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#21
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The only thing that ever broke on me was a pair of obsidian gloves. I usually hit the "Repair everything" button everytime I visit a smith.
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#22
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Oooh, I see. There are people who actually use obsidian things...
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#23
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Well, they were pretty good gloves, with a huge armor bonus and some nice stat boosts as well. Infinitely better than any other gloves I was carrying around at the time,
and their durability was almost full when they dropped, so I thought "Why not?" |
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#24
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How about taking the "THORNS" modifier away from bosses?
I died 18 times last night trying to kill a Dark Elf boss who had a "THORNS" %50 damage returned modifier. Very annoying. Specially when delivering a critical... ![]() |
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#25
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Praise be the main gameplay mechanics of Depths of Peril and Din's Curse. Both are well done and, as far as I know, unique in a working production. They achieve what well-funded studios have failed to pull off time and time again, and if there's any kind of pattern to Soldak's games, the future is a bright one.
While I don't know what plans might be for the next game cooked up, I think there are some prime ingredients ready at hand to make another great. Combine the guild systems and AI of diplomacy, war, trade, and so on of Depths of Peril with the dynamic worlds and towns (as well as their salvation or doom) of Din's Curse to create an entire random world, or at least region. Each guild has their own town, like a series of Din's Curse towns, each with their own goals, quests, and modifiers for the area. Have the towns start pretty basic and expand based on the quests you complete (such as gathering resources for a new Armorsmith shop or collecting a rare artifact for a defense tower), and suffer or stagnate for quests you ignore or fail (townspeople starve if you don't save their farms, or migrate to other towns if you fail them enough). Use the same basic systems of Depths of Peril regarding other towns and their guilds, letting you trade, ally with, or destroy them (for starters). Compete for resources and fame to attract migrants to your town, or sneak in and sabotage the competition, either directly or by sending minions you've acquired or hired. Have strong bosses and veritable armies of evil critters that, as in Din's Curse, don't just sit around and wait for some hero to come a smitin'. Maybe you pull a quest that incites the army of dark elves to attack an enemy town, or maybe you team up with another town and their forces to take down a particularly nasty baddy. Most of this stuff has basically already been done between the games, just not in a grand scale. It'd be great to see your actions carry weight beyond your little town and see the world actively change, even if in simple ways like a few new huts popping up or critters moving into the charred remains of a former opposing town. These games are great not just because of what they've achieved, but what they still can. |
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#26
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Meet Taris. A superboss mimic (pictures below). He's also a whole bunch of other choice words that I'm probably not allowed to post here.
![]() I created a new world with lower leveled monsters so I could just collect some coin and health goodies so I could last a little longer below in a harder towns. Apparently, I'm not supposed to do this and I am being punished by being introduced to this menace. He's horribly good at one-shot criticals which always range in the 2000 - 2500 HP range. I've died 42 times to this monstrocity. Mimics are a painfull breed to run into in any form, but super bossing one?!?! That's just plain abusive. I know I've saved the town and all, but now it's become personal and I need to rid myself of this creature. Is there anything I can do to off this thing and maybe mount his head in town somewhere? Thanks, Stef. ![]() ![]() ![]() harmless Level 68 Necromancer / Weaponmaster (Din's Legend) StatsHealth: 836 / 836 Mana: 545 / 545 Attack: 1238 Defense: 401 Armor: 1578 Damage: 187 - 1020 Dps: 407.8 Reputation Level: 20 Money: 56SP 15CP Attributes Strength: 120 Dexterity: 105 Vitality: 107 Intelligence: 111 Spirit: 101 Points Left: 0 Resistances Fire Resistance: 62 Cold Resistance: 54 Poison Resistance: 85 Lightning Resistance: 89 Magic Resistance: 38 Skills Bolt of Gloom lvl 14 Raise Dead lvl 9 Whirlwind lvl 15 Sword Mastery lvl 9 Axe Mastery lvl 10 Points Left: 0 Equipment Bone Scale Helmet Rarity: Very Rare Basic Type: Mail Durability 85 / 85 355 armor +35 Intelligence +328% armor Requires 122 Strength Requires armor skill: Mail Sell value: 52SP 39CP Retail value: 10GP 47SP 86CP Opulent Amulet Necklace Rarity: Elite +10 Strength +32 Max Health +21% Find Items Chance +26% Magic Find Chance +27 Light Intensity Requires level 46 Sell value: 4SP 92CP Retail value: 98SP 42CP Aversion's Pauldron Serpentskin Pauldron Rarity: Set Basic Type: Leather Durability 72 / 72 175 armor +23 Armor +27 Poison Resistance +170% armor Aversion's Set: Aversion's Rondel, Aversion's Pauldron, Aversion's Gloves, Aversion's Harness, Aversion's Bracers, Aversion's Charm With 3 items: +25 Intelligence With all 6 items: +50 Intelligence Requires level 53 Requires armor skill: Leather Sell value: 9SP 96CP Retail value: 1GP 99SP 24CP Cloak of Shadows Gabardine Cloak Rarity: Elite Basic Type: Cape Durability 53 / 53 106 armor +18 Defense +233 Attack +40 Armor +79 Max Health +27 Fire Resistance +25% armor Requires level 53 Requires skill: Cape Sell value: 11SP 29CP Retail value: 2GP 25SP 92CP Blackguard Tunic Fortified Chain Chestpiece Rarity: Elite Basic Type: Mail Durability 43 / 43 245 armor +6 Dexterity +4 Spirit +28 Armor +13% Magic Find Chance +125% armor Requires 80 Strength Requires armor skill: Mail Sell value: 19SP 85CP Retail value: 3GP 97SP 12CP Brujar's Manic Fortified Chain Bracers Rarity: Artifact Basic Type: Mail Durability 61 / 61 76 armor +14 Dexterity +12 Vitality +35 Lightning Resistance +205% armor Requires 90 Strength Requires armor skill: Mail Sell value: 8SP 17CP Retail value: 1GP 63SP 43CP Ogre Hide Gloves Rarity: Very Rare Basic Type: Leather Durability 61 / 61 141 armor +22 Armor +56 Maximum Mana +131% armor 2.8% chance to cast level 11 Petrify when hit Requires level 56 Requires armor skill: Leather Sell value: 15SP 81CP Retail value: 3GP 16SP 38CP Dense Bone Scale Girdle of Reconstitution Rarity: Uncommon Basic Type: Mail Durability 57 / 57 57 armor +3.4 Health Regen +186% armor Requires 108 Strength Requires armor skill: Mail Sell value: 3SP 11CP Retail value: 62SP 21CP Holy Might Ivory Scale Greaves Rarity: Elite Basic Type: Mail Durability 79 / 79 252 armor +14 Strength +19 Vitality +16 Defense +79 Max Health +190% armor Requires 120 Strength Requires armor skill: Mail Sell value: 42SP 83CP Retail value: 8GP 56SP 75CP Fate Ivory Scale Boots Rarity: Elite Basic Type: Mail Durability 80 / 80 171 armor +19 Strength +197 Attack +19 Cold Resistance +35% Magic Find Chance +190% armor Requires 120 Strength Requires armor skill: Mail Sell value: 17SP 90CP Retail value: 3GP 58SP 6CP Sven's Gold Ring Ring Rarity: Set +21 Spirit +9 Fire Resistance +9 Cold Resistance +32 Poison Resistance +9 Lightning Resistance +67% Find Extra Money Sven's Set: Sven's Helmet, Sven's Pauldron, Sven's Breastplate, Sven's Belt, Sven's Legplates, Sven's Boots, Sven's Vambrace, Sven's Gauntlets, Sven's Amulet, Sven's Gold Ring, Sven's Silver Ring With 3 items: +16 Strength +16 Vitality With 7 items: +32 Strength +32 Vitality With all 11 items: +32 Strength +32 Dexterity +32 Vitality Requires level 63 Sell value: 13SP 5CP Retail value: 2GP 61SP 3CP Sven's Silver Ring Ring Rarity: Set +2.5 Health Regen +6 Fire Resistance +6 Cold Resistance +6 Poison Resistance +25 Lightning Resistance +25% Find Items Chance Sven's Set: Sven's Helmet, Sven's Pauldron, Sven's Breastplate, Sven's Belt, Sven's Legplates, Sven's Boots, Sven's Vambrace, Sven's Gauntlets, Sven's Amulet, Sven's Gold Ring, Sven's Silver Ring With 3 items: +16 Strength +16 Vitality With 7 items: +32 Strength +32 Vitality With all 11 items: +32 Strength +32 Dexterity +32 Vitality Requires level 63 Sell value: 5SP 68CP Retail value: 1GP 13SP 68CP Good Luck Charm Jewelry Rarity: Elite +4 Dexterity +119 Attack +33% Find Extra Money +8% Find Items Chance +13% Magic Find Chance Requires level 20 Sell value: 3SP 57CP Retail value: 22SP 14CP Good Luck Charm Jewelry Rarity: Artifact +4 Dexterity +119 Attack +33% Find Extra Money +8% Find Items Chance +26% Magic Find Chance Requires level 20 Sell value: 3SP 84CP Retail value: 27SP 33CP Stormrage Crusader Axe Rarity: Elite Basic Type: Two-Handed Axe Durability 57 / 57 Two-handed 74 to 376 Damage Speed 1.48 152.0 damage per second +18 Magic Resistance +18% Find Items Chance +9 Light Intensity +25% damage +158% maximum damage +11 to 14 Lightning Damage Requires 116 Strength Requires 116 Dexterity Requires weapon skill: Two Handed Axe Sell value: 29SP 44CP Retail value: 5GP 88SP 95CP Fun stats Kills: 32210 Deaths: 477 Kills Per Death: 67 Gold Found: 160GP 11SP 25CP Time Played: 4d 8h 19m 50s Max Damage Dealt: 3954 Max Damage Taken: 1517 Max Damage Dealt At Once: 8490 Max Health Healed: 924 Best Trap Disarmed: lvl 0 Strongest Monster Defeated: Breedingagony (Lvl 66) Toughest Battle Won: Darkritual (Lvl 67) at Lvl 66 Strongest Monster Killed By: Breedingagony (Lvl 66) Weakest Monster Killed By: Taris (Lvl 64) Quests Solved: 1647 Equipment Worth: 47GP 38SP 52CP Inventory Worth: 66GP 86SP 70CP Secrets Found: 222 Towns Saved: 23 Towns Abandoned: 42 Towns Lost: 8 Din's Curse / Soldak Entertainment Last edited by m0stly_harmless : 08-05-2010 at 04:42 PM. |
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#27
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Quote:
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__________________
- Jorlen |
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#28
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You're probably right... I should have tried another 18 times just to make sure it's not just me...
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#29
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It won't attract dev attention until you reach 1000 deaths. That only leaves you another 954 tries.
__________________
- Jorlen |
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#30
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Quote:
![]() Damn, it's gonna be a looooooong looooooong night. ![]()
__________________
- m0stly_harmless |
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