I've made few UI and skill mods, which you'll probably find useful
just put the mod into "Drox Operative\Assets" without unzipping it
First of all, i recommend you to change '\Drox Operative\User\default.cfg' file
set 'zoom' and 'zoomMax' to 3 - this will allow you to zoom further, which is much better way to play
At zoom level 3 it is necessary to use mod 'EntityViewDist'
if you want see more monsters/NPCs around the ship
set 'miniMapZoom' to 32 - this will make your minimap show much more info (which actually means more planets). For some reason values 32 and 16(default) only ones which work
here is a list of mods, description, and link to download
this mods does not change game mechanic in any way
- Increases the view distance of other ships
- Auto-identify all items whenever you visit any shop
- Auto-repair all items whenever you visit planet
- Font Maiandra + reduced size of in-game texts
if you want to see more of the game instead of only huge text
[Update 04-02-2014] - Fixed issue on Galaxy Map
- Font Maiandra original size
on my opinion it has a small bit better looking than the original, no readability loss
- Font Amarante + reduced size of in-game texts
- Font Amarante original size
!!!use Reduced or Orig font mod, not both of them!
- A whole new planet menu!!!
It's smaller, has all the features in one place, when there is no time for clicking
- Quests menu update changes
removed "click the stuff" tooltip from the quests - i think devs just forgot to remove this, because it's so useless
items are now highlighted on mouse hover
you can now solve the quest by right clicking on it
Using "search the enemy" button no longer closes the whole menu (in most cases you going to use this button several times with different quests)
- Removes sound of rumor/propaganda/sabotage/espionage
if you found them annoying, as i did
- Huge quests description update
This mod changes description of almost every quest in the game. What for? To make it easily to understand without reading whole the stuff in x500 time.
From now every quest gives you critical information about what to do and where to go.
see the picture
[Update 04-02-2014] - fixes
- Quests title update
Also quite a big change - changes title of every quest (well, may be i missed something) by colouring first few words of it to let you easily understand which type this quest of - Deliver,Kill,Gather Items,Misc. Misc is everything else not covered by the first types (this quests are quite rare). It makes questing much easier on my opinion.
- Not so huge but also very handy texts update
This mod changes texts also - it makes some descriptions smaller (marine decription for example), add some highlights (as for critical, direct hit) and so on, plenty of minor stuff
here is how crits looking with this mod
it also changes color of the quest-like items so they can be easily recognized
it also apply different colors for quest rewards - relation, fear, legend - in quest description
it changes '(Unexplored)' planet text to "(!)"
[Update 04-02-2014] - fixes, some new entries
- No "New Quest" sound
Removes sound which plays when there is new quest appears. You know, it's a quite annoying, when there is 10 AIs, they generate 1 quest per second and you have constant beeping as result.
- No "New Message" sound
Same reason as above regarding messages in the log, only it's beeping more often
- Changes default highlight text colour from red to green
Just a matter of taste, i don't like RED, it is a bit aggressive, devs though use it everywhere
- No statements from AIs
Removes messages from AI like "thank you for killing that stuff" or "i hate you because you'r bad", well, many useless stuff which still requiring you to click on and pops up every time you trying to open relations menu. Too bad you can't just ignore them at all, so here is a mod.
It does not affect any significant messages, like trading.
- 6 more use slots
Adds 6 more use slots to the bottom left of the screen, they have hard coded hotkeys numpad0-numpad5, so you can't change them through the options. (but you can edit mnu file) Originally i made this for auto-use script, which i'll describe later, but you can use them for other purpose.
- 10 max opponents
Allows you to choose 10 max opponents instead of 6 when starting new sector
- Easier enhance
The chance to add socket to the item originally very low, you may spend all you money on one item without result. I've made it a bit easier, and reduced cost a bit.
- Improved skills - HellFire, Radiation Pulse and Invulnerability Shield
I've found this skills too useless so i'm almost 100% sure no one will even try to use them after reading the description. So i fixed this.
HellFire now is a bit more significant DoT which is usefull when fighting 1-2 tough enemies
Radiation Pulse - it's an AOE DoT now which debuffs/damage enemies inside the cloud, useful for hordes of weaker enemies
Invulnerability Shield - it basically had 1000 absorb damage value at lvl 100, 30 sec duration and 1 min cooldown. Thats a bit skimpy considering monsters at lvl 85+ deal you 500-800 dmg per hit. So now it absorb 5000 dmg at lvl 100, have 3 min cooldown and drains some energy from you while active. It looks possible to escape bad situations alive now and worth the equipment slot.
- Improved fighter bays
This mod makes all fighters a bit more healthy and more damaging, so now they can even kill someone accidentally. It also increase max number of bombers to 2, but reduces their max health by ~30%.
- Fixed missile hacking
This mod fixes originally non-working missile hacking items, which just did not react on the missiles.
Moreover it reduces cooldown to 1.5 sec (from 10),
It removes hit chance, because most of the items you going to find will have 0% hit chance (this modifier looks broken) or too small to even try to use it.
However, it has a small chance not to be used and may miss the missile..
Also, dmg % increases with item level
And still, even with all improvements this item not looking worth of slot, but it work at least
- Increased planet health
Planets are weak... they often explode accidentally and do not regenerate in any understandable way. So i've made them a bit more healthy, it make game less nervous
I've searched very hard, but could not find a way to make weapons auto-attack enemies using mods.
Looks like only thing you can do about auto-attack is to kill missiles and other projectiles. That is sad.
Why may you need auto-attack feature?
- Because it's very annoying to hold left and right mouse button 90% of the game time
- Because max weapons count you can use is TWO - one on LMB and one on RMB.
Sure you may always place another weapon into another slot, but then you'll need to hold three buttons instead of two, see previous reason
- Because there is a nasty bug related to weapon speed modifiers.
If you have component equipped which increase attack speed on all weapons - you'll not get its benefits unless you clicking mouse buttons like a crazy
Thats it, if you keep holding mouse buttons hoping your weapon strike at the increased speed - it's not, so clear the slot for something else
This problem makes this component useless.
- Because auto-attack makes you looking cool
ok, so here is what you need:
- get the "6 more use slots" mod above
- get this
it removes "not enough energy" message and error sound when you trying to use weapon when no energy
- get this zip
and unpack it wherever you want (this is not mod!)
inside you'll find two files - one .ahk and one .exe
.ahk is a source if you don't want use exe - requires autohotkey interpreter
This script requires game running in borderless of windowed mode, otherwise it will not work.
1. Run game
2. Run script
3. Once in game - press alt+e to enable auto-attack - it will activate those 6 new slots repeatedly
4. Press alt+x to stop script. It also stops automatically when window loose focus.
If you have skill, you may change hotkeys by modifying "6 more use slots" mod and script
Script is just sending numpad 0-5 keys to the windows everi 10ms, simple as that. So make sure you don't have anything assigned to this keys
let me know what you think