Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Din's Curse > Demon War
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 03-09-2013, 05:42 AM
Bearro Bearro is offline
Amateur
 
Join Date: Feb 2013
Posts: 17
Default The problem with Hybrid characters

I love the concept of hybrid characters, choosing a mix of skills you want is great fun. But there is one thing that makes some build less fun than they should be: bonuses. Let me illustrate:

Every class meant to be able to do hand combat has a bonus that gives additional 0.8 health per vitality. Demon hunter is not an exception, but the most interesting in terms of hand-to-hand specialization, i.e. Reaver does not have this bonus. So to be competitive you either need to mix it with another close combat class (which can be boring) or be at an disadvantage. For example - Reaver/Shaman gets 40HP per level of Hardiness, while Gladiator/Shaman gets 48. If you play at a high level, e.g. +8 to monster levels it means Gladiator/Shaman is still fun while Reaver/shaman dies so often it is unplayable.

This could be solved by some rebalancing of classes, but since hybrid is about choice I propose allowing the player to choose one more bonus upon character creation. You are still giving up the third skill tree, so this should keep it balanced while allowing many more plausible combinations.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 02:29 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright 2007 - 2016 Soldak Entertainment, Inc.