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  #21  
Old 08-29-2010, 03:49 PM
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Quote:
Originally Posted by timeh View Post
i like it, but it would be so much nicer if you just made a table
I decided to create a table as you suggested. Check it out at: http://www.stephenhornback.com/id85.html if you like, and please let me know if I can improve it further. Thanks, again for the suggestion.
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  #22  
Old 08-30-2010, 12:59 PM
timeh timeh is offline
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seriously awesome...

for the stat-based class passives, could you add the values and stat required?

i think the rogue skills are a bit pointless being there since they're all bought skills, but if you could add all the passive skills from each tree so players can quickly match up synergies....
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  #23  
Old 09-05-2010, 01:50 PM
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I have recently added some new informational things including Quest Information and a list of Reviews (links + quotes). Those two link subjects have been added to the the help site's main links group near the top of the page. http://www.stephenhornback.com/id71.html

If I missed anything, let me know.
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  #24  
Old 09-05-2010, 04:25 PM
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"Once you enter the level where the meeting is occuring, leaving that level without completing that quest will result in failing that quest."

i didn't know that :O

i don't think i've ever succeeded in one of those quests
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  #25  
Old 09-05-2010, 04:28 PM
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Good stuff, PixelLord! This will no doubt be a help to new and old alike. Thanks for the effort.
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  #26  
Old 09-05-2010, 04:39 PM
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Quote:
Originally Posted by PixelLord View Post
I have recently added some new informational things including Quest Information and a list of Reviews (links + quotes). Those two link subjects have been added to the the help site's main links group near the top of the page. http://www.stephenhornback.com/id71.html

If I missed anything, let me know.
You do have info on traps. My question is, are the traps always the same? If so, could you give a few examples in a picture box like you did for the various 'bags'? I just try and avoid anything on the floor that won't light up and give me a discription. If they are the same, I could relatively safely walk over some of them. Like teleport to other place on same level of dungeon or ice storm, etc. if I knew what they were. Thanks for all the stuff you've done so far. VERY helpful.
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  #27  
Old 09-05-2010, 05:12 PM
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Quote:
Originally Posted by timeh View Post
"Once you enter the level where the meeting is occuring, leaving that level without completing that quest will result in failing that quest."

i didn't know that :O

i don't think i've ever succeeded in one of those quests
Well, it seems every time I had one of these quests (which I fail most of the time too), I'd attack and run towards an exit hoping to duck into the entrance/exit/gate when my health got too low; then I could pop back in, fight, pop back out, and so forth. However, leaving the first time with this type of quest always resulted in an immediate "Quest failed" as soon as I left the level.

I could be wrong, but I think that's what happens; but I certainly don't want to put up information that's wrong. Does anyone know for sure?
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  #28  
Old 09-05-2010, 05:14 PM
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Quote:
Originally Posted by Amberjoy View Post
You do have info on traps. My question is, are the traps always the same? If so, could you give a few examples in a picture box like you did for the various 'bags'? I just try and avoid anything on the floor that won't light up and give me a discription. If they are the same, I could relatively safely walk over some of them. Like teleport to other place on same level of dungeon or ice storm, etc. if I knew what they were. Thanks for all the stuff you've done so far. VERY helpful.
I'll try to look at traps soon. You know, this is a pretty complicated game! whew!
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  #29  
Old 09-06-2010, 03:36 PM
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You will fail a meeting quest if you interrupt the meeting (basically attack) and then leave the area. You don't have to leave the entire level to fail just get too far.

A specific trap type will always looks the same.
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  #30  
Old 09-06-2010, 03:52 PM
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You will fail a meeting quest if you interrupt the meeting (basically attack) and then leave the area. You don't have to leave the entire level to fail just get too far.

A specific trap type will always looks the same.
Thankyou sir! That's what I needed to know.
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