are a painfull breed to run into in any form, but super bossing one?!?! That's just plain abusive.
You're probably not trying hard enough
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  #28  
Old 08-05-2010, 04:51 PM
m0stly_harmless's Avatar
m0stly_harmless m0stly_harmless is offline
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Quote:
Originally Posted by Jorlen View Post
You're probably not trying hard enough
You're probably right... I should have tried another 18 times just to make sure it's not just me...
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  #29  
Old 08-05-2010, 04:53 PM
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Jorlen Jorlen is offline
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Quote:
Originally Posted by m0stly_harmless View Post
You're probably right... I should have tried another 18 times just to make sure it's not just me...
It won't attract dev attention until you reach 1000 deaths. That only leaves you another 954 tries.
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  #30  
Old 08-05-2010, 04:56 PM
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m0stly_harmless m0stly_harmless is offline
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Quote:
Originally Posted by Jorlen View Post
It won't attract dev attention until you reach 1000 deaths. That only leaves you another 954 tries.
Is that what I'm going wrong....

Damn, it's gonna be a looooooong looooooong night.
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