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  #11  
Old 09-17-2010, 06:29 AM
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Default healing fellow barbarians

i feel that if one, as a priest, heals a member of another covenant should get a diplomacy bonus with the house in question.
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  #12  
Old 09-17-2010, 06:34 AM
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Default town strategy

Quote:
Originally Posted by DeathKnight1728 View Post
What i am wondering about depths of peril 2, is if it should or should not have a little bit of dins rubbed off onto it.
what i love about din's is the way you are part of a specific world. dop doesnt have that so much.

you could have hotspots in town that the covenants try to occupy (thus gaining more influence), the crystalls for example, spots in town (like shops, relics, statues, portals, that you can either buy, demand, conquer and stop others from using them. (or perhaps accept a bribe).

i also love the idea of having two or three player's portals/gateways but a penalty when you use them.
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  #13  
Old 09-17-2010, 06:43 AM
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Default names

i would love to be able to give the members of my covenant new names
plus provide them with more gear, like boots and stuff.
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  #14  
Old 09-23-2010, 10:19 PM
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With that in mind, i wonder if the idea of an action/morale system would be cool with shadow. What i mean is that when even though raids are cool, they would be much cooler if there was actually a morale system. So for example, you have baldor a warrior in the shining blades faction, he manages to kill 3 enemy recruits in a raid without dying. For the next minute or so, he has a boost to his stats making him into even more of a killing machine. This could work for any class, fighter, rogue, mage, priest. It would only have to be balanced so that the fighters and other weapon based chars get a damage and or attack boost, and the mages get a magic damage boost or something else. It would defenitely make raids go a lot quicker
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  #15  
Old 09-24-2010, 04:01 AM
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Default morale

this is very cool! and if the other houses had real leaders you could buff friendly ones or reduce their morale by killing them first when they are at war with you.

boost their morale by giving gold or items directly to other NPCs could also be an option. you could take sides in a conflict without fighting yourself.
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  #16  
Old 10-28-2010, 11:27 AM
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Default recruit items

when you have a number of recruits in the house items get complicated. how about an auto-reminder, when you find an item that is "better" than the equip of one of my house members...

the recruit could get a question mark over their heads so we know: hey, they could have better armour...

when you deny them the good stuff, they could leave (= self kick) the house.
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  #17  
Old 10-28-2010, 11:27 AM
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Default food

how about rare, unique... food and drinks?
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  #18  
Old 10-28-2010, 11:34 AM
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Rare or unique drinks would only be viable if they gave a permanent effect. Otherwise it would just be a one shot deal. Or they could be reusable every minute or something.
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  #19  
Old 11-05-2010, 07:35 AM
Tar Palantir Tar Palantir is offline
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e.g. Horn of Plenty, however something like this would be extreemly powerfull (too powerfull without a serious cooldown)
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  #20  
Old 11-05-2010, 08:32 AM
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Quote:
Originally Posted by DeathKnight1728 View Post
Rare or unique drinks would only be viable if they gave a permanent effect. Otherwise it would just be a one shot deal. Or they could be reusable every minute or something.
on the other hand: they could be combined with a special effect like light intensity increased, like a potion or a spell...
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