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  #1  
Old 08-28-2010, 05:23 AM
Neofit Neofit is offline
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Default Pace question

Hello,

I am currently trying the demo. One thing I read about the game is that apparently we have a time limit to save each town. I don't like that kind of time-limited gameplay, having like a sword of Damocles above my head, having to rush things, etc.

I've seen on the setup screen an option called "Slow Pace", and the only information given is that it, well, slows the game pace, but reduces exp by 15%. I don't mind reducing exp, but by how much is the pace reduced? And is there a way to NOT have timed missions at all?
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Old 08-28-2010, 06:22 AM
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Magitek Magitek is offline
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Quote:
Originally Posted by Neofit View Post
Hello,

I am currently trying the demo. One thing I read about the game is that apparently we have a time limit to save each town. I don't like that kind of time-limited gameplay, having like a sword of Damocles above my head, having to rush things, etc.

I've seen on the setup screen an option called "Slow Pace", and the only information given is that it, well, slows the game pace, but reduces exp by 15%. I don't mind reducing exp, but by how much is the pace reduced? And is there a way to NOT have timed missions at all?
You shouldn't let "timed" missions bother you, they usually won't have a particularly great effect on your character. Honestly I play dins on the fastest pace for the craziest experience, I don't think I've lost a town yet.
Early on in the game, the pace is ridiculously slow also.

The only "limit" is that if you let all the npcs on the surface get smashed, you move onto the next town. There is otherwise no real time limit. Most of these NPCs can also be replaced via quests.
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Old 08-28-2010, 07:25 AM
Neofit Neofit is offline
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Thanks for the reply. I must be misremembering what I read then. I was under the impression that if I didn't free the town "soon", the main evil guy would launch an irresistible "game over" type of onslaught and I'd lose the town and feel very sorry and such.

So anyway, what is the "slow pace" option for, then? To slow down the rate at which mobs are sent to kill main NPCs? By more, same or less than the experience is reduced?
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  #4  
Old 08-28-2010, 09:00 AM
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Magitek Magitek is offline
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Originally Posted by Neofit View Post
Thanks for the reply. I must be misremembering what I read then. I was under the impression that if I didn't free the town "soon", the main evil guy would launch an irresistible "game over" type of onslaught and I'd lose the town and feel very sorry and such.

So anyway, what is the "slow pace" option for, then? To slow down the rate at which mobs are sent to kill main NPCs? By more, same or less than the experience is reduced?
I think it's the rate you see events. Bosses sending mobs to surface, things occurring in the dungeons, new quests.
It can get sorta overwhelming if you're lacking in the offense department, so sometimes slowpace can help that. I don't know exact figures, but I think it's alot slower than the exp loss.

Losing a town just gives you a chunk of exp debt and reputation loss, it's not the end of the world.. just the end of that town :P
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Old 08-28-2010, 03:31 PM
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Slow pace makes quests move slower and monsters won't respawn as fast.

There isn't a set time till you lose a town. What happens is if quests aren't solved fast enough they might lead to other quests (like attacks on the town). The consequences are never an automatic lose type thing for the entire town.
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  #6  
Old 08-29-2010, 03:18 AM
Neofit Neofit is offline
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I am on my second town, I chose "slow pace" for that one, and if THAT is slow pace, then I am the King of the World (hint: I am not).

For the third time now, I am inside the dungeon and am getting a message that so-and-so is attacking the town. This dungeon is like cheese, with holes between level and stuff, but for the third time I am lucky to be on a level on which I have already discovered the gate, and am not far from it. For the third time I manage to reach the gate in 10-15 seconds, only to have a VIP die before I even warp in. They've just killed the warmaster, and the armorsmith is standing with a couple of pixels of health near Din's altar and won't use it, so I know there will be no point in going back up for the next village attack.

Why on Earth is the game giving me challenges that I have no way to overcome? If I weren't in "slow pace" mode, would you have killed said NPCs within 3 seconds of sending the "village under attack" message (and then go "muahahahaha")? There should be at least 1-2 minutes between the message and the mob even appearing in the village, let alone starting to kill NPCs. The way I see the game now is: I go into the dungeon to do stuff, and the game is throwing dice to issue me a "game over" message.
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Old 08-29-2010, 09:34 AM
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It's sounds as if you're starting out on an unlucky streak. I had a few towns like that (maybe 3 in 100), but in most you have plenty of time to return and save the town (people).

Also, did you know you can drop a food or potion item directly onto a damaged NPC (townsperson) to restore their health?

Also there's a teleport ball on the left end of your hotkey bar (bottom left) which you can use once per town to immediately return to town.

When you start a town, on the "Setup World" screen; you can select a monster starting level. With a new character it starts out on "0", but with your second town, it will be automatically set to something higher. You can set the level to an easier monster setting here by selecting a lower number than the game sets it at (maybe 2 instead of 8). You can do this at the start of each new town.

Hope this helps.
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Last edited by PixelLord : 08-29-2010 at 09:45 AM.
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Old 08-29-2010, 09:49 AM
Neofit Neofit is offline
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Thanks for the hint about how to heal NPCs.

At the start of my second town I have left the monster levels where they were, and I have no problems with them. Still I believe that there must be much more time to go back to defend the town when it is being invaded. Otherwise don't waste our time, just give us a message saying "I just killed your warmaster. N00b! Lolz!", it will have the same effect. It should definitely NEVER occur in "slow pace" games.
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Old 08-29-2010, 11:36 AM
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Quote:
Originally Posted by Neofit View Post
"I just killed your warmaster. N00b! Lolz!"
LOL, good one!

BTW, you will eventually get a quest, from the Steward (I think), to recruit a new warmaster, so it is possible to still save the town. Should you accomplish recruiting a new warmaster, the new warmaster will allow you to solve all the quests that the old one would have given you.
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Old 08-30-2010, 01:24 AM
Rubeck Rubeck is offline
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Quote:
Originally Posted by Neofit View Post
Thanks for the hint about how to heal NPCs.

At the start of my second town I have left the monster levels where they were, and I have no problems with them. Still I believe that there must be much more time to go back to defend the town when it is being invaded. Otherwise don't waste our time, just give us a message saying "I just killed your warmaster. N00b! Lolz!", it will have the same effect. It should definitely NEVER occur in "slow pace" games.
Quote:
Originally Posted by Neofit View Post
I am on my second town, I chose "slow pace" for that one, and if THAT is slow pace, then I am the King of the World (hint: I am not).

For the third time now, I am inside the dungeon and am getting a message that so-and-so is attacking the town. This dungeon is like cheese, with holes between level and stuff, but for the third time I am lucky to be on a level on which I have already discovered the gate, and am not far from it. For the third time I manage to reach the gate in 10-15 seconds, only to have a VIP die before I even warp in. They've just killed the warmaster, and the armorsmith is standing with a couple of pixels of health near Din's altar and won't use it, so I know there will be no point in going back up for the next village attack.

Why on Earth is the game giving me challenges that I have no way to overcome? If I weren't in "slow pace" mode, would you have killed said NPCs within 3 seconds of sending the "village under attack" message (and then go "muahahahaha")? There should be at least 1-2 minutes between the message and the mob even appearing in the village, let alone starting to kill NPCs. The way I see the game now is: I go into the dungeon to do stuff, and the game is throwing dice to issue me a "game over" message.
Hm... I'm probably going to sound like a prick, but here it goes: sorry, but you'll probably need to change your mindset to play this game and have fun with it. Let me tell you a story:

When I started playing Din's Curse, the pace overwhelmed me too, because I kept trying to play it the same way I play Diablo, Titan Quest, etc - clearing every floor, picking up all the colored items (and some whites) to sell back in town, exploring the whole map... In other words, trying to complete everything. From what you've said in this thread, you must behave more or less that way too. Naturally, that leads to getting invaded ALL the time, as both of you and I felt in the flesh.

It was then that I realized this game just couldn't be played like that at all. You can't play it "perfectly", that is, exploring all the secret passages, opening all the treasure chests, looting everything; you have to play it fast. Take too long to solve that demon insurgency or kill that scheming boss and they'll attack the town/finish the earthquake machine/whatever. Then the problems start to pile up, as leaving one quest unresolved tends to lead to the creation of another quest, and so on.

So I decided that I'd stick strictly to the quest objectives: if all the quests in level 1 are finished and the exit to level 2 has already been found, I have no business hanging around to clear every nook and cranny of the map on the first floor. And if my next quest is only on level 3? Well, then I better just find the staircase to level 3 and get to it ASAP, no need to explore level 2 any more than necessary either, just skip as much of it as possible.

Also, I had to learn that sometimes, no matter how good you are, shit happens. Yeah, it's a pain in the ass, but sometimes a boss is gonna invade the town and get to the Warmaster or Steward before you find a teleporter. Sometimes, you'll be escorting an NPC and rocks are gonna fall on the little moron's head. Sometimes, the guy you had to get information from will get in a tussle with monsters and die before you've even gotten to his floor. Gotta learn to shrug it off and keep going, it's almost impossible to finish a town with 100% success rate on the quests, and that's perfectly ok.

Once I embraced that mindset and started being less perfectionist and completist, I had a hell of a lot more fun. Suddenly, I'm playing on Fastest Pace, rushing through levels like a maniac while still having a blast and being the victim of much fewer invasions than before, because the quests were getting completed a lot faster.

Quote:
Originally Posted by Neofit View Post
Hello,

I am currently trying the demo. One thing I read about the game is that apparently we have a time limit to save each town. I don't like that kind of time-limited gameplay, having like a sword of Damocles above my head, having to rush things, etc.

I've seen on the setup screen an option called "Slow Pace", and the only information given is that it, well, slows the game pace, but reduces exp by 15%. I don't mind reducing exp, but by how much is the pace reduced? And is there a way to NOT have timed missions at all?


Trust me on this: even if you usually don't like to be rushed, try playing Din's Curse that way and you might like it more than you think. To me, at least, it was strangely liberating. And if you still just can't get to grips with being rushed, then I honestly suggest some other game. The constant sense of urgency and dynamic quest system is pretty much the main draw of Din's Curse, and its most innovative feature. I suppose someone could mod it to make it more static (removing the threat of invasions, for example), but then it would just be another Diablo-clone like many other mainstream ARPGs out there. Might as well just play a more traditional game like Titan Quest or Torchlight in that case.

Last edited by Rubeck : 08-30-2010 at 01:30 AM. Reason: Had forgotten to add some quotes
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