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#1
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![]() So I was playing around on my dryad, and I noticed that if I took off a crew member that was giving the helm I needed to use an engine, the engine still.. works even though I no longer meet the requirements to equip it. Is this intended or is this a bug? Hmm does it with power plants to for some reason. Only thing that won't work if you don't meet the req's is weapon systems so far. though I got lots of other stuff to test.
Last edited by Siveria : 03-01-2013 at 08:34 AM. |
#2
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![]() It's a known limitation. I may or may not fix it one day.
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__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#3
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![]() Ahh, maybe I should have used search first to see if it was reported.
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#4
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![]() For components that are not activated (e.g. weapons, bonuses), I view it like the following: you need the crew to install the component, but it will run fine once installed even if the crew is gone.
Compare it to the engine in your car; you need a mechanic to install it and get it working, but he doesn't need to be sitting in your car every time you drive after that. (= |
#5
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#6
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![]() Has anyone tested Installing a Component, removing needed Crew to no longer meet Stat Requirements for it, then keeping the Crew Member off & having the Component get Broken, then see if the Component can be Repaired while Stat Requirements are still not met...? Armor might be a good Test Component for this...
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#7
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![]() Quote:
Speaking of medium slots, is it just me or is there WAY to many choices of things for medium slots compared to light or heavy? |
#8
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![]() Agreed. I tend to hurt for Medium Slots most as well. Speaking of which... I'm surprised there's no Heavy Slot Shield Components...
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#9
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![]() I am pretty hard up for heavy slots too considering you need at least 2 power plants by level 25 or so if you wanna use the gear, 1 just does not do it anymore. I think the power plants need to give at least 50% more power than they do now.
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#10
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