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  #1  
Old 09-03-2015, 10:29 AM
xorch xorch is offline
Amateur
 
Join Date: Nov 2010
Location: Central NY
Posts: 12
Default MaxXpLevelDiff?

I'm looking to make the XP Penalty scaling for running in lower level worlds a bit less punishing and was just wondering if this was the appropriate variable to modify for that.

Love playing MP with a friend but she's very prone to Rage Quit so I'm trying to smooth things out to a more Diablo style romp.


Here's the mod as it sits for any who may be interested.

ModChallengeBaseMonster overrides MonsterAttributesMonsterBase
{
MinDamagePerLevel 0.6
MaxDamagePerLevel 1.4

ArmorPerLevel 8.0
ResistancePerLevel 4.0
}

ModChallengeGame overrides GameSystem
{
MoneyChance 0.33
MinMoneyBase 1.5
MaxMoneyBase 6.0
MinMoneyPerLevel 1.5
MaxMoneyPerLevel 6.0
MaxMoney 2000000000

ArmorReasonablePerLevel 18.0
ArmorReasonableBase 36.0
ArmorMaxPercent 0.85

ResistanceReasonablePerLevel 4.0
ResistanceReasonableBase 8.0
ResistanceMaxPercent 0.85

DifficultyArmorMultNormal 0.8
DifficultyDefenseMultNormal 0.8
DifficultyAttackMultNormal 0.8
DifficultyHealthMultNormal 0.8
DifficultyDamageMultNormal 0.8
DifficultyResistanceMultNormal 0.8

DifficultyArmorMultChampion 1.0
DifficultyDefenseMultChampion 1.0
DifficultyAttackMultChampion 1.0
DifficultyHealthMultChampion 1.0 DifficultyDamageMultChampion 1.0 DifficultyResistanceMultChampion 1.0

DifficultyArmorMultElite 1.2
DifficultyDefenseMultElite 1.2
DifficultyAttackMultElite 1.2
DifficultyHealthMultElite 1.2
DifficultyDamageMultElite 1.2
DifficultyResistanceMultElite 1.2

DifficultyArmorMultLegendary 1.4
DifficultyDefenseMultLegendary 1.4
DifficultyAttackMultLegendary 1.4
DifficultyHealthMultLegendary 1.4
DifficultyDamageMultLegendary 1.4
DifficultyResistanceMultLegendary 1.4


NpcType WarMaster
NpcChance 1.0
NpcNeedsHouse 0

NpcType Apothecary
NpcChance 1.0
NpcNeedsHouse 0

NpcType Steward
NpcChance 1.0
NpcNeedsHouse 0

NpcType Avatar
NpcChance 1.0
NpcNeedsHouse 0

NpcType VendorBasic
NpcChance 0.9
NpcNeedsHouse 0

NpcType VendorWeapon
NpcChance 0.8
NpcNeedsHouse 0

NpcType VendorArmor
NpcChance 0.8
NpcNeedsHouse 0

NpcType Gambler
NpcChance 0.6
NpcNeedsHouse 0

NpcType VendorBasic
NpcChance 0.5
NpcNeedsHouse 0

NpcType VendorWeapon
NpcChance 0.5
NpcNeedsHouse 0

NpcType VendorArmor
NpcChance 0.5
NpcNeedsHouse 0

NpcType VendorBasic
NpcChance 0.3
NpcNeedsHouse 0

NpcType VendorWeapon
NpcChance 0.3
NpcNeedsHouse 0

NpcType VendorArmor
NpcChance 0.3
NpcNeedsHouse 0

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1

NpcType Normal
NpcChance 0.5
NpcNeedsHouse 1
}
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  #2  
Old 09-03-2015, 01:01 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 8,272
Default

If you are running in lower level dungeons and want to not lose as much experience, you want to increase EasyGoalEachLevel (defaults to 0.75), but make sure to keep it at or below 1.0.
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Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, & Zombasite
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  #3  
Old 09-03-2015, 01:50 PM
xorch xorch is offline
Amateur
 
Join Date: Nov 2010
Location: Central NY
Posts: 12
Default

That is exactly what I was looking for <3. Many thanks Shadow!
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