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  #1  
Old 11-10-2010, 01:34 PM
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NTJedi NTJedi is offline
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Lightbulb Mana/Healing potions used when Mana/Healing are already at maximum

I've noticed the game will use both mana and healing potions even when the character already has 100% of mana and health.

Since there's no benefit for drinking a mana/health potion when mana/health are maxed the game should prevent using the potion. I've lost a few important mana and healing potions pressing the wrong key and since these potions cost so much money I'm hoping a future patch fixes this issue.
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Old 11-11-2010, 07:02 PM
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FloodSpectre FloodSpectre is offline
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I've done this as well with an accidental keypress at full health and drank healing potions I didn't want to waste. I don't think it'd be unreasonable to prevent using them at full health/mana, but I think food should still be consumable when at full health. Sometimes you want to be regenerating health before you start getting pummeled
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Old 11-12-2010, 01:48 AM
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Quote:
Originally Posted by FloodSpectre View Post
I think food should still be consumable when at full health. Sometimes you want to be regenerating health before you start getting pummeled
Of course
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Old 11-12-2010, 05:39 AM
Tar Palantir Tar Palantir is offline
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I also use food in a more pro-active fashion sometimes but it is true that using health potions unintentionaly when at full health is anoying, especially when they start to be quite expensive at higher lvl...
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Old 11-12-2010, 09:41 AM
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I added this yesterday so it will show up whenever I do a 1.011 patch.
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  #6  
Old 11-12-2010, 02:55 PM
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Actually, I vote no on this one. I'm often trying to dispose of lower value potions to make pack space for the better versions. At least for me, it is better to destroy it (by using it) rather than dropping it and adding clutter to the dungeon. (But if this change goes in, I'll deal with it.)
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Old 11-13-2010, 11:27 AM
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Quote:
Originally Posted by Bak View Post
Actually, I vote no on this one. I'm often trying to dispose of lower value potions to make pack space for the better versions. At least for me, it is better to destroy it (by using it) rather than dropping it and adding clutter to the dungeon. (But if this change goes in, I'll deal with it.)
This makes me think of one thing I've always loved about rogue-likes; the ability to destroy any item in your inventory or on the floor. Makes sorting the trash from the treasure so much easier.
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