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  #1201  
Old 04-21-2017, 10:30 PM
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After modding around with Zombasite for a while, it is really mind-opening how flexible your skill building system is. Effects can get customized to mind-blowing degrees, so I really can't wait to see how this skill system is implmented

(Don't answer this, just randomly posting my speculation) I wonder, but will players have any way to influence the direction that their skills move in? For example, I imagine that leveling up would give you one of three options; a new skill, a new property for a skill or an upgrade to an existing property of a skill at random. As you pick more of a specific type of option, the other types become more likely to appear.

This is a kind of 'mutation' system, where your character mutates randomly over time.

Though, perhaps it is a system where you pick a class and level as far as you can. Then, when you die, you pick a new class for the offspring which picks a new class so you get a hybrid class. As you die and pick new classes, you get new hybrid abilities until you reach the ultimate hybrid class that combines them all. (And then there is some final boss (a story(?)) that is like a huge black spot that is nearly impossible to kill without being the ultimate hybrid in level 100 gear). Kind of reminds me of the Final Fantasy Warcraft 3 mod combined with some Disgaea tier grinding.

Ok, done rambling/speculating.
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  #1202  
Old 04-21-2017, 11:31 PM
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I really should blog about how the mutation stuff works, but I will say while there is a good bit of randomness to everything the player does have a good bit of control. Currently the player gets to choose which specialty their original character is based on, gets to choose who the parents are when breeding a new character, and they have a lot of influence on which skills are passed along to the next generation.
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  #1203  
Old 04-24-2017, 03:23 PM
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Drox Operative and its expansion are 75% off this week on Steam - http://store.steampowered.com/app/274480/
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  #1204  
Old 04-26-2017, 05:57 PM
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I'm playing a little Lords of Xulima today for research purposes. It's fun so far.
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  #1205  
Old 04-28-2017, 04:36 PM
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I added 15 new scenarios to the next game today (Siege, Holy War, Duel, Demon Invasion, etc).
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, & Zombasite
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  #1206  
Old 05-02-2017, 06:27 PM
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The next game is now up to 38 different scenarios, new ones include The Gauntlet, Fall of an Empire, and Outbreak.
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  #1207  
Old 05-05-2017, 05:43 PM
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I changed a lot on how the breeding works in the next game this week. I think it's much closer now to what will show up in the final game.
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, & Zombasite
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  #1208  
Old 05-09-2017, 06:00 PM
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Our next game is definitely going to have more secrets than our previous games.
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, & Zombasite
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  #1209  
Old 05-11-2017, 03:05 PM
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Play testing the next game some today: current character is a warrior with healing and illusion spells.
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, & Zombasite
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  #1210  
Old 05-15-2017, 05:49 PM
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Doing some research about mutations today for the next game.
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